layer.renderInContext不考虑layer.mask吗?

时间:2011-02-04 09:15:27

标签: iphone objective-c ios uiimage mask

我正在尝试将一些UIImages渲染成一张我可以保存在相册中的单张图像。但似乎layer.renderInContext似乎没有考虑图层蒙板?

当前行为:照片保存,我看到mosaicLayer,没有maskLayer的屏蔽效果。

预期的行为:照片会保存,我会在视图中看到图片,并在其上面显示蒙面的mosaicLayer。

我使用以下代码来掩盖图像

UIImage *maskImg = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]
                        pathForResource:@"mask" ofType:@"png"]];

    maskLayer = [[UIImageView alloc] initWithImage:maskImg];
    maskLayer.multipleTouchEnabled = YES;
    maskLayer.userInteractionEnabled = YES;
    UIImageView *mosaicLayer = [[UIImageView alloc] initWithImage:img];
    mosaicLayer.contentMode = UIViewContentModeScaleAspectFill;

    mosaicLayer.frame = [imageView bounds]; 
    mosaicLayer.layer.mask = maskLayer.layer;

    [imageView addSubview:mosaicLayer];

然后我使用此代码保存我的合成图像:

UIGraphicsBeginImageContext(imageView.bounds.size);
    [imageView.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *saver = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    UIImageWriteToSavedPhotosAlbum(saver, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);

编辑:这会正确应用遮罩

-(IBAction) saveImage { 
UIImage * saver = nil;
CGImageRef image = imageView.image.CGImage;

size_t cWidth = CGImageGetWidth(image);
size_t cHeight = CGImageGetHeight(image);
size_t bitsPerComponent = 8; 
size_t bytesPerRow = 4 * cWidth;

//Now we build a Context with those dimensions.
CGContextRef context = CGBitmapContextCreate(nil, cWidth, cHeight, bitsPerComponent, bytesPerRow, CGColorSpaceCreateDeviceRGB(), CGImageGetBitmapInfo(image));

//The location where you draw your image on the context is not always the same location you have in your UIView, 
//this could change and you need to calculate that position according to the scale between you images real size, and the size of the UIImage being show on the UIView. Hence the mod floats...
CGContextDrawImage(context, CGRectMake(0, 0, cWidth,cHeight), image);

float mod = cWidth/(imageView.frame.size.width);
float modTwo = cHeight/(imageView.frame.size.height);

//Make the drawing right with coordinate switch
CGContextTranslateCTM(context, 0, cHeight);
CGContextScaleCTM(context, 1.0, -1.0);

CGContextClipToMask(context, CGRectMake(maskLayer.frame.origin.x * mod, maskLayer.frame.origin.y * modTwo, maskLayer.frame.size.width * mod,maskLayer.frame.size.height * modTwo), maskLayer.image.CGImage);

//Reverse the coordinate switch
CGAffineTransform ctm = CGContextGetCTM(context);
ctm = CGAffineTransformInvert(ctm);
CGContextConcatCTM(context, ctm);

CGContextDrawImage(context, CGRectMake(0, 0, cWidth,cHeight), mosaicLayer.image.CGImage);

CGImageRef mergeResult  = CGBitmapContextCreateImage(context);
saver = [[UIImage alloc] initWithCGImage:mergeResult];
CGContextRelease(context);
CGImageRelease(mergeResult);

UIImageWriteToSavedPhotosAlbum(saver, self, @selector(image:didFinishSavingWithError:contextInfo:), nil);}

1 个答案:

答案 0 :(得分:2)

Mac OS X 10.5不支持renderInContext:以及其他属性mask的文档。我怀疑它在iOS上是一样的,即使文档没有这么说。

要解决您的问题,您可能需要将图层分别绘制到图形上下文中,在图形上下文中设置正确的蒙版。