wmode =“opaque”的问题以及wmmode =“window”的问题

时间:2011-03-29 18:49:55

标签: flash flex z-index arcgis wmode

好的,首先我遇到2个问题,默认wmode为“window”。我的网页导航菜单将在我的flex / flash应用程序下。另一个问题是在Flash应用程序中滚动整个页面会滚动。

我将wmode更改为“opaque”,这解决了导航菜单的问题,现在它们显示在Flash应用上方。多数民众赞成好,但现在我在Flash应用程序中根本没有滚动。

我意识到这是一个很大的问题,但我似乎无法找到解决这两个问题(实际上是2.5个问题)的任何解决方案。

我想A)导航链接显示在Flash应用程序上方,因此它们不会被隐藏; B)允许在Flash应用程序内滚动;和C)如果鼠标悬停在Flash应用程序上,则阻止滚动网页。

如果你们有任何想法会很棒。 :)提前谢谢。

3 个答案:

答案 0 :(得分:5)

我写的时候的意思是:

  

wmode = transparent& wmode = opaque与鼠标滚轮的行为相同。

在大多数浏览器中,两种模式都不会捕获闪存中的MOUSE_WHEEL事件(我相信IE是唯一能够正确捕获MOUSE_WHEEL事件的浏览器。)

解决方案是通过JavaScript监听MOUSE_WHEEL事件:

//ie handles wmode=transparent correctly
//every other browser uses addEventListener
if ( !document.attachEvent )
{
  //console.log('attached');
  window.addEventListener('DOMMouseScroll', scrollListener, false);
  window.addEventListener('mousewheel', scrollListener, false);
}

scrollListener( e )
{
  var delta
  if ( e.wheelDelta )
  {
    delta = e.wheelDelta / 40;
  }
  else if ( e.detail )
  {
    delta = -e.detail;
  }
  //do stuff with delta
}

然后,您需要使用ExternalInterface.addCallback为JS设置回调,以警告Flash发生了MOUSE_WHEEL事件。

wmode=transparent& wmode=opaque也存在其他鼠标事件的问题。

答案 1 :(得分:1)

当wmode =“opaque”时,修复Flex应用程序中没有MouseWheel(它实际上可以在IE中运行,而不是Firefox或Chrome,也可能不适用于Safari或Opera)。这也修复了Firefox和其他所有内容之间不同的MouseWheel滚动条速率。

将此JavaScript添加到您的包装器:

        if(window.addEventListener) {
            var eventType = (navigator.userAgent.indexOf('Firefox') !=-1) ? "DOMMouseScroll" : "mousewheel";            
            window.addEventListener(eventType, handleWheel, false);
        }

        function handleWheel(event) {
            var app = document.getElementById("YOUR_APPLICATION");
            var edelta = (navigator.userAgent.indexOf('Firefox') !=-1) ? -event.detail : event.wheelDelta/40;                                   
            var o = {x: event.screenX, y: event.screenY, 
                delta: edelta,
                ctrlKey: event.ctrlKey, altKey: event.altKey, 
                shiftKey: event.shiftKey}

            app.handleWheel(o);
        }

将此支持类放入主MXML文件(Flex4声明):

package {
import flash.display.InteractiveObject;
import flash.display.Shape;
import flash.display.Stage;
import flash.events.MouseEvent;
import flash.external.ExternalInterface;
import flash.geom.Point;

import mx.core.FlexGlobals;
import mx.core.UIComponent;
import mx.events.FlexEvent;

public class MouseWheelSupport {

    //--------------------------------------
    //   Constructor 
    //--------------------------------------

    public function MouseWheelSupport() {
        FlexGlobals.topLevelApplication.addEventListener(FlexEvent.APPLICATION_COMPLETE, attachMouseWheelHandler);
    }

    //------------------------------------------------------------------------------
    //
    //   Functions  
    //
    //------------------------------------------------------------------------------

    //--------------------------------------
    //   Private 
    //--------------------------------------

    private function attachMouseWheelHandler(event : FlexEvent) : void {
        ExternalInterface.addCallback("handleWheel", handleWheel);
    }

    private function handleWheel(event : Object) : void {
        var obj : InteractiveObject = null;
        var applicationStage : Stage = FlexGlobals.topLevelApplication.stage as Stage;

        var mousePoint : Point = new Point(applicationStage.mouseX, applicationStage.mouseY);
        var objects : Array = applicationStage.getObjectsUnderPoint(mousePoint);

        for (var i : int = objects.length - 1; i >= 0; i--) {
            if (objects[i] is InteractiveObject) {
                obj = objects[i] as InteractiveObject;
                break;
            }
            else {
                if (objects[i] is Shape && (objects[i] as Shape).parent) {
                    obj = (objects[i] as Shape).parent;
                    break;
                }
            }
        }

        if (obj) {
            var mEvent : MouseEvent = new MouseEvent(MouseEvent.MOUSE_WHEEL, true, false,
                                                     mousePoint.x, mousePoint.y, obj,
                                                     event.ctrlKey, event.altKey, event.shiftKey,
                                                     false, Number(event.delta));
            obj.dispatchEvent(mEvent);
        }
    }
}
}

答案 2 :(得分:1)

我真的能够在zzzzBov的良好链接之后解决所有三个问题。这让我可以将鼠标滚动到Flash应用程序,只有当鼠标悬停在Flash应用程序上时才会这样做。它还允许我的Flash应用程序保持“不透明”模式,以便它不高于页面上的其他HTML元素。

找到了一个例子here

<强>的Javascript

$(document).ready(function () {
        $('#MapSWFDiv').bind('mousewheel', function (event) {
            HandleMouseWheel(event);

            return false;
        });

        //Firefox
        $('#MapSWFDiv').bind('DOMMouseScroll', function (event) {
            HandleMouseWheel(event);

            return false;
        });
    });

    function HandleMouseWheel(event) {
        var app = GetMapSWF();
        if (app) {
            var delta = event.wheelDelta ? event.wheelDelta : event.detail;

            var o = { x: event.clientX, y: event.clientY,
                delta: delta,
                ctrlKey: event.ctrlKey, altKey: event.altKey,
                shiftKey: event.shiftKey
            }

            app.HandleMouseWheel(o);
        }
    }

<强>的Flex

protected function appComplete():void  {
    ExternalInterface.addCallback("HandleMouseWheel", HandleMouseWheel);
}

//This function passes the event to my map object. You could actually pass 
//it to any objects in the app that you would like. Also note that I am 
//getting the mouse coords from the flex app vs the actual browser. This keeps 
//everything local.
public function HandleMouseWheel(event:Object): void {
    var mEvent:MouseEvent = new MouseEvent(MouseEvent.MOUSE_WHEEL, true, false,                     
        this.contentMouseX, this.contentMouseY, map, 
        event.ctrlKey, event.altKey, event.shiftKey, 
        false, -Number(event.delta));
    map.dispatchEvent(mEvent);
}