在AS2中蜂拥而至

时间:2012-04-11 11:48:43

标签: actionscript actionscript-2

您好我不断收到错误:期望标识符大于。 在第13行。 任何帮助都会很好,谢谢你。

    fly = function () {
    this.animate = function() {
        // Capture mouse positions and distance from mouse
        this.targetX = _root._xmouse;
        this.targetY = _root._ymouse;
        this.distX = this.targetX-this.meX+this.flockX;
        this.distY = this.targetY-this.meY+this.flockY;
        // 
        if ((this.targetX == this.oldTargetX) && Math.random()>0.9) {
            // add small scale random darting if mouse is still
            this.flockX = (Math.random()*100)-50;
            this.flockY = (Math.random()*100)-50;
        } else if ((this.targetX<>this.oldTargetX) && Math.random()>0.8) {
            // add large scale random darting if mouse is moving
            this.flockX = (Math.random()*400)-200;
            this.flockY = (Math.random()*400)-200;
        }
        // Apply inertia equation
        this.meX = Math.round(this.meX+(this.distX)/20);
        this.meY = Math.round(this.meY+(this.distY)/20);
        // perform animation
        this._x = this.meX;
        this._y = this.meY;
        // remember the current mouse pos so we can tell if
        // it has moved next time around
        this.oldTargetX = this.targetX;
    };
    this.initialize = function() {
        this.targetX = 0;
        this.targetY = 0;
        this.distX = 0;
        this.distY = 0;
        this.meX = this._x;
        this.meY = this._y;
        this.oldTargetX = 0;
        this.flockX = (Math.random()*200)-100;
        this.flockY = (Math.random()*200)-100;
    };
    // set up onEnterFrame script to animate _parent...
    this.initialize();
    this.onEnterFrame = this.animate;
};
    //
    //
    var i:Number = 0;
    var bugClip:MovieClip;
    for (i=0; i<30; i++) {
        bugClip = this.attachMovie("bug", "bug"+i, i);
        fly.apply(bugClip);
    }

2 个答案:

答案 0 :(得分:0)

我不知道Actionscript,但通过查看你的代码,我建议你这样做:

    randomValue = Math.random()
    if ((this.targetX == this.oldTargetX) && randomValue>0.9) {

答案 1 :(得分:0)

&lt;&gt;自Flash Player 5 Doc reference here

以来,不推荐使用不等于的运算符

你应该使用!=来实现相同的功能。

虽然我在Flash Player 10.2上测试了它,但它仍然可以编译并运行而没有错误。我想你正在编译到更高版本。

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