录制声音并以改变的音高播放

时间:2012-05-11 10:03:50

标签: iphone ios

我必须实现一个iphone应用程序,它会在你开始说话时录制用户的声音,并改变录制声音的音高并播放。我能够在AVAudiorecorder的帮助下录制声音检测音频,并使用Dirac库我改变了录制声音的音高。这种方法的问题是输出声音足够嘈杂。我得到了使用SoundEngine的响应,但我没有得到实现它的方法。任何人都可以解释一下其他任何实现方法吗?

my code//
        -(void)initialSetup
    { 
        count=0; 
        silenceTime=0;

    //[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error: nil];
    recordSetting = [[NSMutableDictionary alloc] init];
    [recordSetting setValue:[NSNumber numberWithInt:kAudioFormatAppleLossless] forKey:AVFormatIDKey];
    [recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey]; 
    [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
    recordedTmpFile = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent:[NSString stringWithFormat: @"%.0f.%@",[NSDate timeIntervalSinceReferenceDate]*1000.0,                  @"caf"]]];
    recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error];
    //recorder = [[ AVAudioRecorder alloc] init];
    [recorder setDelegate:self];
    [recorder updateMeters];
    [recorder prepareToRecord];
    //[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayAndRecord error: nil];
    //In Order To Move Sound To The Speaker
    //UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
    //AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof(audioRouteOverride),&audioRouteOverride);

    NSArray *dirPaths;
    NSString *docsDir;
    dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
    docsDir = [dirPaths objectAtIndex:0];
    NSString *soundFilePath = [docsDir stringByAppendingPathComponent:@"audio.caf"];
    recordedTmpFile1 =  [NSURL fileURLWithPath:soundFilePath];

    recordSetting1 =   [[NSMutableDictionary alloc] init];
    recordSetting1 =   [NSDictionary dictionaryWithObjectsAndKeys:
                        [NSNumber numberWithInt:AVAudioQualityMin],AVEncoderAudioQualityKey,
                        //[NSNumber numberWithInt:kAudioFormatAppleIMA4],AVFormatIDKey,
                        [NSNumber numberWithInt:16], 
                        AVEncoderBitRateKey,
                        [NSNumber numberWithInt: 2], 
                        AVNumberOfChannelsKey,
                        [NSNumber numberWithFloat:44100.0], 
                        AVSampleRateKey,nil];
    recorder1 = [[AVAudioRecorder alloc] initWithURL:recordedTmpFile1 settings:recordSetting1 error:&error];
    [recorder1 prepareToRecord];
    [recorder1 setDelegate:self];
    if(recorder) 
    {
        recorder.meteringEnabled = YES;
        [recorder record];
        double val=[recorder peakPowerForChannel:0];
        NSLog(@"The Very First Value Of The Recorder Is=%f",val);
        levelTimer = [NSTimer scheduledTimerWithTimeInterval:0.4 target: self selector: @selector(levelTimerCallback:) userInfo: nil repeats: YES];
    }
    else
    {
        NSLog(@"error in initilising of the recorder=%@",[error localizedDescription]);
    }
}


-(void)levelTimerCallback:(NSTimer *)timer                      
{ 
    [recorder updateMeters];
    const double ALPHA = 0.05;
    //NOISE FILERATION ALGORITHMS
    double peakPowerForChannel = pow(10,(0.05 *[recorder peakPowerForChannel:0]));
    double audioMonitorResults1 = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * audioMonitorResults1;
    double audioMonitorResults;
    audioMonitorResults= [recorder peakPowerForChannel:0];
    NSLog(@"This time only  frequency is==>%f",audioMonitorResults1);
    //if (audioMonitorResults1 >0.020)
    if(audioMonitorResults1 > .05)//the value of audioMonitorResults may be equal to -10 for device
    {

        [recorder1 updateMeters];
        recorder1.meteringEnabled=YES;
        //recorder.meteringEnabled=YES;
        [recorder1 record];
        NSLog(@"SOUND IS DETECTED");
        NSLog(@"%f",[recorder1 peakPowerForChannel:0]);
        NSLog(@"Recording is going on");
        count=1;
        silenceTime=0;

    }
    else
    {

        NSLog(@"NO SOUND IS DETECTED");
        silenceTime=silenceTime+0.3;
        if(count==1 && silenceTime>1)
        { 

            [levelTimer invalidate];
            [recorder1 stop];

        }

    }

}
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag
{
    NSLog(@"Recorder stop delegate is processing");
    if(flag)
    {
        NSLog(@"Player has finished successfully");
        [self playRecording];
    }
    else
    { 
        NSLog(@"problem in recording.......not recorded");
    }
}

2 个答案:

答案 0 :(得分:2)

  1. 如何检测声音?
    我在教程的帮助下解决了我的第一个问题。这里有链接, 链接:http://mobileorchard.com/tutorial-detecting-when-a-user-blows-into-the-mic/
    在这里,我们可以很容易地理解在检测到某些噪音时录制的声音。

  2. 如何改变录制声音的音高并进行播放 我在改变声音音高时面临的第二个问题。由于我们只能在AVAudioRecorder的帮助下录制声音,因此我们不能改变音高 为此,我使用了外部库 DIRAC Here is the link for the Dirac library.
    这为应用程序提供了关于dirac库实现的一些示例项目(适用于移动应用程序以及桌面应用程序)。

  3. 我发现通过使用Dirac实现Cocoas2D,Cocos Denshion解决此问题的另一种方法。因为上述问题与我的应用程序不兼容。 Here is the link for implementing this(关于改变音高并播放录制声音的示例项目)。

    我发现another link与录音有关。

答案 1 :(得分:1)

实际上有一个更简单的解决方案。使用音频播放器的速率功能。它的范围在0.1f - 2.0f之间,其中较高的数字意味着更快更尖锐的音调,更低的数字意味着缓慢的拖出声音(深沉的声音)

player = [[AVAudioPlayer alloc] initWithContentsOfURL:
                  [NSURL fileURLWithPath:path] error:&err];
        player.volume = 0.4f;
        player.enableRate=YES;
        [player prepareToPlay];
        [player setNumberOfLoops:0];
        player.rate=2.0f;
        [player play];