释放CGMutablePathRef是有问题的

时间:2012-05-25 11:19:41

标签: objective-c ipad release memory-leaks cgpath

我得到hexTouchAreas作为我的方法-drawHexagonTouchArea的返回值,但是当我分析我的项目时,它所说的行CGMutablePathRef hexTouchArea = CGPathCreateMutable();会产生一个警告:“值存储到'hexTouchArea “在初始化期间永远不会读”。在说CGPathRelease(hexTouchArea);的那一行,它抱怨我不拥有那个对象,并且释放它是多余的。

另一个警告位于return path;行,分析师说:“在629行分配并存储到路径中的对象的潜在泄漏(CGMutablePathRef path = CGPathCreateMutable();)”

-(void)createTouchAreas{

    int realPositionsCount =[[GameStateSingleton sharedMySingleton]getSharedRealCountOfPositions]; 
    hexTouchAreas = [[GameStateSingleton sharedMySingleton]getSharedHexTouchAreas];
    NSMutableDictionary *existingHexagons = [[GameStateSingleton sharedMySingleton]getExistingHexagons];
    for (int i = 0; i <= realPositionsCount;i++){
        //create touchareas
        NSString *hexKey = [NSString stringWithFormat:@"hexagon%d", i];
        CCSprite *theSprite = [[existingHexagons objectForKey:hexKey]objectForKey:@"realSprite"];
        CGPoint touchAreaOrigin = ccp(theSprite.position.x -22, theSprite.position.y-40);
        NSString *touchAreaKey = [NSString stringWithFormat:@"hexTouchArea%d",i];
        CGMutablePathRef hexTouchArea = CGPathCreateMutable();
        hexTouchArea = (CGMutablePathRef) [self drawHexagonTouchArea:touchAreaOrigin];
        [hexTouchAreas setObject:(id)hexTouchArea forKey:touchAreaKey];
        [[GameStateSingleton sharedMySingleton]setSharedHexTouchAreas:hexTouchAreas];
        CGPathRelease(hexTouchArea);

    }



}

创建并返回路径的方法:

-(CGMutablePathRef)drawHexagonTouchArea:(CGPoint)origin
{   


    CGMutablePathRef path = CGPathCreateMutable();
    CGPoint newloc = CGPointMake(origin.x, origin.y);

    CGPathMoveToPoint(path, NULL, newloc.x, newloc.y);
    CGPathAddLineToPoint(path, NULL, newloc.x -22,newloc.y + 38);
    CGPathAddLineToPoint(path, NULL, newloc.x + 0, newloc.y + 76);
    CGPathAddLineToPoint(path, NULL, newloc.x + 46,  newloc.y + 76);
    CGPathAddLineToPoint(path, NULL, newloc.x +66,newloc.y + 40);
    CGPathAddLineToPoint(path, NULL, newloc.x +44, newloc.y + 0);
    CGPathCloseSubpath(path);
    return path;
}

1 个答案:

答案 0 :(得分:1)

使用以下代码,您可以创建一个可变路径,将其分配给hexTouchArea,然后使用另一个创建的对象覆盖hexTouchArea。

CGMutablePathRef hexTouchArea = CGPathCreateMutable();
hexTouchArea = (CGMutablePathRef) [self drawHexagonTouchArea:touchAreaOrigin];

您可能想要使用的是以下内容。

CGMutablePathRef hexTouchArea = [self drawHexagonTouchArea:touchAreaOrigin];
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