使用带有phonegap / Cordova的媒体播放MP3

时间:2012-06-03 10:38:54

标签: windows-phone-7 cordova cordova-2.0.0

我的问题:

我使用Cordova的Media Class。 MP3文件只播放一次(第一次)。

代码:

将此代码添加到Cordova Starter项目中以重现我的问题:

    var playCounter = 0;
    function playMP3(){
      console.log("playMP3() counter " + playCounter);
      var my_media = new Media("app/www/test.mp3");//ressource buildAction == content
      my_media.play();
      playCounter++;
    }
    [...]
    <p onclick="playMP3();">Click to Play MP3</p>

VS输出:

[...]
GapBrowser_Navigated :: /app/www/index.html
'UI Task' (Managed): Loaded 'System.ServiceModel.Web.dll'
'UI Task' (Managed): Loaded 'System.ServiceModel.dll'
Log:"onDeviceReady. You should see this message in Visual Studio's output window."
'UI Task' (Managed): Loaded 'Microsoft.Xna.Framework.dll'
Log:"playMP3() counter 0"
'UI Task' (Managed): Loaded 'System.SR.dll'
Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 1}"
A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll
Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 2}"
Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 2, \"value\": 2.141}"
Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 4}"
Log:"playMP3() counter 1"
A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll
A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll
A first chance exception of type 'System.IO.IsolatedStorage.IsolatedStorageException' occurred in mscorlib.dll
Log:"media on status :: {\"id\": \"2de3388c-bbb6-d896-9e27-660f1402bc2a\", \"msg\": 9, \"value\": 5}"

我的配置:

  • 科尔多瓦-1.6.1.js
  • Lumia 800
  • WP 7.5(7.10.7740.16)

WorkAround(种类):

  • 停用应用程序(关闭屏幕)
  • 重新启动应用(打开屏幕)
  • - &GT;你又多了一枪。

任何帮助都是受欢迎的,因为我可能会在几天内被阻止,而且我在任何地方都找不到有用的信息。

另外,你能告诉我这个代码是否适用于你的配置?

更新:添加演示代码,Cordova 1.8.0rc1

使用全局变量。让实例保持活力。

结果

  • 播放test2.mp3,可以重播。
  • test.mp3根本没有播放。
  • 这是您播放的第一个可以使用的文件。

代码

  function onDeviceReady()
  {
  document.getElementById("welcomeMsg").innerHTML += "Cordova is ready! version=" + window.device.cordova;
  console.log("onDeviceReady. You should see this message in Visual Studio's output window.");
  my_media = new Media("app/www/test.mp3");//ressource buildAction == content
  my_media2 = new Media("app/www/test2.mp3");//ressource buildAction == content
  }

  var playCounter = 0;
  var my_media = null;
  function playMP3(){
    console.log("playMP3() counter " + playCounter);
    my_media.play();
    playCounter++;
  }

  var my_media2 = null;
  function playMP32(){
    console.log("playMP32() counter " + playCounter);
    my_media2.play();
    playCounter++;
  }

</script>
[...]

<p onclick="playMP3();">Click to Play MP3</p>
<p onclick="playMP32();">Click to Play MP3 2</p>

VS输出:

Log:"onDeviceReady. You should see this message in Visual Studio's output window."
INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b
Log:"playMP32() counter 0"
INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b
Log:"playMP32() counter 1"
Log:"playMP3() counter 2"
INFO: startPlayingAudio could not find mediaPlayer for b60fa266-d105-a295-a5be-fa2c6b824bc1
A first chance exception of type 'System.ArgumentException' occurred in System.Windows.dll
Error: El parámetro es incorrecto. 
Log:"playMP32() counter 3"
INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b

更新:Cordova 2.0.0

我用2.0.0的测试用例提升了Apache错误报告。

有人可以复制吗?

链接到错误报告: https://issues.apache.org/jira/browse/CB-941

5 个答案:

答案 0 :(得分:2)

我看到你在第二次点击时收到了IsolatedStorageException,这让我觉得该文件被第一个Media实例保持打开状态,这阻止了它再次被访问。

我建议您确保每个文件只创建一个Media实例,或者查看是否有办法首先处理旧实例。

这是我想尝试的(但我没有测试过):

 var playCounter = 0;

 // moved my_media here so it won't be recreated
 var my_media = new Media("app/www/test.mp3");//ressource buildAction == content

    function playMP3(){
      console.log("playMP3() counter " + playCounter);
      my_media.play();
      playCounter++;
    }
    [...]
    <p onclick="playMP3();">Click to Play MP3</p>

答案 1 :(得分:1)

差点忘了......这适用于我的目的。希望它有所帮助; - )

WP7.5 / Cordova 1.9.0

要求:据我所知,仅适用于.wav文件。我不得不转换我的.mp3文件,因为它们会抛出丑陋的异常。

插件:C#:

namespace Cordova.Extension.Commands
{
    public class PGSoundFX : BaseCommand
    {
        public Dictionary <string, SoundEffect> fxSoundMap = new Dictionary<string,SoundEffect>();

    public enum FXType
    {
        Load=0,
        Play=1
    }

    [DataContract]
    public class FXOption
    {
        [DataMember]
        public string audioSrc;
        [DataMember]
        public string audioRef;
        [DataMember]
        public FXType fxType; 
    }

    public void groAudio(string options)
    {
        FrameworkDispatcher.Update(); 
        FXOption opts;

        opts = WP7CordovaClassLib.Cordova.JSON.JsonHelper.Deserialize<FXOption>(options);

        if (opts != null)
        {
            try
            {
                switch (opts.fxType)
                {
                    case FXType.Load:
                        loadSound(opts.audioSrc, opts.audioRef);
                        break;
                    case FXType.Play:
                        Dictionary<string, SoundEffect>.KeyCollection keyCol = fxSoundMap.Keys;
                        foreach (string tmp in keyCol)
                        {
                            if ((opts.audioRef).Equals(tmp))
                                playSound(fxSoundMap[tmp]);
                        }
                        break;
                }
            }
            catch
            {
                Debug.WriteLine("PGSoundFX: loadSound Error ... null parameter(s).");
            }
        }
    }

    /// <summary> 
    /// Loads a wav file into an XNA Framework SoundEffect. 
    /// </summary> 
    /// <param name="Sound">The SoundEffect to play.</param> 
    private void playSound(SoundEffect Sound)
    {
        Sound.Play();
        DispatchCommandResult(new PluginResult(PluginResult.Status.OK));
    }

    /// <summary> 
    /// Loads a wav file into an XNA Framework SoundEffect. 
    /// </summary> 
    /// <param name="SoundFilePath">Relative path to the wav file.</param> 
    /// <param name="Sound">The SoundEffect to load the audio into.</param> 
    private void loadSound(String SoundFilePath, String SoundName)
    {
        if (fxSoundMap.Keys != null)
        {
            Dictionary<string, SoundEffect>.KeyCollection keyColl = fxSoundMap.Keys;
            foreach (string tmp in keyColl)
            {
                if (SoundName.Equals(tmp))
                    return;
            }
        }

        SoundEffect Sound = null;

        try
        {
            // Holds informations about a file stream. 
            StreamResourceInfo SoundFileInfo = Application.GetResourceStream(new Uri(SoundFilePath, UriKind.Relative));
            // Create the SoundEffect from the Stream 
            Sound = SoundEffect.FromStream(SoundFileInfo.Stream);
            fxSoundMap[SoundName] = Sound;
            DispatchCommandResult(new PluginResult(PluginResult.Status.OK));
        }
        catch (NullReferenceException)
        {
            Debug.WriteLine("Couldn't load sound " + SoundFilePath);
        }
        } 
    }
}

使用Javascript:插件:

PhoneGap.addConstructor(function() {

navigator.plugins.pgSoundFX = 
{
    playSound:function(fxName)
    {
    var options = {"audioRef":fxName,"fxType":1};
    PhoneGap.exec(null, null, "PGSoundFX", "groAudio", options);
    },

    loadSound:function(fxSrc, fxName)
    {
    var options = {"audioSrc":fxSrc,"audioRef":fxName,"fxType":0};
    PhoneGap.exec(null, null, "PGSoundFX", "groAudio", options);
    }
}
});

使用Javascript:使用:

//NOTE: Allows you to pre-load sound effect files

//initialize pgSoundFX plugin
if (!navigator.plugins) {
    console.log("plugIns do not exist!");
    navigator.plugins = {};
}

navigator.plugins.pgSoundFX.loadSound("www/audio/file1.wav", "item1");
navigator.plugins.pgSoundFX.loadSound("www/audio/file2.wav", "item2");
navigator.plugins.pgSoundFX.loadSound("www/audio/file3.wav", "item3");
    :
    :

//NOTE: Play whenever needed
navigator.plugins.pgSoundFX.playSound("item1");

当然,您的文件位置(www / audio /),名称(file1等)和引用名称(item1等)都是您想要的。和大多数人一样,有很多方法可以改进这些代码......随意。我的用例预装了五个.wav文件,大小从28k到364k不等,并在用户游戏过程中播放。

答案 2 :(得分:0)

我不确定这是正确的答案,因为我没有尝试,但认为这是一个头脑风暴。

首先使用var my_media = new Media(src, onSuccess, onError); ctor创建您的音频,并且成功播放它并在出现错误时首先尝试使用media.release代码发布它。

如果你知道其他一些事件或行动要发布它会更合适。

编辑:我刚注意到它,你没有使用stop媒体,你也可以尝试在需要时使用它,例如playMP3()的开头如果媒体不为空尝试停止它首先。

干杯。

答案 3 :(得分:0)

我认为问题可能在于Silverlight每页仅允许一个媒体实例的限制......并且由于PG / Cordova本质上是单页webBrowser实例,因此它只能有一个媒体实例。我正在玩构建XNA SoundEffect插件来解决这个问题。

答案 4 :(得分:0)

是一个Cordova错误 https://issues.apache.org/jira/browse/CB-941

在他的gitHub回购中通过purpulecabbage解决了。看到关于错误报告的评论。

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