当我在UINavigation中使用后退按钮时,我正在应用程序崩溃,并且孩子[supper dealloc]称为应用程序崩溃。我试过,但我找不到任何错误。仪器说下面的问题,但我没有明白这一点
# Address Category Event Type RefCt Timestamp Size Responsible Library Responsible Caller
0 0x9e8c8c0 CALayer Malloc 1 00:05.082.180 48 UIKit -[UIView _createLayerWithFrame:]
1 0x9e8c8c0 CALayer Zombie -1 00:18.855.037 0 QuartzCore CA::release_objects(X::List<void const*>*)
如果你能帮助我,我将非常感谢你。
这是根页面代码
//
// TNTScenarioViewController.m
// TurfNutritionTool
//
// Created by Aashish Joshi on 10/20/11.
// Copyright 2011 Abacus Consultancy Services. All rights reserved.
//
#import "TNTScenarioViewController.h"
#import "ScenarioDetailViewController.h"
#import <QuartzCore/QuartzCore.h>
@implementation TNTScenarioViewController
@synthesize scenarioTable = _scenarioTable;
@synthesize scenarioDetail = _scenarioDetail;
@synthesize scenarioId = _scenarioId;
@synthesize scenarioTableCellStyle = _scenarioTableCellStyle;
@synthesize dbObject = _dbObject;
@synthesize headerDateLabel = _headerDateLabel;
@synthesize headerTurfAcresLabel = _headerTurfAcresLabel;
@synthesize headerScenarioIDLabel = _headerScenarioIDLabel;
@synthesize headerDescriptionLabel = _headerDescriptionLabel;
@synthesize headerProductTypeLabel = _headerProductTypeLabel;
@synthesize headerTargetNitrogenLabel = _headerTargetNitrogenLabel;
@synthesize headerView = _headerView;
@synthesize synchronize = _synchronize;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"main_login_bg.png"]];
self.view.backgroundColor = _background;
[_background release];
_scenarioTable.delegate = self;
_scenarioTable.dataSource = self;
// Set the table view to be rounded
[[self.scenarioTable layer] setCornerRadius:5.0];
[self loadDBAccessDatabase];
// [self didApplicationLaunchedFirstTime];
self.navigationItem.leftBarButtonItem = self.editButtonItem;
UIToolbar* _rightNavBarTools = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 260, 44)];
// create the array to hold the buttons, which then gets added to the toolbar
NSMutableArray* _rightNavBarButtons = [[NSMutableArray alloc] initWithCapacity:4];
UIBarButtonItem *_signout = [[UIBarButtonItem alloc] initWithTitle:@"Sign out" style:UIBarButtonItemStyleBordered target:self action:@selector(didApplicationLaunchedFirstTime)];
[_rightNavBarButtons addObject:_signout];
[_signout release];
UIBarButtonItem *_syncronize = [[UIBarButtonItem alloc] initWithTitle:@"Synchronize" style:UIBarButtonItemStyleBordered target:self action:@selector(syncronize)];
[_rightNavBarButtons addObject:_syncronize];
[_syncronize release];
UIBarButtonItem *_addNewScenario = [[UIBarButtonItem alloc]
initWithTitle:@"New TNT" style:UIBarButtonItemStyleBordered target:self
action:@selector(startNewScenario)];
[_rightNavBarButtons addObject:_addNewScenario];
[_addNewScenario release];
[_rightNavBarTools setItems:_rightNavBarButtons animated:NO];
[_rightNavBarButtons release];
self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithCustomView:_rightNavBarTools] autorelease];
[_rightNavBarTools release];
[self loadAllScenario];
}
- (void)viewWillAppear:(BOOL)animated
{
NSLog(@"%d", [self retainCount]);
[super viewWillAppear:animated];
[self loadAllScenario];
[self.scenarioTable reloadData];
}
- (void)viewDidUnload
{
[_scenarioTable release];
[_scenarioDetail release];
[_scenarioId release];
[_scenarioTableCellStyle release];
self.scenarioTable = nil;
self.scenarioDetail = nil;
self.scenarioId = nil;
self.scenarioTableCellStyle = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.scenarioId count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:@"scenarioTableCellStyle" owner:self options:nil];
cell = self.scenarioTableCellStyle;
self.scenarioTableCellStyle = nil;
}
if (indexPath.row % 2 == 0) {
cell.contentView.backgroundColor = [UIColor colorWithWhite:253.0/255 alpha:1];
} else {
cell.contentView.backgroundColor = [UIColor colorWithWhite:250.0/255 alpha:1];
}
NSDictionary * _scenarioDetailRow = [self.dbObject getScenarioDetail:[self.scenarioId objectAtIndex:indexPath.row]];
NSNumber* _tempNumber;
NSNumberFormatter* _formatter = [[NSNumberFormatter alloc] init];
NSString* _convertedNumber;
// Configure the cell...
_tempNumber = [_scenarioDetailRow objectForKey:@"scenarioid"];
[_formatter setNumberStyle:NSNumberFormatterDecimalStyle];
_convertedNumber = [_formatter stringForObjectValue:_tempNumber];
UILabel* _label = (UILabel *)[cell viewWithTag:1];
_label.text = _convertedNumber;
_label = (UILabel *)[cell viewWithTag:2];
NSString* _turftype = [_scenarioDetailRow objectForKey:@"turf"];
_label.text = _turftype;
_label = (UILabel *)[cell viewWithTag:3];
_tempNumber = [_scenarioDetailRow objectForKey:@"targetnitrogen"];
[_formatter setNumberStyle:NSNumberFormatterDecimalStyle];
_convertedNumber = [_formatter stringForObjectValue:_tempNumber];
_label.text = _convertedNumber;
_label = (UILabel *)[cell viewWithTag:4];
_tempNumber = [_scenarioDetailRow objectForKey:@"turfacre"];
[_formatter setNumberStyle:NSNumberFormatterDecimalStyle];
_convertedNumber = [_formatter stringForObjectValue:_tempNumber];
_label.text = _convertedNumber;
[_formatter release];
_label = (UILabel *)[cell viewWithTag:5];
NSString* _dateCreated = [_scenarioDetailRow objectForKey:@"datecreated"];
NSDateFormatter *inputFormatter = [[[NSDateFormatter alloc] init] autorelease];
[inputFormatter setDateFormat:@"yyyy-MM-dd HH:mm:ss"];
NSDate *_inputDateCreated = [inputFormatter dateFromString:_dateCreated];
NSDateFormatter *outputFormatter = [[[NSDateFormatter alloc] init] autorelease];
[outputFormatter setDateFormat:@"MM-dd-yyyy"];
NSString *_outputDateCreated = [outputFormatter stringFromDate:_inputDateCreated];
_label.text = _outputDateCreated;
_label = (UILabel *)[cell viewWithTag:6];
if (([_scenarioDetailRow objectForKey:@"description"] != nil) && ([_scenarioDetailRow objectForKey:@"description"] != (id)[NSNull null])){
NSString* _discription = [_scenarioDetailRow objectForKey:@"description"];
_label.text = _discription;
} else {
_label.text = [NSString stringWithString:@""];
}
return cell;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
if (UIInterfaceOrientationIsLandscape(fromInterfaceOrientation))
{
// Move the plots into place for portrait
_headerScenarioIDLabel.frame = CGRectMake(-30, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(52, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(278, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(368, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(437, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(545, 2, 125, 20);
}
else
{
// Move the plots into place for landscape
_headerScenarioIDLabel.frame = CGRectMake(-26, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(85, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(390, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(526, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(626, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(759, 2, 125, 20);
}
}
- (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
_headerScenarioIDLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerDateLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerDescriptionLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerProductTypeLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerTargetNitrogenLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerTurfAcresLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
BOOL isLandscape = UIDeviceOrientationIsLandscape(self.interfaceOrientation);
if (UIInterfaceOrientationIsLandscape(orientation) || isLandscape)
{
// Move the plots into place for landscape
_headerScenarioIDLabel.frame = CGRectMake(-26, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(85, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(390, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(526, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(626, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(759, 2, 125, 20);
}
else
{
// Move the plots into place for portrait
_headerScenarioIDLabel.frame = CGRectMake(-30, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(52, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(278, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(368, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(437, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(545, 2, 125, 20);
}
if(_headerView == nil) {
//allocate the view if it doesn't exist yet
_headerView = [[UIView alloc] init];
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"toolbar_bkg.png"]];
_headerView.backgroundColor = _background;
[_background release];
_headerScenarioIDLabel.backgroundColor = [UIColor clearColor];
_headerScenarioIDLabel.opaque = NO;
_headerScenarioIDLabel.textColor = [UIColor whiteColor];
_headerScenarioIDLabel.font = [UIFont boldSystemFontOfSize:12];
_headerScenarioIDLabel.textAlignment = UITextAlignmentCenter;
_headerScenarioIDLabel.text = @"ID";
_headerDateLabel.backgroundColor = [UIColor clearColor];
_headerDateLabel.opaque = NO;
_headerDateLabel.textColor = [UIColor whiteColor];
_headerDateLabel.font = [UIFont boldSystemFontOfSize:12];
_headerDateLabel.textAlignment = UITextAlignmentCenter;
_headerDateLabel.text = @"Date";
_headerDescriptionLabel.backgroundColor = [UIColor clearColor];
_headerDescriptionLabel.opaque = NO;
_headerDescriptionLabel.textColor = [UIColor whiteColor];
_headerDescriptionLabel.font = [UIFont boldSystemFontOfSize:12];
_headerDescriptionLabel.textAlignment = UITextAlignmentCenter;
_headerDescriptionLabel.text = @"Description";
_headerProductTypeLabel.backgroundColor = [UIColor clearColor];
_headerProductTypeLabel.opaque = NO;
_headerProductTypeLabel.textColor = [UIColor whiteColor];
_headerProductTypeLabel.font = [UIFont boldSystemFontOfSize:12];
_headerProductTypeLabel.textAlignment = UITextAlignmentCenter;
_headerProductTypeLabel.text = @"Product Type";
_headerTargetNitrogenLabel.backgroundColor = [UIColor clearColor];
_headerTargetNitrogenLabel.opaque = NO;
_headerTargetNitrogenLabel.textColor = [UIColor whiteColor];
_headerTargetNitrogenLabel.font = [UIFont boldSystemFontOfSize:12];
_headerTargetNitrogenLabel.textAlignment = UITextAlignmentCenter;
_headerTargetNitrogenLabel.text = @"Target N";
_headerTurfAcresLabel.backgroundColor = [UIColor clearColor];
_headerTurfAcresLabel.opaque = NO;
_headerTurfAcresLabel.textColor = [UIColor whiteColor];
_headerTurfAcresLabel.font = [UIFont boldSystemFontOfSize:12];
_headerTurfAcresLabel.textAlignment = UITextAlignmentCenter;
_headerTurfAcresLabel.text = @"Turf Acres";
//add the button to the view
[_headerView addSubview:_headerScenarioIDLabel];
[_headerView addSubview:_headerDescriptionLabel];
[_headerView addSubview:_headerProductTypeLabel];
[_headerView addSubview:_headerTargetNitrogenLabel];
[_headerView addSubview:_headerTurfAcresLabel];
[_headerView addSubview:_headerDateLabel];
}
//return the view for the footer
return _headerView;
}
// specify the height of your footer section
- (CGFloat)tableView:(UITableView *)tableView
heightForHeaderInSection:(NSInteger)section {
//differ between your sections or if you
//have only on section return a static value
return 24;
}
- (CGFloat)tableView:(UITableView *)tableView
heightForFooterInSection:(NSInteger)section {
//differ between your sections or if you
//have only on section return a static value
return 14;
}
- (UIView *) tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section {
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"toolbar_bkg.png"]];
UIView* _customView = [[[UIView alloc]initWithFrame:CGRectMake(10.0, 0.0, 300.0, 44.0)]autorelease];
_customView.backgroundColor = _background;
[_background release];
return _customView;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
ScenarioDetailViewController* _detailViewController = [[ScenarioDetailViewController alloc] initWithNibName:@"ScenarioDetailViewController" bundle:nil];
_detailViewController.dbObject = self.dbObject;
[_detailViewController setScenarioId:[self.scenarioId objectAtIndex:indexPath.row]];
[self.navigationController pushViewController:_detailViewController animated:YES];
[_detailViewController release];
}
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
// Updates the appearance of the Edit|Done button as necessary.
[super setEditing:editing animated:animated];
[self.scenarioTable setEditing:editing animated:YES];
// Disable the add button while editing.
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle
forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// must update the database before updating the tableView
// so that the tableView never has a row that's missing from the database
[self.dbObject deleteScenarioRow:[self.scenarioId objectAtIndex:indexPath.row]];
[self loadAllScenario];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
[self.scenarioTable reloadData];
}
}
- (void)dealloc {
[_synchronize release];
[_scenarioTable release];
[_scenarioDetail release];
[_scenarioId release];
[_scenarioTableCellStyle release];
[_headerDateLabel release];
[_headerTurfAcresLabel release];
[_headerScenarioIDLabel release];
[_headerDescriptionLabel release];
[_headerProductTypeLabel release];
[_headerTargetNitrogenLabel release];
[_headerView release];
[super dealloc];
}
// Called when an alertview button is touched
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
switch (buttonIndex) {
case 0:
{
NSLog(@"user not want to sync");
}
break;
case 1:
{
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES];
_synchronize = [[TNSynchronize alloc] init];
_synchronize.delegate = self;
[_synchronize jesonRequest];
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO];
}
break;
}
}
- (void) reloadAfterSyncronize {
[self loadAllScenario];
[self.scenarioTable reloadData];
}
#pragma mark - TNTScenarioViewController lifecycle methods
- (void) syncronize {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Syncronize process", nil)
message:NSLocalizedString(@"\n Syncronize process will be start and work in background.", nil)
delegate:self
cancelButtonTitle:NSLocalizedString(@"Cancel", nil)
otherButtonTitles:NSLocalizedString(@"Ok", nil), nil];
[alert show];
[alert release];
}
- (void) didApplicationLaunchedFirstTime {
LoginViewController *loginViewObj = [[[LoginViewController alloc] init] autorelease];
loginViewObj.dbObject = self.dbObject;
UINavigationController *navigationController = [[[UINavigationController alloc]
initWithRootViewController:loginViewObj] autorelease];
navigationController.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentModalViewController:navigationController animated:YES];
}
- (void)loadSynchronizeController {
[self.scenarioTable reloadData];
}
// This is Method to New Scenario
- (void) startNewScenario {
ScenarioDetailViewController* _detailViewController = [[ScenarioDetailViewController alloc] initWithNibName:@"ScenarioDetailViewController" bundle:nil];
[_detailViewController setScenarioId:[NSNumber numberWithInt:0]];
[self.navigationController pushViewController:_detailViewController animated:YES];
// [_detailViewController release];
}
// This Method use for Load Value of Scenario
- (NSMutableArray *) loadAllScenario {
// NSLog(@"%s", __FUNCTION__);
// First, test for existence.
NSArray* _paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* _documentsDirectory = [_paths objectAtIndex:0];
NSString* _writableConfigPath = [_documentsDirectory stringByAppendingPathComponent:@"Configuration.plist"];
NSMutableDictionary* _configFile = [[NSMutableDictionary alloc] initWithContentsOfFile:_writableConfigPath];
NSString* _loginStatus= [NSString stringWithString:[_configFile objectForKey:@"UserEmail"]];
[_configFile autorelease];
[self.scenarioId removeAllObjects];
if (!_dbObject) [self loadDBAccessDatabase];
self.scenarioId = [NSMutableArray arrayWithArray:[_dbObject getRelatedScenarioArray:_loginStatus]];
return self.scenarioId;
}
- (NSArray *) loadScenarioIDsIfEmpty {
// NSLog(@"%s", __FUNCTION__);
// First, test for existence.
NSArray* _paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* _documentsDirectory = [_paths objectAtIndex:0];
NSString* _writableConfigPath = [_documentsDirectory stringByAppendingPathComponent:@"Configuration.plist"];
NSMutableDictionary* _configFile = [[NSMutableDictionary alloc] initWithContentsOfFile:_writableConfigPath];
NSString* _loginStatus = [NSString stringWithString:[_configFile objectForKey:@"UserEmail"]];
[_configFile autorelease];
if (!_dbObject) [self loadDBAccessDatabase];
if (!self.scenarioId || ![self.scenarioId count]) self.scenarioId = [NSMutableArray arrayWithArray:[_dbObject getRelatedScenarioArray:_loginStatus]];
return self.scenarioId;
}
- (DBAccess *) loadDBAccessDatabase {
// NSLog(@"%s", __FUNCTION__);
_dbObject = [DBAccess sharedDBObjectAccess];
return _dbObject;
}
@end
这是您提出的dealloc方法
- (void)dealloc {
[_scenarioProductTable release];
[_attributePopover release];
[_gotMapRegion release];
[_gotTargetN release];
[_gotTurfAcres release];
[_gotTurftype release];
[_scenarioId release];
[_granularProductData release];
[_liquidProductData release];
[_areaGraphData release];
[_scenarioAppId release];
[_scenarioProductTableCellStyle release];
[_scenarioProductTable release];
[_carryOver release];
[_tempDiscription release];
[_scenarioDetailRow release];
[_turfacresTextField release];
[_discriptionTextField release];
[_footerView release];
[_headerView release];
[selectedTurftypeLabel release];
[selectedTargetNLabel release];
[selectedMapregionLabel release];
[selectedTurfAcresLabel release];
[_loginUser release];
[super dealloc];
}
并且在这个函数中它说我有问题
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
ScenarioDetailViewController* _detailViewController = [[ScenarioDetailViewController alloc] initWithNibName:@"ScenarioDetailViewController" bundle:nil];
_detailViewController.dbObject = self.dbObject;
[_detailViewController setScenarioId:[self.scenarioId objectAtIndex:indexPath.row]];
[self.navigationController pushViewController:_detailViewController animated:YES];
[_detailViewController release];
}
这条线在功能上有100%的责任
[self.navigationController pushViewController:_detailViewController animated:YES];
答案 0 :(得分:2)
从崩溃报告中可以看出,你正在过度释放一个对象(注意它说僵尸CALayer的保留计数为-1;任何小于0的东西都被过度释放)。我的建议是在您找到它之前搜索您的代码,使用“工具”工具“Zombies”(仅在模拟器上进行概要分析时),或者将项目升级到ARC。
我肯定会建议升级到ARC作为最佳选择。 ARC简化了您的代码并降低了峰值内存占用,提高了效率并大大降低了崩溃的可能性。
编辑:
升级到ARC :(来自Xcode菜单)
Edit -> Refactor -> Convert to Objective-C ARC...
(来自Apple的人脸检测示例项目)
编辑2:
回应@Chris的回答:
在viewDidUnload中,您应该只释放在viewDidLoad中创建的对象;此外,您通常只应将IBOutlets设置为零。每次调用viewDidUnload时,都会调用viewDidLoad来重新创建viewDidUnload中销毁的所有内容。因此,在viewDidUnload中,该课程为,只有在viewDidLoad 中创建的对象为nil。如果您发布了未在viewDidLoad中创建的内容,则返回到该视图时将不会重新创建,这可能会导致崩溃。
但我不认为这是你的问题。视图控制器被销毁时实际上不会调用viewDidUnload(因为控制器是从导航堆栈弹出或模态视图控制器被解除而调用dealloc)。 viewDidUnload仅在应用程序收到内存警告时调用 - viewDidUnload的作用是释放可以在以后重新创建的任何对象。假设您没有收到任何内存警告,并且您只是从堆栈中推送/弹出视图控制器,则双重释放是viewDidUnload不会导致 此 问题(尽管它可能会导致一个人。)
故事的道德:
使用ARC。它不是玩具,它确实有效。它不会“减少”你对内存管理的控制 - 它不再需要它。除了保留周期(Brad Larson在这里给出了一个很好的解释:What kind of leaks does automatic reference counting in Objective-C not prevent or minimize?),ARC将负责几乎所有的内存管理,特别是泄漏。您仍然可以使用以下方法删除对象:
someObject = nil;
因此您仍然可以控制内存占用。 @autoreleasepools仍然是ARC的一个选项。
所以,故事的最终道德:
使用ARC。
答案 1 :(得分:1)
- (void)viewDidUnload
{
[_scenarioTable release];
[_scenarioDetail release];
[_scenarioId release];
[_scenarioTableCellStyle release];
self.scenarioTable = nil;
self.scenarioDetail = nil;
self.scenarioId = nil;
self.scenarioTableCellStyle = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
您的-viewDidUnload
方法是双重释放。首先,通过引用它们的实例变量来显式release
个对象,即:[_scenarioTable release];
。但是在执行此操作后,您不会将ivar设置为nil
。所以这些实例变量仍然指向已发布的对象。
然后将这些实例变量支持的属性设置为nil
。可能使用retain
内存管理策略声明属性。这意味着当您执行self.scenarioTable = nil;
时,它将release
与该财产相关联的ivar。
要解决此问题,只需摆脱顶部的4个release
来电。
- (void)viewDidUnload
{
self.scenarioTable = nil;
self.scenarioDetail = nil;
self.scenarioId = nil;
self.scenarioTableCellStyle = nil;
[super viewDidUnload];
}
如果您真的想保留它们,请将其更改为:
- (void)viewDidUnload
{
[_scenarioTable release]; _scenarioTable = nil;
[_scenarioDetail release]; _scenarioDetail = nil;
[_scenarioId release]; _scenarioId = nil;
[_scenarioTableCellStyle release]; _scenarioTableCellStyle = nil;
[super viewDidUnload];
}
这就是iOS 6中不推荐使用-viewDidUnload
的原因。
答案 2 :(得分:0)
dealloc
方法中,你的viewDidUnload
将你的4个场景对象释放两次。我只使用ARC,但我很确定这是你的问题