我让我的应用程序检测到iPad上的方向,并相应地重新调整它的位置位置,以便在纵向和横向上运行良好。
我在虚拟键盘方法中的问题是我没有考虑方向:在用户点击其中一个文本框时,该方法将提升视图以为键盘腾出空间并使文本框可见(不是但是当用户处于横向状态并点按文本框时,动画会将视图推向侧面而不是向上,就像它仍处于纵向状态一样。 (如果我将iPad颠倒过来,它会将我的视图框向下推而不是向上)
- (void)textFieldDidBeginEditing:(UITextField *)textField{
CGRect textFieldRect = [self.view.window convertRect:textField.bounds fromView:textField];
CGRect viewRect = [self.view.window convertRect:self.view.bounds fromView:self.view];
CGFloat midline = textFieldRect.origin.y + 0.5 * textFieldRect.size.height;
CGFloat numerator = midline - viewRect.origin.y - MINIMUM_SCROLL_FRACTION * viewRect.size.height;
CGFloat denominator = (MAXIMUM_SCROLL_FRACTION - MINIMUM_SCROLL_FRACTION) * viewRect.size.height;
CGFloat heightFraction = numerator / denominator;
if (heightFraction < 0.0) {
heightFraction = 0.0;
}
else if (heightFraction > 1.0) {
heightFraction = 1.0;
}
UIInterfaceOrientation orientation =[[UIApplication sharedApplication] statusBarOrientation];
if (orientation == UIInterfaceOrientationPortrait ||
orientation == UIInterfaceOrientationPortraitUpsideDown) {
animatedDistance = floor(PORTRAIT_KEYBOARD_HEIGHT * heightFraction);
}
else {
animatedDistance = floor(LANDSCAPE_KEYBOARD_HEIGHT * heightFraction);
}
CGRect viewFrame = self.view.frame;
viewFrame.origin.y -= animatedDistance;
// viewFrame.origin.x -= animatedDistance;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationDuration:KEYBOARD_ANIMATION_DURATION];
[self.view setFrame:viewFrame];
[UIView commitAnimations];
}
我也有:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
当设备更改方向时,如何更改方法以使其正确设置动画?
由于
答案 0 :(得分:1)
检测方向并根据该信息决定移动视图的方向。
if ([UIDevice currentDevice].orientation==UIDeviceOrientationLandscapeLeft)
viewFrame.origin.x -= animatedDistance;
if ([UIDevice currentDevice].orientation==UIDeviceOrientationLandscapeRight)
viewFrame.origin.x += animatedDistance;
if ([UIDevice currentDevice].orientation==UIDeviceOrientationPortrait)
viewFrame.origin.y -= animatedDistance;
if ([UIDevice currentDevice].orientation==UIDeviceOrientationPortraitUpsideDown)
viewFrame.origin.y += animatedDistance;