ARC存储器泄漏

时间:2012-09-22 01:54:24

标签: objective-c ios memory memory-leaks automatic-ref-counting

+(void)setup {
    UIImage* spriteSheet = [UIImage imageNamed:@"mySpriteSheet.png"];
    CGRect rect;
    animation = [NSMutableArray arrayWithCapacity:numberOfFramesInSpriteSheet];
    int frameCount = 0;

    for (int row = 0; row < numberFrameRowsInSpriteSheet; row++) {
        for (int col = 0; col < numberFrameColsInSpriteSheet; col++) {
            frameCount++;
            if (frameCount <= numberOfFramesInSpriteSheet) {
                rect = CGRectMake(col*frameHeight, row*frameWidth, frameHeight, frameWidth);
                [animation addObject:[UIImage imageWithCGImage:CGImageCreateWithImageInRect(spriteSheet.CGImage, rect)] ];
            }
         }
    }
}

在启用ARC的情况下编译上述代码。 Analyze工具报告可能的内存泄漏,因为imageWithCGImage ::返回带有count +1的UIImage,然后引用丢失。泄漏仪器报告根本没有内存泄漏。这里发生了什么?

此外,由于ARC禁止手动使用release等,如何修复泄漏?

感谢任何可以提供任何建议的人。

2 个答案:

答案 0 :(得分:8)

ARC不管理C类型,可以考虑CGImage。完成CGImageRelease(image);

后,您必须手动释放参考号
+(void)setup {
    UIImage* spriteSheet = [UIImage imageNamed:@"mySpriteSheet.png"];
    CGRect rect;
    animation = [NSMutableArray arrayWithCapacity:numberOfFramesInSpriteSheet];
    int frameCount = 0;

    for (int row = 0; row < numberFrameRowsInSpriteSheet; row++) {
        for (int col = 0; col < numberFrameColsInSpriteSheet; col++) {
            frameCount++;
            if (frameCount <= numberOfFramesInSpriteSheet) {
                rect = CGRectMake(col*frameHeight, row*frameWidth, frameHeight, frameWidth);
                //store our image ref so we can release it later
                //The create rule says that any C-interface method with "create" in it's name 
                //returns a +1 foundation object, which we must release manually.
                CGImageRef image = CGImageCreateWithImageInRect(spriteSheet.CGImage, rect)
                //Create a UIImage from our ref.  It is now owned by UIImage, so we may discard it.
                [animation addObject:[UIImage imageWithCGImage:image]];
                //Discard the ref.  
                CGImageRelease(image);
            }
         }
    }
}

答案 1 :(得分:3)

核心基础数据结构都没有处理ARC。很多时候这会产生问题。在这种情况下,我们必须手动释放内存。

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