之前功能的图像不会在后台绘制(Canvas)

时间:2012-10-06 08:43:31

标签: image html5 canvas

我的问题是在HTML Canvas中使用函数进行绘制。 我尝试用Canvas绘制“交易卡”以创建游戏。 所以我决定编写一个函数来获取绘制不同卡片的所有必要信息。 一张卡 - 没问题。但是,如果我尝试在第一张卡片上方绘制另一张卡片,则可以通过第二张卡片看到第一张卡片中的图像。

这是源代码:

function RoundRect(x,y,scale,lvl,mage,headline,text,HP,MP,AtckP,DefP,MDefP){
            //Kartenumriss zeichnen
            context.strokeStyle="rgb(0,0,0)";
            context.fillStyle="rgb(180,180,180)";
            context.lineWidth=2*scale;
            context.beginPath();
            context.moveTo(x+10*scale,y+0*scale);
            context.lineTo(x+90*scale,y+0*scale);
            context.arcTo(x+100*scale,y+0*scale,x+100*scale,y+10*scale,10*scale);
            context.lineTo(x+100*scale,y+110*scale);
            context.arcTo(x+100*scale,y+120*scale,x+90*scale,y+120*scale,10*scale);
            context.lineTo(x+10*scale,y+120*scale);
            context.arcTo(x+0*scale,y+120*scale,x+0*scale,y+110*scale,10*scale);
            context.lineTo(x+0*scale,y+10*scale);
            context.arcTo(x+0*scale,y+0*scale,x+10*scale,y+0*scale,10*scale);
            context.fill();
            context.stroke();
            //innerer Kartenumriss zeichnen
            context.strokeStyle="rgb(0,0,0)";
            context.lineWidth=2*scale;
            context.beginPath();
            context.moveTo(x+20*scale,y+10*scale)
            context.lineTo(x+80*scale,y+10*scale);
            context.arcTo(x+80*scale,y+20*scale,x+90*scale,y+20*scale,10*scale);
            context.lineTo(x+90*scale,y+100*scale);
            context.arcTo(x+80*scale,y+100*scale,x+80*scale,y+110*scale,10*scale);
            context.lineTo(x+20*scale,y+110*scale);
            context.arcTo(x+20*scale,y+100*scale,x+10*scale,y+100*scale,10*scale);
            context.lineTo(x+10*scale,y+20*scale);
            context.arcTo(x+20*scale,y+20*scale,x+20*scale,y+10*scale,10*scale);
            context.lineCap="square";
            context.stroke();
            //Textfeld zeichnen
            context.strokeStyle="rgb(0,0,0)";
            context.fillStyle="rgb(0,0,0)";
            context.lineWidth=2*scale;
            context.beginPath();
            context.moveTo(x+90*scale,y+65*scale);
            context.lineTo(x+90*scale,y+100*scale);
            context.arcTo(x+80*scale,y+100*scale,x+80*scale,y+110*scale,10*scale);
            context.lineTo(x+20*scale,y+110*scale);
            context.arcTo(x+20*scale,y+100*scale,x+10*scale,y+100*scale,10*scale);
            context.lineTo(x+10*scale,y+65*scale);
            context.arcTo(x+20*scale,y+65*scale,x+20*scale,y+75*scale,10*scale);
            context.lineTo(x+80*scale,y+75*scale)
            context.arcTo(x+80*scale,y+65*scale,x+90*scale,y+65*scale,10*scale)
            context.lineCap="square";
            context.fill();
            context.stroke();
            //lvl zeichnen
            shift=0;
            for(var greystar=0;greystar<=4; greystar++){
                context.strokeStyle="rgb(100,100,100)";
                context.fillStyle="rgb(100,100,100)";
                context.beginPath();
                context.moveTo(shift+x+23.33*scale,y+112*scale);
                context.lineTo(shift+x+25.33*scale,y+118.66*scale);
                context.lineTo(shift+x+20*scale,y+114.53*scale);
                context.lineTo(shift+x+26.66*scale,y+114.53*scale);
                context.lineTo(shift+x+21.26*scale,y+118.66*scale);
                context.lineTo(shift+x+23.33*scale,y+112*scale);
                context.fill();
                shift+=13.5*scale;
            }
            shift=0;
            while(lvl>0){
                context.strokeStyle="yellow";
                context.fillStyle="yellow";
                context.beginPath();
                context.moveTo(shift+x+23.33*scale,y+112*scale);
                context.lineTo(shift+x+25.33*scale,y+118.66*scale);
                context.lineTo(shift+x+20*scale,y+114.53*scale);
                context.lineTo(shift+x+26.66*scale,y+114.53*scale);
                context.lineTo(shift+x+21.26*scale,y+118.66*scale);
                context.lineTo(shift+x+23.33*scale,y+112*scale);
                context.fill();
                shift+=13.5*scale;
                lvl--;
            }
            //Bild einbinden
            var chucknorris = new Image();
            chucknorris.onload = function() {
                context.drawImage(chucknorris,x+18*scale,y+18*scale,64*scale,49*scale);
            };
            chucknorris.src="pics/chucknorris.png";
            //Symbole einbinden
            //life
            var life = new Image();
            life.onload = function() {
                context.drawImage(life,x+87*scale,y+11*scale,7*scale,7*scale);
            };
            life.src="pics/heart_small.png";
            //magic
            var magic = new Image();
            magic.onload = function() {
                context.drawImage(magic,x+6*scale,y+11*scale,7*scale,7*scale);
            };
            magic.src="pics/magic_small.png";
            if(mage==true){
                //wand
                var wand = new Image();
                wand.onload = function() {
                    context.drawImage(wand,x+6*scale,y+102*scale,7*scale,7*scale);
                };
                wand.src="pics/wand_small.png";
            }
            else{
                //sword
                var sword = new Image();
                sword.onload = function() {
                    context.drawImage(sword,x+6*scale,y+102*scale,7*scale,7*scale);
                };
                sword.src="pics/sword_crossed_small.png";
            }
            //shield
            var shield = new Image();
            shield.onload = function() {
                context.drawImage(shield,x+85*scale,y+102*scale,7*scale,7*scale);
            };
            shield.src="pics/shield_small.png";
            //magic_shield
            var magic_shield = new Image();
            magic_shield.onload = function() {
                context.drawImage(magic_shield,x+91*scale,y+102*scale,7*scale,7*scale);
            };
            magic_shield.src="pics/magic_shield_small.png";
            //Text einfügen
            context.font = 'bold '+4*scale+'px Calibri';
            context.fillStyle = 'rgb(255,255,255)';
            context.fillText(headline,x+20*scale, y+80*scale);
            context.font = 'normal '+3*scale+'px Calibri';
            context.fillStyle = 'rgb(255,255,255)';
            wrapText(context, text, x+20*scale, y+85*scale, maxWidth, lineHeight, scale);
            //HP anzeigen
            context.font = 'bold 20pt Calibri';
            context.fillStyle = 'rgb(255,0,0)';
            var textmetric = context.measureText(HP);
            var textwidth = textmetric.width/2;
            context.fillText(HP,x-textwidth+90.25*scale, y+10*scale);
            //MP anzeigen
            context.fillStyle = 'rgb(0,0,255)';
            textmetric = context.measureText(MP);
            textwidth = textmetric.width/2;
            context.fillText(MP,x-textwidth+9.5*scale, y+10*scale);
            //AtckP anzeigen
            context.fillStyle = 'rgb(0,0,0)';
            textmetric = context.measureText(AtckP);
            textwidth = textmetric.width/2;
            context.fillText(AtckP,x-textwidth+9.5*scale, y+115*scale);
            //DefP und MDefP anzeigen
            context.fillStyle = 'rgb(0,0,0)';
            var DefAll = DefP+'/'+MDefP;
            textmetric = context.measureText(DefAll);
            textwidth = textmetric.width;
            context.fillText(DefAll,x-textwidth+98*scale, y+115*scale);
        };

我认为重要的部分是在“// Bild einbinden”和“//Texteinfügen”之间,但我不确定。

该函数稍后将在测试代码中使用,如下所示:

RoundRect(0,0,4,5,false,'Chuck Norris','Wenn Chuck Norris spricht, hört Gott zu!!! Chuck Norris` Tränen können Krebs heilen. Nur schade dass er niemals weint!!! Chuck Norris geht manchmal Blut spenden. Nur nie sein eigenes. Und wenn doch, dann mit ner Knarre und nem Eimer!!!','100','0','120','20','60');
RoundRect(100,120,4,2,false,'Chuck Norris Vers 0.3','Wenn Chuck Norris spricht, hört Gott zu!!! Chuck Norris` Tränen können Krebs heilen. Nur schade dass er niemals weint!!! Chuck Norris geht manchmal Blut spenden. Nur nie sein eigenes. Und wenn doch, dann mit ner Knarre und nem Eimer!!!','50','100','60','10','30');

结果如下:

Result

我希望有人可以帮助我。提前谢谢你(&lt; - 希望Google-Tranlator就在这里 - 对我来说听起来不错......)。

编辑: 我想出了问题的一部分,但我仍然需要一个解决方案: 我试着在代码中设置一些“alert();”。结果是有趣的:首先,绘制第一张牌的背景。然后是第二张牌的背景。之后,绘制第一张卡片的图像,然后从第二张卡片中绘制其他图像。所以在绘制其他所有内容后绘制的图像。 所以问题是如何告诉Canvas立即绘制图像,或者至少在函数内绘制图像。

2 个答案:

答案 0 :(得分:1)

你得到的图像是在一切之后绘制的,因为它们是在Image.onLoad()的回调中绘制的。

这意味着该函数将首先渲染第一张卡片的背景,为您的Image.onLoad事件注册一个监听器,然后返回,这样您就可以进行seconde调用,这将渲染背景,并注册另一个监听器对于新的Image.onLoad事件。然后在加载第一个图像时触发第一个侦听器,因此它将绘制图片,最后一个第二个侦听器将被触发。因此你的结果。

至于解决此问题的方法,您可以在绘制任何卡之前加载图像,然后直接在您的函数中绘制它,避免等待加载,或者您可以使您的设计异步防护。您可以在此处获取有关异步编程的信息:http://www.html5rocks.com/en/tutorials/async/deferred/?redirect_from_locale=why

编辑:第二个解决方案可以帮助第一个解决方案(对应于enzhflep的答案)。本文建议使用jquery来处理异步事件,例如加载多个图像。但是如果你不需要jQuery,你也可以编写一个小的javascript对象,可以注册要加载的图像,并在加载所有图像时触发一个监听器。 This ressource似乎提供了这个特定的对象。

答案 1 :(得分:0)

不是问题。你的英语很好。 (你提到的翻译有点奇怪'提前谢谢你)

当您似乎开始识别时,问题是由于加载图像所需的时间..

每次绘制卡片时,都要加载每张卡片。加载每个图像后,它的onload处理程序将触发并将其绘制到画布上。现在,问题在于,当您绘制第二张卡时,有时第一张卡片中的图像仍在加载。这意味着在卡1的图像加载之前已经绘制了第二张卡的部分。当他们最终加载时,它们被绘制在card2之上。

您可以通过在页面的init函数中加载图像来解决这个问题。

这是我使用的解决方案:

var canvas, context;

var chucknorris = new Image();
var life = new Image();
var magic = new Image();
var wand = new Image();
var sword = new Image();
var shield = new Image();
var magic_shield = new Image();

function myInit()
{
    chucknorris.src="img/girl.png"; //"pics/chucknorris.png";
    life.src="img/heartSmall.jpg"; //"pics/heart_small.png";
    magic.src="img/magicSmall.jpg"; //"pics/magic_small.png";
    wand.src="img/magicSmall.jpg"; //"pics/wand_small.png";
    sword.src="img/magicSmall.jpg"; //"pics/sword_crossed_small.png";
    shield.src="img/close.png"; //pics/shield_small.png";
    magic_shield.src="img/magicSmall.jpg"; //"pics/magic_shield_small.png";

    canvas = document.createElement('canvas');
    canvas.setAttribute('width', '400');
    canvas.setAttribute('height', '800');
    context = canvas.getContext('2d');
    document.body.appendChild(canvas);

    RoundRect(0,0,2,5,false,'Chuck Norris','Wenn Chuck Norris spricht, hört Gott zu!!! Chuck Norris` Tränen können Krebs heilen. Nur schade dass er niemals weint!!! Chuck Norris geht manchmal Blut spenden. Nur nie sein eigenes. Und wenn doch, dann mit ner Knarre und nem Eimer!!!','100','0','120','20','60');

    RoundRect(128,0,2,5,false,'Pussy Galore','She loves Austin Powers','100','0','120','20','60');
}



function RoundRect(x,y,scale,lvl,mage,headline,text,HP,MP,AtckP,DefP,MDefP)
{
    var mImages

    //Kartenumriss zeichnen
    context.globalCompositeOperation = "src-over";

    context.strokeStyle="rgb(0,0,0)";
    context.fillStyle="rgb(180,180,180)";
    context.lineWidth=2*scale;
    context.beginPath();
    context.moveTo(x+10*scale,y+0*scale);
    context.lineTo(x+90*scale,y+0*scale);
    context.arcTo(x+100*scale,y+0*scale,x+100*scale,y+10*scale,10*scale);
    context.lineTo(x+100*scale,y+110*scale);
    context.arcTo(x+100*scale,y+120*scale,x+90*scale,y+120*scale,10*scale);
    context.lineTo(x+10*scale,y+120*scale);
    context.arcTo(x+0*scale,y+120*scale,x+0*scale,y+110*scale,10*scale);
    context.lineTo(x+0*scale,y+10*scale);
    context.arcTo(x+0*scale,y+0*scale,x+10*scale,y+0*scale,10*scale);
    context.fill();
    context.stroke();
    //innerer Kartenumriss zeichnen
    context.strokeStyle="rgb(0,0,0)";
    context.lineWidth=2*scale;
    context.beginPath();
    context.moveTo(x+20*scale,y+10*scale)
    context.lineTo(x+80*scale,y+10*scale);
    context.arcTo(x+80*scale,y+20*scale,x+90*scale,y+20*scale,10*scale);
    context.lineTo(x+90*scale,y+100*scale);
    context.arcTo(x+80*scale,y+100*scale,x+80*scale,y+110*scale,10*scale);
    context.lineTo(x+20*scale,y+110*scale);
    context.arcTo(x+20*scale,y+100*scale,x+10*scale,y+100*scale,10*scale);
    context.lineTo(x+10*scale,y+20*scale);
    context.arcTo(x+20*scale,y+20*scale,x+20*scale,y+10*scale,10*scale);
    context.lineCap="square";
    context.stroke();
    //Textfeld zeichnen
    context.strokeStyle="rgb(0,0,0)";
    context.fillStyle="rgb(0,0,0)";
    context.lineWidth=2*scale;
    context.beginPath();
    context.moveTo(x+90*scale,y+65*scale);
    context.lineTo(x+90*scale,y+100*scale);
    context.arcTo(x+80*scale,y+100*scale,x+80*scale,y+110*scale,10*scale);
    context.lineTo(x+20*scale,y+110*scale);
    context.arcTo(x+20*scale,y+100*scale,x+10*scale,y+100*scale,10*scale);
    context.lineTo(x+10*scale,y+65*scale);
    context.arcTo(x+20*scale,y+65*scale,x+20*scale,y+75*scale,10*scale);
    context.lineTo(x+80*scale,y+75*scale)
    context.arcTo(x+80*scale,y+65*scale,x+90*scale,y+65*scale,10*scale)
    context.lineCap="square";
    context.fill();
    context.stroke();
    //lvl zeichnen
    shift=0;
    for(var greystar=0;greystar<=4; greystar++)
    {
        context.strokeStyle="rgb(100,100,100)";
        context.fillStyle="rgb(100,100,100)";
        context.beginPath();
        context.moveTo(shift+x+23.33*scale,y+112*scale);
        context.lineTo(shift+x+25.33*scale,y+118.66*scale);
        context.lineTo(shift+x+20*scale,y+114.53*scale);
        context.lineTo(shift+x+26.66*scale,y+114.53*scale);
        context.lineTo(shift+x+21.26*scale,y+118.66*scale);
        context.lineTo(shift+x+23.33*scale,y+112*scale);
        context.fill();
        shift+=13.5*scale;
    }
    shift=0;
    while(lvl>0)
    {
        context.strokeStyle="yellow";
        context.fillStyle="yellow";
        context.beginPath();
        context.moveTo(shift+x+23.33*scale,y+112*scale);
        context.lineTo(shift+x+25.33*scale,y+118.66*scale);
        context.lineTo(shift+x+20*scale,y+114.53*scale);
        context.lineTo(shift+x+26.66*scale,y+114.53*scale);
        context.lineTo(shift+x+21.26*scale,y+118.66*scale);
        context.lineTo(shift+x+23.33*scale,y+112*scale);
        context.fill();
        shift+=13.5*scale;
        lvl--;
    }
    //Bild einbinden
    context.drawImage(chucknorris,x+18*scale,y+18*scale,64*scale,49*scale);

    //Symbole einbinden
    //life
    context.drawImage(life,x+87*scale,y+11*scale,7*scale,7*scale);

    //magic
        context.drawImage(magic,x+6*scale,y+11*scale,7*scale,7*scale);
    if(mage==true)
    {
        context.drawImage(wand,x+6*scale,y+102*scale,7*scale,7*scale);
    }
    else{
            context.drawImage(sword,x+6*scale,y+102*scale,7*scale,7*scale);
    }
    //shield
        context.drawImage(shield,x+85*scale,y+102*scale,7*scale,7*scale);

        //magic_shield
//  magic_shield.onload = function() {
        context.drawImage(magic_shield,x+91*scale,y+102*scale,7*scale,7*scale);
//  };

    //Text einfügen
    context.font = 'bold '+4*scale+'px Calibri';
    context.fillStyle = 'rgb(255,255,255)';
    context.fillText(headline,x+20*scale, y+80*scale);
    context.font = 'normal '+3*scale+'px Calibri';
    context.fillStyle = 'rgb(255,255,255)';
    wrapText(context, text, x+20*scale, y+85*scale, maxWidth, lineHeight, scale);
    //HP anzeigen
    context.font = 'bold 20pt Calibri';
    context.fillStyle = 'rgb(255,0,0)';
    var textmetric = context.measureText(HP);
    var textwidth = textmetric.width/2;
    context.fillText(HP,x-textwidth+90.25*scale, y+10*scale);
    //MP anzeigen
    context.fillStyle = 'rgb(0,0,255)';
    textmetric = context.measureText(MP);
    textwidth = textmetric.width/2;
    context.fillText(MP,x-textwidth+9.5*scale, y+10*scale);
    //AtckP anzeigen
    context.fillStyle = 'rgb(0,0,0)';
    textmetric = context.measureText(AtckP);
    textwidth = textmetric.width/2;
    context.fillText(AtckP,x-textwidth+9.5*scale, y+115*scale);
    //DefP und MDefP anzeigen
    context.fillStyle = 'rgb(0,0,0)';
    var DefAll = DefP+'/'+MDefP;
    textmetric = context.measureText(DefAll);
    textwidth = textmetric.width;
    context.fillText(DefAll,x-textwidth+98*scale, y+115*scale);
};
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