将此AS3转换为数组并使用它

时间:2012-10-27 16:54:48

标签: actionscript-3

如何将此基本功能方法转换为数组并轻松调用。我只是在比较对象是否变为虚假然后做某事......但这似乎就像很多代码那么简单。任何想法?

    var b:Boolean = true;
        var i:Boolean = true;
        var t:Boolean = true;
        var a:Boolean = true;
        var m:Boolean = true;
        var ii:Boolean = true;
        var n:Boolean = true;
        var e:Boolean = true;
        var s:Boolean = true;

        level5_mc.let_b_mc.addEventListener(MouseEvent.CLICK, hitB);
        level5_mc.let_i_mc.addEventListener(MouseEvent.CLICK, hitI);
        level5_mc.let_t_mc.addEventListener(MouseEvent.CLICK, hitT);
        level5_mc.let_a_mc.addEventListener(MouseEvent.CLICK, hitA);
        level5_mc.let_m_mc.addEventListener(MouseEvent.CLICK, hitM);
        level5_mc.let_ii_mc.addEventListener(MouseEvent.CLICK, hitII);
        level5_mc.let_n_mc.addEventListener(MouseEvent.CLICK, hitN);
        level5_mc.let_e_mc.addEventListener(MouseEvent.CLICK, hitE);
        level5_mc.let_s_mc.addEventListener(MouseEvent.CLICK, hitS);


        function hitB(event:MouseEvent){
            b=false;
            trace("good");
              level5_mc.removeChild(level5_mc.let_b_mc);  
        }

        function hitI(event:MouseEvent){
            if (b==false){
                i=false;
                level5_mc.removeChild(level5_mc.let_i_mc);  
            }
            else {
                //decrease timer
                i=true;
            }
        }

        function hitT(event:MouseEvent){
            if (b==false && i==false){
                t=false;
                level5_mc.removeChild(level5_mc.let_t_mc);  
            }
            else {
                //decrease timer
                i=true;
            }
        }

依此类推......在下面编辑

 var b=level5_mc.let_b_mc;
                    var i=level5_mc.let_i_mc;
                    var t=level5_mc.let_b_mc;

                var movieClips:Array = [b,i,t];
                var movieClipFlags:Object = {
                    b:[],
                    i:[b],
                    t:[b,i]
                };

                for each(var mc:MovieClip in movieClips) {
                   mc.addEventListener(MouseEvent.CLICK,movieClipHit);
                }

                function movieClipHit(e:MouseEvent) {
                   var mc:MovieClip = e.target as MovieClip;
                   if(readyToRemove(mc))
                      level5_mc.removeChild(mc);
                   else
                      trace("Can't remove yet.");
                }

                function readyToRemove(mc:MovieClip):Boolean {
                   for each(var mc:MovieClip in movieClipFlags[mc]) {
                       //if it has parent, it isn't removed yet.
                       if(mc.parent)
                         return false;
                   }
                   return true;
                }

1 个答案:

答案 0 :(得分:0)

以下内容应该会给你一些想法。我还没有根据您的需要测试您需要进行调整的代码。

//put other movies clips in this array too.
var movieClips:Array = [level5_mc.let_b_mc,level5_mc.let_i_mc]; 


var movieClipFlags:Object = {
   level5_mc.let_b_mc:[],
   level5_mc.let_i_mc:[level5_mc.let_b_mc],
   level5_mc.let_t_mc:[level5_mc.let_b_mc,level5_mc.let_i_mc]
   //put other movie clips here too with the movie clips that need to be removed in the array
};

foreach(var mc:MovieClip in movieClips) {
   mc.addEventListener(MouseEvent.CLICK,movieClipHit);
}


private function movieClipHit(e:MouseEvent) {
   var mc:MovieClip = e.target as MovieClip;
   if(readyToRemove(mc))
      level5_mc.removeChild(mc);
   else
      trace("Can't remove yet.");
}

private function readyToRemove(mc:MovieClip):Boolean {

   foreach(var mc:MovieClip in movieClipFlags[mc]) {
       //if it has parent, it isn't removed yet.
       if(mc.parent)
         return false;
   }
   return true;
}

希望它有所帮助。

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