我有一个定制的UISlider,对于大手指的人来说,由于“拇指图像”的大小而难以抓住并滑动。有没有办法在不改变图像大小的情况下增加可点击/可拖动区域的大小?
以下是我创建自定义滑块的代码,如果有帮助的话:
[slider setMaximumTrackImage:[[UIImage imageNamed:@"max.png"]
resizableImageWithCapInsets:UIEdgeInsetsMake(0, 20, 0, 20)]
forState:UIControlStateNormal];
[slider setMinimumTrackImage:[[UIImage imageNamed:@"min.png"]
resizableImageWithCapInsets:UIEdgeInsetsMake(0, 20, 0, 20)]
forState:UIControlStateNormal];
[slider setThumbImage:[UIImage imageNamed:@"thumb.png"]
forState:UIControlStateNormal];
答案 0 :(得分:26)
我最终继承了UISlider并重写了这个方法:
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event {
CGRect bounds = self.bounds;
bounds = CGRectInset(bounds, -10, -15);
return CGRectContainsPoint(bounds, point);
}
这使得可触摸区域在左侧和右侧延伸了10个像素,在顶部和底部延伸了15个像素。
答案 1 :(得分:7)
此解决方案适用于iOS 8:
class ExtUISlider: UISlider {
var thumbTouchSize : CGSize = CGSizeMake(50, 50)
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
let bounds = CGRectInset(self.bounds, -thumbTouchSize.width, -thumbTouchSize.height);
return CGRectContainsPoint(bounds, point);
}
override func beginTrackingWithTouch(touch: UITouch, withEvent event: UIEvent) -> Bool {
let thumbPercent = (value - minimumValue) / (maximumValue - minimumValue)
let thumbSize = thumbImageForState(UIControlState.Normal)!.size.height
let thumbPos = CGFloat(thumbSize) + (CGFloat(thumbPercent) * (CGFloat(bounds.size.width) - (2 * CGFloat(thumbSize))))
let touchPoint = touch.locationInView(self)
return (touchPoint.x >= (thumbPos - thumbTouchSize.width) &&
touchPoint.x <= (thumbPos + thumbTouchSize.width))
}
}
致记此帖:http://www.mpatric.com/2009-04-15-more-responsive-sliders-on-the-iphone
答案 2 :(得分:6)
Swift 3
触摸面积增加的UISlider
的子类
class CustomSlider: UISlider {
private var thumbTouchSize = CGSize(width: 40, height: 40)
override func point(inside point: CGPoint, with event: UIEvent?) -> Bool {
let increasedBounds = bounds.insetBy(dx: -thumbTouchSize.width, dy: -thumbTouchSize.height)
let containsPoint = increasedBounds.contains(point)
return containsPoint
}
override func beginTracking(_ touch: UITouch, with event: UIEvent?) -> Bool {
let percentage = CGFloat((value - minimumValue) / (maximumValue - minimumValue))
let thumbSizeHeight = thumbRect(forBounds: bounds, trackRect:trackRect(forBounds: bounds), value:0).size.height
let thumbPosition = thumbSizeHeight + (percentage * (bounds.size.width - (2 * thumbSizeHeight)))
let touchLocation = touch.location(in: self)
return touchLocation.x <= (thumbPosition + thumbTouchSize.width) && touchLocation.x >= (thumbPosition - thumbTouchSize.width)
}
}
答案 3 :(得分:2)
答案 4 :(得分:1)
我最终使用了它,它对我来说效果很好。
发布此答案,以便对某人有所帮助。
# the main menu boostrap like
lib.navBarMenu = HMENU
lib.navBarMenu {
1 = TMENU
1 {
# accessibility - add title for main navigation
wrap (
<h2 class="sr-only">{$TEXT.titleMainnav}</h2>
<ul class="nav navbar-nav" id="nav">|</ul>
)
# Always unfold all sub-levels of the menu
expAll = 1
# Remove the (old) default behaviour which adds onfocus="blurLink(this);" to all links
noBlur = 1
# Define the normal state (not active, not selected) of menu items
# Using NO=1 to activate normal state is not necessary, but useful when copying
NO = 1
NO {
# Use the page title field as title property in the A-tag, and if the navigation title is set, take the value of this field
ATagTitle {
field = title
stdWrap.override.cObject = TEXT
stdWrap.override.cObject.field = nav_title
stdWrap.override.if.isTrue.field = nav_title
}
# Use the option-split feature to generate a different wrap for the last item on a level of the menu
# The last item on each level gets class="last" added for CSS styling purposes.
#
# See the TSref documentation for details about option split and other features:
# http://typo3.org/documentation/document-library/references/doc_core_tsref/current/
#wrapItemAndSub = <li class="first">|</li> |*| <li>|</li> |*| <li class="last">|</li>
wrapItemAndSub = <li>|</li>
# HTML-encode special characters according to the PHP-function htmlSpecialChars
stdWrap.htmlSpecialChars = 1
}
IFSUB = 1
IFSUB < .NO
IFSUB {
wrapItemAndSub = <li class="dropdown">|</li>
ATagBeforeWrap = 1
ATagParams = class="dropdown-toggle" data-toggle="dropdown"
stdWrap.wrap = |<b class="caret"></b>
}
# Copy properties of normal to active state, and then add a CSS class for styling
ACTIFSUB = 1
ACTIFSUB < .IFSUB
ACTIFSUB {
wrapItemAndSub = <li class="dropdown active">|</li>
}
CURIFSUB = 1
CURIFSUB < .IFSUB
CURIFSUB {
wrapItemAndSub = <li class="dropdown active">|</li>
}
# Copy properties of normal to active state, and then add a CSS class for styling
ACT = 1
ACT < .NO
ACT {
wrapItemAndSub = <li class="active">|</li>
}
# Copy properties of normal to current state, and then add a CSS class for styling
CUR = 1
CUR < .NO
CUR {
wrapItemAndSub = <li class="active">|</li>
}
}
2 < .1
2 {
wrap = <ul class="dropdown-menu">|</ul>
IFSUB {
wrapItemAndSub = <li class="dropdown-submenu">|</li>
ATagParams >
stdWrap.wrap >
}
ACTIFSUB {
wrapItemAndSub = <li class="dropdown-submenu">|</li>
ATagParams >
stdWrap.wrap >
}
CURIFSUB {
wrapItemAndSub = <li class="dropdown-submenu">|</li>
ATagParams >
stdWrap.wrap >
}
}
3 < .2
4 < .2
5 < .2
6 < .2
7 < .2
}
答案 5 :(得分:1)
另外,您可以只提取图像尺寸,这会导致滑块拇指尺寸增加。
如果您在UITableViewCell中使用滑块,问题还在于tableview处理手势在滑块之前。要更改此,请使用以下解决方案: https://stackoverflow.com/a/37751635/2150954 我认为将他的代码翻译成Objective C并不太难。
答案 6 :(得分:-1)
调整框架大小并将图像对齐方式更改为所需的对齐方式。您可以使其对齐居中,左,右,顶部或底部。这样做:
CGRect newFrame = sliderHandle.frame;
CGRectSetWidth(newFrame, 80);
CGRectSetHeight(newFrame, 80);
[sliderHandle setFrame:newFrame];
[sliderHandle setContentMode:UIViewContentModeCenter];
因此,您的触摸框架会更大,图像比例将保持不变。