如何在处理中中断while语句?

时间:2012-11-18 21:14:30

标签: javascript while-loop processing

我有两个按钮,当单击一个按钮时,它会启动while语句。这个while语句会播放音符,这是一个很长的旋律。现在我希望当按钮没有被点击时,while语句立即停止并且不再播放旋律了。

现在我有一个简单的声明 - 我试过break;但它没有解决它。

1 个答案:

答案 0 :(得分:1)

您尚未发布有关您的while语句的任何代码。从你描述的内容来看,这听起来很简单:

  • 如果按下鼠标,则会播放和更新声音(根据旋律等改变音符)
  • 否则没有声音(没有更新,没有输出)

从我的观点来看,这是一个简单的if/else,因此需要注册mousePressedmouseReleased等鼠标事件(因为点击基本上是一对由按下然后按下按钮以切换声音更新。我不是声音/音符/旋律方面的专家,但这里是Minim SineWaveSignal Processing样本的修改版本:

import ddf.minim.*;
import ddf.minim.signals.*;

Minim minim;
AudioOutput out;
SineWave sine;

float freq = 60;

void setup()
{
  size(512, 200, P2D);

  minim = new Minim(this);
  out = minim.getLineOut(Minim.STEREO);
  sine = new SineWave(440, 0.5, out.sampleRate());
  sine.portamento(200);
  sine.setAmp(0);
  out.addSignal(sine);
}

void draw()
{
  background(0);
  stroke(255);
  //update sound only if mouse is pressed
  if(mousePressed){
    freq += 10;//in this case I'm updating the frequency
    if(freq > 1500) freq = 60;//change melody according to time delays/etc. here
    sine.setFreq(freq);
  }
  // draw the waveforms
  for(int i = 0; i < out.bufferSize() - 1; i++)
  {
    float x1 = map(i, 0, out.bufferSize(), 0, width);
    float x2 = map(i+1, 0, out.bufferSize(), 0, width);
    line(x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50);
    line(x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50);
  }
}
//updated sound "while" mouse is clicked (press+release)
void mousePressed(){
  sine.setAmp(.75);
}
void mouseReleased(){//reset, kill volume/amp and reset freq, in your case return to 1st note of melody for example
  freq = 60;
  sine.setAmp(0);
}

void stop()
{
  out.close();
  minim.stop();
  super.stop();
}
相关问题