UIPopoverController在屏幕截图中缺少侧面图像

时间:2012-11-25 12:59:02

标签: ios core-graphics screenshot draw popover

我正在尝试截取我的界面,我正在使用的代码缺少状态栏和UIPopoverController的两侧。我听说可能不可能包含状态栏(这是真的吗?)但是UIPopoverController的侧面是我真正关心的。这是截图代码:

// Create a graphics context with the target size
// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration
// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext
CGSize imageSize = [[UIScreen mainScreen] bounds].size;
if (NULL != UIGraphicsBeginImageContextWithOptions)
    UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
else
    UIGraphicsBeginImageContext(imageSize);

CGContextRef context = UIGraphicsGetCurrentContext();

// Iterate over every window from back to front
for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
    if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen]) {
        // -renderInContext: renders in the coordinate space of the layer,
        // so we must first apply the layer's geometry to the graphics context
        CGContextSaveGState(context);
        // Center the context around the window's anchor point
        CGContextTranslateCTM(context, [window center].x, [window center].y);
        // Apply the window's transform about the anchor point
        CGContextConcatCTM(context, [window transform]);
        // Offset by the portion of the bounds left of and above the anchor point
        CGContextTranslateCTM(context,
                              -[window bounds].size.width * [[window layer] anchorPoint].x,
                              -[window bounds].size.height * [[window layer] anchorPoint].y);

        // Render the layer hierarchy to the current context
        [[window layer] renderInContext:context];

        // Restore the context
        CGContextRestoreGState(context);
    }
}

// Retrieve the screenshot image
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

// rotate the image
double rotation = 0;
// rotate image based on orientation
switch ([UIApplication sharedApplication].statusBarOrientation) {
    case UIInterfaceOrientationLandscapeLeft:
        rotation = M_PI/2;
        break;
    case UIInterfaceOrientationLandscapeRight:
        rotation = -M_PI/2;
        break;
    case UIInterfaceOrientationPortraitUpsideDown:
        rotation = M_PI;
        break;
    default:
        break;
}

//  [[UIApplication sharedApplication] statusBarOrientation]
// calculate the size of the rotated view's containing box for our drawing space
UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,image.size.width, image.size.height)];
CGAffineTransform t = CGAffineTransformMakeRotation(rotation);
rotatedViewBox.transform = t;
CGSize rotatedSize = rotatedViewBox.frame.size;

// Create the bitmap context
UIGraphicsBeginImageContext(rotatedSize);
CGContextRef bitmap = UIGraphicsGetCurrentContext();

// Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

//   // Rotate the image context
CGContextRotateCTM(bitmap, rotation);

// Now, draw the rotated/scaled image into the context
CGContextScaleCTM(bitmap, 1.0, -1.0);
CGContextDrawImage(bitmap, CGRectMake(-image.size.width / 2, -image.size.height / 2, image.size.width, image.size.height), [image CGImage]);

UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return newImage;

我也创建了一个sample project来演示这一点。Simulator Screenshot Screenshot Generated by Code

1 个答案:

答案 0 :(得分:0)

该问题与UIPopoverController的呈现方式有关。它实际上不是一个UIViewController,而是在它自己的窗口中。您需要将绘图代码更新为更像:

    CGContextRef context = UIGraphicsGetCurrentContext();

    // Iterate over every window from back to front
    for (UIWindow *window in [[UIApplication sharedApplication] windows])
    {
        if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])
        {
            // -renderInContext: renders in the coordinate space of the layer,
            // so we must first apply the layer's geometry to the graphics context
            CGContextSaveGState(context);
            // Center the context around the window's anchor point
            CGContextTranslateCTM(context, [window center].x, [window center].y);
            // Apply the window's transform about the anchor point
            CGContextConcatCTM(context, [window transform]);
            // Offset by the portion of the bounds left of and above the anchor point
            CGContextTranslateCTM(context,
                                  -[window bounds].size.width * [[window layer] anchorPoint].x,
                                  -[window bounds].size.height * [[window layer] anchorPoint].y);

            // Render the layer hierarchy to the current context
            [[window layer] renderInContext:context];

            // Restore the context
            CGContextRestoreGState(context);
        }
    }

我没有对此进行过测试,所以请试一试,让我知道它是怎么回事。 :)

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