核心音频:当一个数据包= 4个字节时,一个数据包如何=一个字节

时间:2012-11-28 12:01:50

标签: objective-c ios c core-audio packet

我正在 Learning Core Audio 中查看核心音频转换服务,我在sample code中对此示例感到震惊:

while(1)
{
    // wrap the destination buffer in an AudioBufferList
    AudioBufferList convertedData;
    convertedData.mNumberBuffers = 1;
    convertedData.mBuffers[0].mNumberChannels = mySettings->outputFormat.mChannelsPerFrame;
    convertedData.mBuffers[0].mDataByteSize = outputBufferSize;
    convertedData.mBuffers[0].mData = outputBuffer;

    UInt32 frameCount = packetsPerBuffer;

    // read from the extaudiofile
    CheckResult(ExtAudioFileRead(mySettings->inputFile,
                                 &frameCount,
                                 &convertedData),
                "Couldn't read from input file");

    if (frameCount == 0) {
        printf ("done reading from file");
        return;
    }

    // write the converted data to the output file
    CheckResult (AudioFileWritePackets(mySettings->outputFile,
                                       FALSE,
                                       frameCount,
                                       NULL,
                                       outputFilePacketPosition / mySettings->outputFormat.mBytesPerPacket, 
                                       &frameCount,
                                       convertedData.mBuffers[0].mData),
                 "Couldn't write packets to file");

    // advance the output file write location
    outputFilePacketPosition += (frameCount * mySettings->outputFormat.mBytesPerPacket);
}

注意frameCount如何定义为packetsPerBuffer .. packetsPerBuffer在此处定义:

UInt32 outputBufferSize = 32 * 1024; // 32 KB is a good starting point
UInt32 sizePerPacket = mySettings->outputFormat.mBytesPerPacket;    
UInt32 packetsPerBuffer = outputBufferSize / sizePerPacket;

AudioFileWritePackets AudioFileWritePackets中第三个和第五个参数被定义为:{/ p>

inNumBytes 正在写入的音频数据的字节数。

ioNumPackets 在输入时,指向要写入的数据包的指针。在输出时,指向实际写入的数据包的指针..

但在代码中这两个参数都给出了frameCount ..这怎么可能?我知道PCM数据1帧= 1包:

// define the ouput format. AudioConverter requires that one of the data formats be LPCM
audioConverterSettings.outputFormat.mSampleRate = 44100.0;
audioConverterSettings.outputFormat.mFormatID = kAudioFormatLinearPCM;
audioConverterSettings.outputFormat.mFormatFlags = kAudioFormatFlagIsBigEndian | kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked;
audioConverterSettings.outputFormat.mBytesPerPacket = 4;
audioConverterSettings.outputFormat.mFramesPerPacket = 1;
audioConverterSettings.outputFormat.mBytesPerFrame = 4;
audioConverterSettings.outputFormat.mChannelsPerFrame = 2;
audioConverterSettings.outputFormat.mBitsPerChannel = 16;

但是相同的lPCM格式也明确指出每个数据包有4个字节(=每帧4个字节)..

这是怎么回事? (这同样适用于使用AudioConverterFillComplexBuffer而不是ExtAudioFileRead的同一章中的另一个示例,并使用数据包而不是帧...但它是相同的事情)

1 个答案:

答案 0 :(得分:2)

我认为你是对的,根据AudioFile.h头文件中的定义,AudioFileWritePackets应该将被写入的音频数据的字节数作为第三个参数,并在该学习核心中音频示例framecount变量定义为数据包数,而不是字节数。

我尝试了这些示例并获得了与(framecount * 4)0甚至-1完全相同的输出作为AudioFileWritePackets函数调用的第三个参数。所以对我来说,似乎该函数不能完全按照.h文件中的定义工作(不需要第三个参数),并且在该示例中,本书的作者也没有注意到这个错误 - 我可能是错了。

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