增加或减少颜色饱和度

时间:2012-12-10 17:59:40

标签: javascript algorithm colors

我想知道增加或减少一个RGB颜色饱和度的算法

例如,如果我有颜色rgb(200, 30, 40)(红色),则函数存根将是

function Saturation(color, factor)
where color.r = 200, color.g= 30 and color.b=40

任何人都知道图书馆或有代码片段吗?

3 个答案:

答案 0 :(得分:10)

按照巴厘岛巴洛的建议,我提出了:

RGBtoHSV= function(color) {
        var r,g,b,h,s,v;
        r= color[0];
        g= color[1];
        b= color[2];
        min = Math.min( r, g, b );
        max = Math.max( r, g, b );


        v = max;
        delta = max - min;
        if( max != 0 )
            s = delta / max;        // s
        else {
            // r = g = b = 0        // s = 0, v is undefined
            s = 0;
            h = -1;
            return [h, s, undefined];
        }
        if( r === max )
            h = ( g - b ) / delta;      // between yellow & magenta
        else if( g === max )
            h = 2 + ( b - r ) / delta;  // between cyan & yellow
        else
            h = 4 + ( r - g ) / delta;  // between magenta & cyan
        h *= 60;                // degrees
        if( h < 0 )
            h += 360;
        if ( isNaN(h) )
            h = 0;
        return [h,s,v];
    };

HSVtoRGB= function(color) {
        var i;
        var h,s,v,r,g,b;
        h= color[0];
        s= color[1];
        v= color[2];
        if(s === 0 ) {
            // achromatic (grey)
            r = g = b = v;
            return [r,g,b];
        }
        h /= 60;            // sector 0 to 5
        i = Math.floor( h );
        f = h - i;          // factorial part of h
        p = v * ( 1 - s );
        q = v * ( 1 - s * f );
        t = v * ( 1 - s * ( 1 - f ) );
        switch( i ) {
            case 0:
                r = v;
                g = t;
                b = p;
                break;
            case 1:
                r = q;
                g = v;
                b = p;
                break;
            case 2:
                r = p;
                g = v;
                b = t;
                break;
            case 3:
                r = p;
                g = q;
                b = v;
                break;
            case 4:
                r = t;
                g = p;
                b = v;
                break;
            default:        // case 5:
                r = v;
                g = p;
                b = q;
                break;
        }
        return [r,g,b];
    }

通过转换为HSV(色调,饱和度和值)格式,您可以这种方式手动更改S组件:

var hsv= RGBtoHSV ([200,100,100]);
alert(hsv)
hsv[1] *= 1.5;
alert(hsv)
var rgb= HSVtoRGB(hsv);
alert(rgb); //new color

答案 1 :(得分:6)

这是一种快速而肮脏的方式,可能在任何技术方面都不正确,但涉及的计算量少于转换为HSV和返回(如果重要的话,渲染速度更快):

灰度等效于计算像素的RGB部分的平均亮度。我们可以通过对灰色部分和彩色部分应用值加权来混合灰度:

var pixels = context.getImageData(0, 0, canvas.width, canvas.height);
grayscale = function (pixels, value) {
    var d = pixels.data;
    for (var i = 0; i < d.length; i += 4) {
        var r = d[i];
        var g = d[i + 1];
        var b = d[i + 2];
        var gray = 0.2989*r + 0.5870*g + 0.1140*b; //weights from CCIR 601 spec
        d[i] = gray * value + d[i] * (1-value);
        d[i+1] = gray * value + d[i+1] * (1-value);
        d[i+2] = gray * value + d[i+2] * (1-value);
    }
    return pixels;
};

因此,我们不会添加“灰度”,而是将其取出并将相关颜色添加回“饱和”:

saturate = function (pixels, value) {
    var d = pixels.data;
    for (var i = 0; i < d.length; i += 4) {
        var r = d[i]; 
        var g = d[i + 1];
        var b = d[i + 2];
        var gray = 0.2989*r + 0.5870*g + 0.1140*b; //weights from CCIR 601 spec
        d[i] = -gray * value + d[i] * (1+value);
        d[i+1] = -gray * value + d[i+1] * (1+value);
        d[i+2] = -gray * value + d[i+2] * (1+value);
        //normalize over- and under-saturated values
        if(d[i] > 255) d[i] = 255;
        if(d[i+1] > 255) d[i] = 255;
        if(d[i+2] > 255) d[i] = 255;
        if(d[i] < 0) d[i] = 0;
        if(d[i+1] < 0) d[i] = 0;
        if(d[i+2] < 0) d[i] = 0;
    }
    return pixels;
};

同样,免责声明这种“看起来”已经饱和但可能绝不会遵循“饱和度”的技术定义(无论是什么);我只是发布了这个,希望它对路人有帮助。

答案 2 :(得分:3)

//我的解决方案适用于HEX格式的颜色。您可以按百分比请求饱和度。

function applySaturationToHexColor(hex, saturationPercent) {
    if (!/^#([0-9a-f]{6})$/i.test(hex)) {
        throw('Unexpected color format');
    }

    if (saturationPercent < 0 || saturationPercent > 100) {
        throw('Unexpected color format');
    }

    var saturationFloat   = saturationPercent / 100,
        rgbIntensityFloat = [
            parseInt(hex.substr(1,2), 16) / 255,
            parseInt(hex.substr(3,2), 16) / 255,
            parseInt(hex.substr(5,2), 16) / 255
        ];

    var rgbIntensityFloatSorted = rgbIntensityFloat.slice(0).sort(function(a, b){ return a - b; }),
        maxIntensityFloat       = rgbIntensityFloatSorted[2],
        mediumIntensityFloat    = rgbIntensityFloatSorted[1],
        minIntensityFloat       = rgbIntensityFloatSorted[0];

    if (maxIntensityFloat == minIntensityFloat) {
        // All colors have same intensity, which means 
        // the original color is gray, so we can't change saturation.
        return hex;
    }

    // New color max intensity wont change. Lets find medium and weak intensities.
    var newMediumIntensityFloat,
        newMinIntensityFloat = maxIntensityFloat * (1 - saturationFloat);

    if (mediumIntensityFloat == minIntensityFloat) {
        // Weak colors have equal intensity.
        newMediumIntensityFloat = newMinIntensityFloat;
    }
    else {
        // Calculate medium intensity with respect to original intensity proportion.
        var intensityProportion = (maxIntensityFloat - mediumIntensityFloat) / (mediumIntensityFloat - minIntensityFloat);
        newMediumIntensityFloat = (intensityProportion * newMinIntensityFloat + maxIntensityFloat) / (intensityProportion + 1);
    }

    var newRgbIntensityFloat       = [],
        newRgbIntensityFloatSorted = [newMinIntensityFloat, newMediumIntensityFloat, maxIntensityFloat];

    // We've found new intensities, but we have then sorted from min to max.
    // Now we have to restore original order.
    rgbIntensityFloat.forEach(function(originalRgb) {
        var rgbSortedIndex = rgbIntensityFloatSorted.indexOf(originalRgb);
        newRgbIntensityFloat.push(newRgbIntensityFloatSorted[rgbSortedIndex]);
    });

    var floatToHex = function(val) { return ('0' + Math.round(val * 255).toString(16)).substr(-2); },
        rgb2hex    = function(rgb) { return '#' + floatToHex(rgb[0]) + floatToHex(rgb[1]) + floatToHex(rgb[2]); };

    var newHex = rgb2hex(newRgbIntensityFloat);

    return newHex;
}