C ++ Direct2D径向渐变画笔

时间:2012-12-26 14:13:13

标签: c++ direct2d brushes

您好我使用的是Direct2D,我正在使用Radial Gradient Brush,但我被困在一个地方。

我的径向渐变画笔代码

struct SampleWindow:DesktopWindow

{
    //FOr Radial Gradient Brush

    ComPtr<ID2D1RadialGradientBrush> radialBrush;

    void CrateDeviceResources()
    {
        D2D1_GRADIENT_STOP stops[] =
        {
            {0.0f, COLOR_WHITE},
            {1.0f, COLOR_BLUE}
        };

        ComPtr<ID2D1GradientStopCollection> collection;
        m_target->CreateGradientStopCollection(stops, _countof(stops),collection.ReleaseAndGetAddressOf());

        D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES props = {};
        m_target->CreateRadialGradientBrush(props,collection.Get(),radialBrush.ReleaseAndGetAddressOf());
    }

    void Draw()
    {
        auto size = m_target->GetSize();
        radialBrush -> SetCenter(Point2F(size.width / 2.0f, size.height / 2.0f));
        radialBrush -> SetRadiusX(size.width / 2.0f);
        radialBrush -> SetRadiusY(size.height / 2.0f);

        auto rect = RectF(0.0f, 0.0f, size.width, size.height);
        m_target -> FillRectangle(rect,radialBrush.Get());
    }

    void MouseMoved(int x, int y, WPARAM)
    {
        auto centere = radialBrush->GetCenter();
        radialBrush->SetGradientOriginOffset(Point2F(x - centere.x, y - centere.y));
        Invalidate();
    }
}

在使用此行时功能鼠标移动

auto centere = radialBrush->GetCenter();

我的节目打破它告诉我

Access violation Exception

DesktopWindow类代码是:

BEGIN_MSG_MAP()
        MESSAGE_HANDLER(WM_PAINT, PaintHandler)
        MESSAGE_HANDLER(WM_DESTROY, DestroyHandler)
        MESSAGE_HANDLER(WM_SIZE, SizeHandler)
        MESSAGE_HANDLER(WM_DISPLAYCHANGE, DisplayChangeHandler)
        MESSAGE_HANDLER(WM_MOUSEMOVE, MouseMovedHandler)
    END_MSG_MAP()

LRESULT MouseMovedHandler(UINT, WPARAM wParam, LPARAM lParam,BOOL &)
    {
        MouseMoved(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam),wParam);
        return 0;
    }

     virtual void MouseMoved(int x, int y, WPARAM)
     {

     }

我将MouseMoved函数设为虚拟,以便我可以在其他类中替换此函数。我无法理解我在哪里做错了请纠正我应该在哪里修改我的代码。

1 个答案:

答案 0 :(得分:0)

这个问题的答案是鼠标移动功能在渲染目标初始化之前到来,以避免这种失败使用此方法

LRESULT MouseMovedHandler(UINT, WPARAM wParam, LPARAM lParam,BOOL &)
    {
        if (m_target)
        {
            MouseMoved(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam),wParam);
        }
        return 0;
    }

现在代码运行正常

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