我想弄清楚这个。我正在比较我的程序中的图像。在大多数情况下,当我尝试比较图像时,我没有任何问题。虽然当我使用一些不同的组合时,我得到了这个错误。我原本以为是因为图像格式不同。虽然情况并非如此。
如果我拍摄每张图片并将它们与其他图像进行比较,它就可以了。只是没有与彼此比较。我在下面标出了出现错误的地方。
public Color this[int x, int y]
{
get
{
int index = (x + (y * image.Width)) * 4;
return Color.FromArgb(rgbValues[index + 3], rgbValues[index + 2], rgbValues[index + 1], rgbValues[index]); //This line is where the index out of bounds of the array error happens.
}
set
{
int index = (x + (y * image.Width)) * 4;
rgbValues[index] = value.B;
rgbValues[index + 1] = value.G;
rgbValues[index + 2] = value.R;
rgbValues[index + 3] = value.A;
}
}
/// <summary>
/// Width of the image.
/// </summary>
public int Width
{
get
{
return image.Width;
}
}
/// <summary>
/// Height of the image.
/// </summary>
public int Height
{
get
{
return image.Height;
}
}
/// <summary>
/// Returns the modified Bitmap.
/// </summary>
我将不胜感激任何帮助。我很困惑为什么它只在图像组合使用时才会发生。
如果你想知道我是如何加载图像的,我在vb.net中这样做。 C#代码在dll中。这是我的vb.net代码,用于将位图加载到内存中。图像尺寸也是:431x253
Dim bm As Bitmap = Bitmap.FromFile(Label1.Text)
Dim bm2 As Bitmap = Bitmap.FromFile(Label2.Text)
' Dim pnt As Point = ImageFinder.Contains(bm, bm2)
Dim ir As New ImageChecker(bm, bm2)
Dim imageContains As Boolean = ir.findimageboolean()
MessageBox.Show(imageContains)
编辑:这是DLL的完整代码
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
namespace ImageRecognition
{
public class LockedFastImage
{
private Bitmap image;
private byte[] rgbValues;
private System.Drawing.Imaging.BitmapData bmpData;
private IntPtr ptr;
private int bytes;
public LockedFastImage(Bitmap image)
{
this.image = image;
Rectangle rect = new Rectangle(0, 0, image.Width, image.Height);
bmpData = image.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, image.PixelFormat);
ptr = bmpData.Scan0;
bytes = Math.Abs(bmpData.Stride) * image.Height;
rgbValues = new byte[bytes];
System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, bytes);
}
~LockedFastImage()
{
// Try to unlock the bits. Who cares if it dont work...
try
{
image.UnlockBits(bmpData);
}
catch { }
}
/// <summary>
/// Returns or sets a pixel of the image.
/// </summary>
/// <param name="x">x parameter of the pixel</param>
/// <param name="y">y parameter of the pixel</param>
public Color this[int x, int y]
{
get
{
int index = (x + (y * image.Width)) * 4;
return Color.FromArgb(rgbValues[index + 3], rgbValues[index + 2], rgbValues[index + 1], rgbValues[index]);
}
set
{
int index = (x + (y * image.Width)) * 4;
rgbValues[index] = value.B;
rgbValues[index + 1] = value.G;
rgbValues[index + 2] = value.R;
rgbValues[index + 3] = value.A;
}
}
/// <summary>
/// Width of the image.
/// </summary>
public int Width
{
get
{
return image.Width;
}
}
/// <summary>
/// Height of the image.
/// </summary>
public int Height
{
get
{
return image.Height;
}
}
/// <summary>
/// Returns the modified Bitmap.
/// </summary>
public Bitmap asBitmap()
{
System.Runtime.InteropServices.Marshal.Copy(rgbValues, 0, ptr, bytes);
return image;
}
}
public class ImageChecker
{
private LockedFastImage big_image;
private LockedFastImage small_image;
/// <summary>
/// The time needed for last operation.
/// </summary>
public TimeSpan time_needed = new TimeSpan();
/// <summary>
/// Error return value.
/// </summary>
static public Point CHECKFAILED = new Point(-1, -1);
/// <summary>
/// Constructor of the ImageChecker
/// </summary>
/// <param name="big_image">The image containing the small image.</param>
/// <param name="small_image">The image located in the big image.</param>
public ImageChecker(Bitmap big_image, Bitmap small_image)
{
this.big_image = new LockedFastImage(big_image);
this.small_image = new LockedFastImage(small_image);
}
/// <summary>
/// Returns the location of the small image in the big image. Returns CHECKFAILED if not found.
/// </summary>
/// <param name="x_speedUp">speeding up at x achsis.</param>
/// <param name="y_speedUp">speeding up at y achsis.</param>
/// <param name="begin_percent_x">Reduces the search rect. 0 - 100</param>
/// <param name="end_percent_x">Reduces the search rect. 0 - 100</param>
/// <param name="begin_percent_x">Reduces the search rect. 0 - 100</param>
/// <param name="end_percent_y">Reduces the search rect. 0 - 100</param>
public Point bigContainsSmall(int x_speedUp = 4, int y_speedUp = 4, int begin_percent_x = 0, int end_percent_x = 100, int begin_percent_y = 0, int end_percent_y = 100)
{
/*
* SPEEDUP PARAMETER
* It might be enough to check each second or third pixel in the small picture.
* However... In most cases it would be enough to check 4 pixels of the small image for diablo porposes.
* */
/*
* BEGIN, END PARAMETER
* In most cases we know where the image is located, for this we have the begin and end paramenters.
* */
DateTime begin = DateTime.Now;
if (x_speedUp < 1) x_speedUp = 1;
if (y_speedUp < 1) y_speedUp = 1;
if (begin_percent_x < 0 || begin_percent_x > 100) begin_percent_x = 0;
if (begin_percent_y < 0 || begin_percent_y > 100) begin_percent_y = 0;
if (end_percent_x < 0 || end_percent_x > 100) end_percent_x = 100;
if (end_percent_y < 0 || end_percent_y > 100) end_percent_y = 100;
int x_start = (int)((double)big_image.Width * ((double)begin_percent_x / 100.0));
int x_end = (int)((double)big_image.Width * ((double)end_percent_x / 100.0));
int y_start = (int)((double)big_image.Height * ((double)begin_percent_y / 100.0));
int y_end = (int)((double)big_image.Height * ((double)end_percent_y / 100.0));
/*
* We cant speed up the big picture, because then we have to check pixels in the small picture equal to the speeded up size
* for each pixel in the big picture.
* Would give no speed improvement.
* */
//+ 1 because first pixel is in picture. - small because image have to be fully in the other image
for (int x = x_start; x < x_end - small_image.Width + 1; x++)
for (int y = y_start; y < y_end - small_image.Height + 1; y++)
{
//now we check if all pixels matches
for (int sx = 0; sx < small_image.Width; sx += x_speedUp)
for (int sy = 0; sy < small_image.Height; sy += y_speedUp)
{
if (small_image[sx, sy] != big_image[x + sx, y + sy])
goto CheckFailed;
}
//check ok
time_needed = DateTime.Now - begin;
return new Point(x, y);
CheckFailed: ;
}
time_needed = DateTime.Now - begin;
return CHECKFAILED;
}
public Boolean findimageboolean(int x_speedUp = 1, int y_speedUp = 1, int begin_percent_x = 0, int end_percent_x = 100, int begin_percent_y = 0, int end_percent_y = 100)
{
/*
* SPEEDUP PARAMETER
* It might be enough to check each second or third pixel in the small picture.
* However... In most cases it would be enough to check 4 pixels of the small image for diablo porposes.
* */
/*
* BEGIN, END PARAMETER
* In most cases we know where the image is located, for this we have the begin and end paramenters.
* */
DateTime begin = DateTime.Now;
if (x_speedUp < 1) x_speedUp = 1;
if (y_speedUp < 1) y_speedUp = 1;
if (begin_percent_x < 0 || begin_percent_x > 100) begin_percent_x = 0;
if (begin_percent_y < 0 || begin_percent_y > 100) begin_percent_y = 0;
if (end_percent_x < 0 || end_percent_x > 100) end_percent_x = 100;
if (end_percent_y < 0 || end_percent_y > 100) end_percent_y = 100;
int x_start = (int)((double)big_image.Width * ((double)begin_percent_x / 100.0));
int x_end = (int)((double)big_image.Width * ((double)end_percent_x / 100.0));
int y_start = (int)((double)big_image.Height * ((double)begin_percent_y / 100.0));
int y_end = (int)((double)big_image.Height * ((double)end_percent_y / 100.0));
/*
* We cant speed up the big picture, because then we have to check pixels in the small picture equal to the speeded up size
* for each pixel in the big picture.
* Would give no speed improvement.
* */
//+ 1 because first pixel is in picture. - small because image have to be fully in the other image
for (int x = x_start; x < x_end - small_image.Width + 1; x++)
for (int y = y_start; y < y_end - small_image.Height + 1; y++)
{
//now we check if all pixels matches
for (int sx = 0; sx < small_image.Width; sx += x_speedUp)
for (int sy = 0; sy < small_image.Height; sy += y_speedUp)
{
if (small_image[sx, sy] != big_image[x + sx, y + sy])
goto CheckFailed;
}
//check ok
time_needed = DateTime.Now - begin;
return true;
CheckFailed: ;
}
time_needed = DateTime.Now - begin;
return false;
}
}
}
答案 0 :(得分:1)
如果 Stride 为负数,则需要以不同方式复制图像字节,因此我对构造函数进行了一些修改:
public LockedFastImage(Bitmap image)
{
this.image = image;
Rectangle rect = new Rectangle(0, 0, image.Width, image.Height);
bmpData = image.LockBits(rect, System.Drawing.Imaging.ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
ptr = bmpData.Scan0;
bytes = Math.Abs(bmpData.Stride) * image.Height;
rgbValues = new byte[bytes];
if (bmpData.Stride < 0)
{
int lines, pos, BytesPerLine = Math.Abs(bmpData.Stride);
for (lines = pos = 0; lines < image.Height; lines++, pos += BytesPerLine)
{
System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, pos, BytesPerLine);
ptr = (IntPtr)(ptr.ToInt64() + bmpData.Stride);
}
}
else
System.Runtime.InteropServices.Marshal.Copy(ptr, rgbValues, 0, bytes);
}
如果您将像素数据存储为ARGB,则需要使用相应的 PixelFormat 锁定像素。 我还修改了你的访问者:
public Color this[int x, int y]
{
get
{
int index = y * (image.Width << 2) + x;
return Color.FromArgb(rgbValues[index + 3], rgbValues[index + 2], rgbValues[index + 1], rgbValues[index]);
}
set
{
int index = y * (image.Width << 2) + x;
rgbValues[index] = value.B;
rgbValues[index + 1] = value.G;
rgbValues[index + 2] = value.R;
rgbValues[index + 3] = value.A;
}
}
顺便说一下,我还没有测试过这段代码!
<小时/> 严格来说,您应将BytesPerLine
保存为私有字段,然后使用它来计算访问者中的index
。因此,您应将此(image.Width << 2)
更改为BytesPerLine
您也可以尝试将 get 访问者更改为以下内容(不确定它是否更快,但如果您愿意,可以尝试):
get
{
return Color.FromArgb(BitConverter.ToInt32(rgbValues, y * (image.Width << 2) + x));
}