设计此解决方案的更合适的方法是什么?

时间:2013-02-24 16:34:44

标签: c# linq

我目前正在处理一些有效的代码。真的归结为我是否应该制作所有这些?盲目?管型。

我有一个班级:

public abstract class Trigger
{
  // no logic, just three automatic properties
}

继承者:

// there are several classes like this that store different things like strings,
// int,floats, enums, etc,etc.
public class ActivateOnTimeDelay : Trigger
{
   // More automatic properties and possibly fields.
}

然后我将这些类放入List<Trigger>

并且在另一个类中以反向循环遍历列表

if (currentMission.ActiveTriggers.Count > 0)
{
  for (int i = currentMission.ActiveTriggers.Count - 1; i >= 0; i--)
  {
   ActivateOnDeathDelay activateOnDeathD = currentMission.ActiveTriggers[i] as    ActivateOnDeathDelay;
   ActivateOnDeathImmediate activateOnDeathI = currentMission.ActiveTriggers[i] as ActivateOnDeathImmediate;
   ActivateOnFinishDelay activateOnFinishD = currentMission.ActiveTriggers[i] as ActivateOnFinishDelay;
   ActivateOnFinishImmediate activateOnFinishI = currentMission.ActiveTriggers[i] as ActivateOnFinishImmediate;
   ActivateOnFinishMass activateOnFinishM = currentMission.ActiveTriggers[i] as ActivateOnFinishMass;
   ActivateOnTimeDelay activateOnTimeD = currentMission.ActiveTriggers[i] as ActivateOnTimeDelay;
   ActivateOnTimeImmediate activateOnTimeI = currentMission.ActiveTriggers[i] as ActivateOnTimeImmediate;

   DisplayDialog displayDialog = currentMission.ActiveTriggers[i] as DisplayDialog;
   SpawnEnemy spawnEnemy = currentMission.ActiveTriggers[i] as SpawnEnemy;

   if (activateOnDeathD != null)
   {
     // do logic
   }

   // more null checks for each possible item that may be created this loop pass.

当使用触发器时,它将从列表中删除,并将其ID放入某些触发器监视的HashSet<string> UsedTriggers中。

1 个答案:

答案 0 :(得分:3)

一般来说,这里应该发生的是Trigger(或者可能是ITrigger接口)公开了每种具体类型的触发器适当实现的抽象方法。这样你就不需要施放,你只需做类似

的操作
for (int i = currentMission.ActiveTriggers.Count - 1; i >= 0; i--)
{
    // Run() is an abstract method on Trigger
    currentMission.ActiveTriggers[i].Run();
}

或者,甚至可能更好的LINQ(提高可读性):

foreach (var trigger in currentMission.ActiveTriggers.Reverse())
{
    trigger.Run();
}