Eclipse“无法解析为变量”

时间:2013-02-26 05:18:03

标签: java eclipse variables declare

在我的主要方法中,当试图创建一个新的牌组时,eclipse正在给我“DeckOfCards无法解析为变量”

当我将多个.java文件合并为一个文件以便于移植时,这种情况就开始发生了。

我正在试图解决这个问题......请帮忙

import java.util.Random;

public class PokerGame {

    class Card {

        private String face; // face of card ("Ace", "Deuce", ...)
        private String suit; // suit of card ("Hearts", "Diamonds", ...)

        // two-argument constructor initializes card's face and suit
        public Card(String cardFace, String cardSuit) {

            face = cardFace; // initialize face of card
            suit = cardSuit; // initialize suit of card
        } // end two-argument Card constructor

        // return String representation of Card
        public String toString() {
            return face + " of " + suit;
        } // end method toString
    }

    class DeckOfCards {

        private Card[] deck; // arrays of Card objects
        private int currentCard; // index of next Card to be dealt (0-51)
        private static final int NUMBER_OF_CARDS = 52; // constant # of Cards
        // random number generator
        private final Random randomNumbers = new Random();

        // constructor fills deck of Cards
        public DeckOfCards() {
            String[] faces = {
                "Ace", "Deuce", "Three", "Four", "Five", "Six", "Seven", "Eight", "Nine", "Ten", "Jack", "Queen", "King"
            };
            String[] suits = {
                "Hearts", "Diamonds", "Clubs", "Spades"
            };

            deck = new Card[NUMBER_OF_CARDS]; // create array of Card objects
            currentCard = 0; // set currentCard so first Card dealt is deck[ 0 ]

            // populate deck with Card objects
            for (int count = 0; count < deck.length; count++)
            deck[count] = new Card(faces[count % 13], suits[count / 13]);
        } // end DeckOfCards constructor

        // shuffle deck of Cards with one-pass algorithm
        public void shuffle() {
            // after shuffling, dealing should start at deck[ 0 ] again
            currentCard = 0; // reinitialize currentCard

            // for each Card, pick another random Card (0-51) and swap them
            for (int first = 0; first < deck.length; first++) {
                // select a random number between 0 and 51 
                int second = randomNumbers.nextInt(NUMBER_OF_CARDS);

                // swap current Card with randomly selected Card
                Card temp = deck[first];
                deck[first] = deck[second];
                deck[second] = temp;
            } // end for
        } // end method shuffle

        // deal one Card
        public Card dealCard() {
            // determine whether Cards remain to be dealt
            if (currentCard < deck.length) return deck[currentCard++]; // return current Card in array
            else return null; // return null to indicate that all Cards were dealt
        } // end method dealCard

    }
    public static void main(String[] args) {
        Card[] hand1, hand2;
        PokerGame.DeckOfCards myDeckOfCards = DeckOfCards.new DeckOfCards();
        myDeckOfCards.shuffle(); // place Cards in random order

        hand1 = new Card[5];
        hand2 = new Card[5];

        // print 5 Cards in the order in which they are dealt
        for (int i = 0; i < 10; i++) {

            if (i == 0) //display hand labels
            System.out.printf("Hand 1: \t   Hand 2: \n");

            if (i < 5) {
                hand1[i] = myDeckOfCards.dealCard();
                System.out.printf("%-19s", hand1[i]);
            }
            if (i >= 5) {
                hand2[i - 5] = myDeckOfCards.dealCard();
                System.out.printf("%-19s", hand2[i - 5]);
            }

            if ((i + 1) % 2 == 0) // output a newline after every other card
            System.out.println();
        } // end for
    }

}

5 个答案:

答案 0 :(得分:2)

更改

PokerGame.DeckOfCards myDeckOfCards = DeckOfCards.new DeckOfCards();

PokerGame.DeckOfCards myDeckOfCards = new PokerGame.DeckOfCards();

答案 1 :(得分:1)

您的两个班级CardDeckOfCards应为static,即:

static class Card {
    ...
}

static class DeckOfCards {
   ...
}

否则你需要一个PokerGame类的实例来创建它们,这是一个设计缺陷,因为PokerGame没有“状态”(没有字段/变量)。

实际上,它们应该是他们自己的top = level类(在他们自己的java文件中)。

答案 2 :(得分:0)

DeckOfCards.new DeckOfCards();

这是错误的。试试new PokerGame.DeckOfCards()new DeckOfCards();

答案 3 :(得分:0)

这不是内部阶级的工作方式。

首先需要创建PokerGame实例的实例:

PokerGame game = new PokerGame();
DeckOfCards myDeckOfCards = game.new DeckOfCards();
...

答案 4 :(得分:0)

将Card和DeckOfCards定义移出PokerGame类定义之外,如此

public class PokerGame {
   //your code goes here
}

class Card {
   //your code goes here
}

class DeckOfCards{
   //your code goes here
}

这解决了内部类实例化的问题,但它不是一个好的设计。 类定义应该在它们各自的文件中,以便以后更容易合并更改。

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