Python日志记录:仅记录处理程序而不是root用户

时间:2013-03-02 12:08:14

标签: python python-2.7

我有以下课程:

class Log(object):

# class new
#new is used instead of init because __new__ is able to return (where __init__ can't)
def __new__(self, name, consolelevel, filelevel):

    formatter = logging.Formatter('%(asctime)s %(levelname)s: %(name)s: %(message)s')

    #Create consolehandler and set formatting (level is set in the ROOT)
    consolehandler = StreamHandler()
    consolehandler.setFormatter(formatter)

    #Create filehandler, set level and set formatting
    filehandler = FileHandler(name + '.log')
    filehandler.setLevel(filelevel)
    filehandler.setFormatter(formatter)

    #Create the root logger, add console and file logger. Set the rootlevel == consolelevel.
    self.root = logging.getLogger(name)

    #causing me problems....
    self.root.setLevel(consolelevel)

    self.root.addHandler(consolehandler)
    self.root.addHandler(filehandler)
    self.root.propagate = True

    return self.root

# Close the logger object
def close():
    # to be implemented
    pass

我使用此类登录控制台和文件(取决于设置级别)。问题是根级别似乎是addhandler的领先者。有没有办法禁用它?现在我将rootlevel设置为与consolelevel相同的级别,但这不起作用......

有什么建议吗?

提前致谢,并表示最诚挚的问候,

JR

2 个答案:

答案 0 :(得分:1)

我可以在代码中看到的一个问题是,只要您实例化Log类,它就会添加更多处理程序。你可能不想要这个。

请记住,getLogger在使用相同参数调用时始终返回相同的实例,并且基本上它实现了单例模式。 因此,当您稍后调用addHandler时,它将每次添加一个新的处理程序。

处理logging方法是在模块级别创建一个记录器并使用它。

我也避免使用__new__。在您的情况下,您可以使用一个简单的功能。请注意,您的Log.close方法不会有效,因为您的__new__方法未返回Log个实例,因此返回的记录器没有该方法

关于记录器的级别,我不明白为什么你没有在consolehandler上设置级别,而是在整个记录器上设置级别。

答案 1 :(得分:0)

这是我正在制作的模块的简化版本。该模块包含一些所有需要日志记录功能的类。每个类都记录到不同的文件,并且还应该可以更改类之间的文件处理程序级别(例如,gamepad类:console.debug和filehandler.info以及MQTT类:console info和filehandler.debug)。

因此我认为设置日志类是最简单的方法。请记住,我通常做电子产品,但现在结合python。所以我的技能非常基本......

#!/bin/env python2.7
来自未来导入部门 来自运营商进口* 导入日志记录 从日志导入FileHandler 从日志导入StreamHandler 导入pygame 导入线程 来自pygame.locals import * 进口蚊子 进口时间 从时间导入睡眠 import sys

类ConsoleFileLogger(object):

# class constructor
def __init__(self, filename, loggername, rootlevel, consolelevel, filelevel):

    # logger levels: DEBUG, INFO, WARNING, ERROR, CRITICAL

    # define a root logger and set its ROOT logging level
    logger = logging.getLogger(loggername)
    logger.setLevel(rootlevel)

    # define a Handler which writes messages or higher to the sys.stderr (Console)
    self.console = logging.StreamHandler()
    # set the logging level
    self.console.setLevel(consolelevel)

    # define a Handler which writes messages to a logfile
    self.logfile = logging.FileHandler(filename + '.log')
    # set the logging level
    self.logfile.setLevel(filelevel)

    # create formatter and add it to the handlers
    formatter = logging.Formatter('%(asctime)s %(levelname)s: %(name)s: %(message)s')
    self.console.setFormatter(formatter)
    self.logfile.setFormatter(formatter)

    # add the handlers to the root logger
    logger.addHandler(self.console)
    logger.addHandler(self.logfile)

    self._logger = logger

# set a net instance of the logger
def set(self):
    return self._logger

# Stop and remove the ConsoleFileLogger object
def remove(self):
    self._logger.removeHandler(self.console)
    self._logger.removeHandler(self.logfile)
    self._logfile.FileHandler().close()

类Gamepad():

# class constructor
def __init__(self, mqttgamepad):
    self.logger = ConsoleFileLogger('BaseLogFiles/Gamepad', 'Gamepad', logging.INFO, logging.INFO, logging.INFO).set()

    if joystickcount == 0:
        self.logger.error('No gamepad connected')
    elif joystickcount == 1:
        self.gamepad = pygame.joystick.Joystick(0)
        self.gamepad.init()
        self.logger.debug('Joystick name %s', self.gamepad.get_name())
        self.logger.debug('nb of axes = %s', self.gamepad.get_numaxes())
        self.logger.debug('nb of balls = %s', self.gamepad.get_numballs())
        self.logger.debug('nb of buttons = %s', self.gamepad.get_numbuttons())
        self.logger.debug('nb of mini joysticks = %s', self.gamepad.get_numhats())
    elif joystickcount > 1:
        self.logger.error('only one gamepad is allowed')

def run(self):
    self.logger.debug('gamepad running')

类MQTTClient():

def __init__(self, clientname):
    self.logger = ConsoleFileLogger('BaseLogFiles/MQTT/Pub', clientname, logging.DEBUG, logging.DEBUG, logging.DEBUG).set()
    self.logger.debug('test')

def run(self):
       self.logger.info('Connection MQTT Sub OK')

def main():     logger = ConsoleFileLogger('BaseLogFiles / logControlCenterMain','ControlCenterMain',logging.DEBUG,logging.DEBUG,logging.DEBUG).set()

mqttclient = MQTTClient("MQTTClient")
mqttclient.connect()

gamepad = Gamepad(mqttclient)

if gamepad.initialized():
    gamepadthread = threading.Thread(target=gamepad.run)
    gamepadthread.start()

    mqtttpubhread = threading.Thread(target=mqttclient.run)
    mqtttpubhread.start()

logger.info('BaseMain started')

# Monitor the running program for a KeyboardInterrupt exception
# If this is the case all threads and other methods can be closed the correct way :)
while 1:
    try:
        sleep(1)
    except KeyboardInterrupt:
        logger.info('Ctrl-C pressed')
        gamepad.stop()
        mqttclient.stop()
        logger.info('BaseMain stopped')
        sys.exit(0)

如果名称 =='主要':     main()的