我看到GMSPolyline
协议已经为其笔触颜色定义了color
属性,但有没有办法遮蔽其多边形的内部(理想情况下是透明度)?我正在寻找相当于MKPolygon
和朋友的Google地图。
答案 0 :(得分:2)
折线与Polygon不同。折线'没有填充颜色的概念。为要添加到SDK的多边形提交feature request。
答案 1 :(得分:2)
有一种方法,你可以得到这样的东西:
方法很简单:
CLLocationCoordinate2D
坐标并将其转换为CGPoints
以进行绘制CGPoints
,以便您可以将它们重新绘制在正确的位置并使UIView
重绘自己。因此,您要做的是在地图视图的顶部添加UIView
,这是透明且非用户交互的,已覆盖drawRect
方法。它提供了一个CGPoints的双数组,如CGpoint **points,
跟points[i][j]
一样,其中 i 是每个闭合多边形, j 是个别点每个多边形。该类将是,我们称之为OverView:
#import "OverView.h"
@interface OverView ()
{
CGPoint **points;
int *pointsForPolygon;
int count;
}
@end
@implementation OverView
- (id)initWithFrame:(CGRect)frame andNumberOfPoints:(int)numpoints andPoints:(CGPoint **)passedPoints andPointsForPolygon:(int *)passedPointsForPolygon;{
self = [super initWithFrame:frame];
if (self) {
// You want this to be transparent and non-user-interactive
self.userInteractionEnabled = NO;
self.backgroundColor = [UIColor clearColor];
// Passed data
points = passedPoints; // all CGPoints
pointsForPolygon = passedPointsForPolygon; // number of cgpoints for each polygon
count = numpoints; // Number of polygons
}
return self;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
for(int i=0; i<count; i++) // For each of polygons, like blue ones in picture above
{
if (pointsForPolygon[i] < 2) // Require at least 3 points
continue;
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor redColor].CGColor);
CGContextSetRGBFillColor(context, 0.0, 0.0, 1.0, 1.0);
CGContextSetLineWidth(context, 2.0);
for(int j = 0; j < pointsForPolygon[i]; j++)
{
CGPoint point = points[i][j];
if(j == 0)
{
// Move to the first point
CGContextMoveToPoint(context, point.x, point.y);
}
else
{
// Line to others
CGContextAddLineToPoint(context, point.x, point.y);
}
}
CGContextClosePath(context); // And close the path
CGContextFillPath(context);
CGContextStrokePath(context);
}
}
@end
现在,在带有mapview的原始UIViewController
中,您需要访问制作所有多边形的所有坐标(与点相同的数组,但由CLLocationCoordinate2D
组成,以及其他几个:
@interface ViewController () <GMSMapViewDelegate>
{
CGPoint **points;
int howmanypoints;
int *pointsForPolygon;
CLLocationCoordinate2D **acoordinates;
}
在获取多边形坐标的任何地方填充 acoordinates
,我从Fusion Tables解析响应字符串,这是我的解析器方法的一部分
- (void)parseResponse2
{
NSMutableArray *fullArray = [[self.fusionStringBeaches componentsSeparatedByString:@"\n"] mutableCopy];
howmanypoints = fullArray.count; // This is number of polygons
pointsForPolygon = (int *)calloc(howmanypoints, sizeof(int)); // Number of points for each of the polygons
points = (CGPoint **)calloc(howmanypoints, sizeof(CGPoint *));
acoordinates = (CLLocationCoordinate2D **)calloc(howmanypoints, sizeof(CLLocationCoordinate2D *));
for(int i=0; i<fullArray.count; i++)
{
// Some parsing skipped here
points[i] = (CGPoint *)calloc(koji, sizeof(CGPoint));
acoordinates[i] = (CLLocationCoordinate2D *)calloc(koji, sizeof(CLLocationCoordinate2D));
pointsForPolygon[i] = koji;
if (koji > 2)
{
// Parsing skipped
for (int j=0; j<koji; j++)
{
CLLocationCoordinate2D coordinate = CLLocationCoordinate2DMake(coordinates[j].latitude, coordinates[j].longitude);
// Here, you convert coordinate and add it to points array to be passed to overview
points[i][j] = [self.mapView.projection pointForCoordinate:coordinate];
// and added that coordinate to array for future access
acoordinates[i][j] = coordinate;
}
}
}
// Finally, allocate OverView passing points array and polygon and coordinate counts
self.overView = [[OverView alloc] initWithFrame:self.view.bounds
andNumberOfPoints:howmanypoints
andPoints:points
andPointsForPolygon:pointsForPolygon];
// And add it to view
[self.view addSubview:self.overView];
}
现在,您可以在任何地方使用多边形,但必须遵守- (void)mapView:(GMSMapView *)mapView didChangeCameraPosition:(GMSCameraPosition *)position
委托方法,因为绘制的多边形不会随地图移动。诀窍在于您拥有坐标为acoordinates
的2D数组,并且您可以使用辅助函数(CGPoint *)[self.mapview.projection pointForCoordinate:(CLLocationCoordinate2D)coordinate]
来重新计算位置,例如:
- (void)mapView:(GMSMapView *)mapView didChangeCameraPosition:(GMSCameraPosition *)position
{
if (points != nil)
{
// Determine new points to pass
for (int i=0; i<howmanypoints; i++)
{
for(int j=0; j<pointsForPolygon[i]; j++)
{
// Call method to determine new CGPoint for each coordinate
points[i][j] = [self.mapView.projection pointForCoordinate:acoordinates[i][j]];
}
}
// No need to pass points again as they were passed as pointers, just refresh te view
[self.overView setNeedsDisplay];
}
}
就是这样。希望你得到它的要点。请评论我是否需要澄清一些事情。我还可以创建一个小型的完整项目并将其上传到github,以便您可以更好地进行研究。