Present ViewController以模态方式显示奇怪的动画

时间:2013-03-09 02:55:06

标签: ios uiviewcontroller keyboard first-responder

我正在尝试创建一个简单的模态视图控制器,它允许您使用文本视图编辑文本。但是,当我以模态方式呈现视图控制器时,它从左下方向滑入而不是从底部滑入。

这是一个奇怪效果的视频:http://youtu.be/9M_MHA5mt1M

我的控制器只是监视键盘显示,然后使用自动布局适当调整文本视图的大小。这是代码:

#import "TextPicker.h"

@interface TextPicker ()

@property (weak, nonatomic) IBOutlet NSLayoutConstraint *keyboardHeight;

@end

@implementation TextPicker

- (id)initWithText:(NSString *)text
{
    UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone" bundle:nil];
    self = [storyboard instantiateViewControllerWithIdentifier:@"textPicker"];
    if (self) {
        self.text = text;

    }
    return self;
}

- (void)viewDidLoad
{
    [super viewDidLoad];

    [self observeKeyboard];

    //self.textView.text = self.text;
    [self.textView becomeFirstResponder];
}


- (void) viewWillDisappear:(BOOL)animated {
    [self.textView resignFirstResponder];
}

- (IBAction)savePressed:(id)sender {
    [self dismissViewControllerAnimated:YES completion:nil];    
}

- (IBAction)cancelPressed:(id)sender {
    [self dismissViewControllerAnimated:YES completion:nil];
}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
}

- (void) dealloc {
    [self stopObervingKeyboard];
}

- (void)observeKeyboard {
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillChangeFrameNotification object:nil];
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
}

- (void)stopObervingKeyboard {
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillChangeFrameNotification object:nil];
    [[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}

- (void)keyboardWillShow:(NSNotification *)notification {
    NSDictionary *info = [notification userInfo];

    NSValue *kbFrame = [info objectForKey:UIKeyboardFrameEndUserInfoKey];
    CGRect keyboardFrame = [kbFrame CGRectValue];
    self.keyboardHeight.constant = -keyboardFrame.size.height;

    NSTimeInterval animationDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    [UIView animateWithDuration:animationDuration animations:^{
        [self.view layoutIfNeeded];
    }];
}

- (void)keyboardWillHide:(NSNotification *)notification {
    NSDictionary *info = [notification userInfo];
    NSTimeInterval animationDuration = [[info objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];

    self.keyboardHeight.constant = 0;
    [UIView animateWithDuration:animationDuration animations:^{
        [self.view layoutIfNeeded];
    }];
}

- (IBAction)dismissKeyboard:(id)sender {
    [self.textView resignFirstResponder];
}


@end

1 个答案:

答案 0 :(得分:2)

您的观点是通过将[self.view layoutIfNeeded]调用包装在动画块中而要求它来制作动画。

viewDidLoad中,您开始观察键盘更改,当您检测到它们时,您可以对调整进行动画处理,这通常是正确的。但是,在视图执行第一个布局之前,您将显示键盘;这会生成从CGRectZero到适当大小的所有视图的动画。这就是你所看到的效果。

所以基本上你需要让视图在动画layoutIfNeeded调用之前布局。可能最简单的方法是将[self.textView becomeFirstResponder];移至viewWillAppear:viewDidAppear:

*作为旁注,记得打电话给超级外观。我注意到你没有打电话给[super viewWillDisappear];