如何以编程方式添加按钮

时间:2013-03-15 21:33:33

标签: c# wpf wpf-controls kinect kinect-sdk

我已经以编程方式创建了一个按钮,并将其传递给了一个listbutton

我正在尝试使用悬停方法来处理它,但它不起作用。当我手动制作按钮并通过按钮列表时,它可以正常工作。

设计

<Window x:Class="KinectButton.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        xmlns:Controls="clr-namespace:Coding4Fun.Kinect.Wpf.Controls;assembly=Coding4Fun.Kinect.Wpf"
        Title="MainWindow" Height="700" Width="1000" Background="#FFAD4747" Loaded="Window_Loaded">
    <Grid x:Name="LayoutRoot">
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="261*" />
            <ColumnDefinition Width="717*" />
        </Grid.ColumnDefinitions>
        <Canvas Background="#FF371780" Name="canvas" Grid.ColumnSpan="2">
            <Controls:HoverButton Margin="0" Padding="0" x:Name="kinectButton" ImageSize="50"                                           
                                ImageSource="/Images/RightHand.png"  
                                ActiveImageSource="/Images/RightHand.png" 
                                TimeInterval="2000"  Panel.ZIndex="1000" Canvas.Left="0" Canvas.Top="0" />
            <Button x:Name="button1" Content="Button1" Height="152" Canvas.Left="128" Canvas.Top="162" Width="320" Background="#FF64C02F" FontSize="53.333" Click="button1_Click" BorderThickness="4" Foreground="White" />
            <Button x:Name="button2" Content="Button2" Height="152" Canvas.Left="514" Canvas.Top="162" Width="320" Background="#FFFFF600" FontSize="53.333" Click="button2_Click" BorderThickness="4" Foreground="Black" />
            <Label Canvas.Left="322" Canvas.Top="34" Content="Kinect Buttons Demo" Height="58" Name="label1" FontSize="28" Width="302" Foreground="White" />
            <Label Canvas.Left="38" Canvas.Top="524" Content="" Height="66" Name="message" Width="530" Foreground="White" FontSize="40" />
            <Button Canvas.Left="804" Canvas.Top="23" Content="Quit" Height="91" Name="quitButton" Width="137" FontSize="28" Background="#FFFF3838" Foreground="White" Click="quitButton_Click" />

            <Controls:HoverButton ActiveImageSource="/Images/RightHand.png" Canvas.Left="71" Canvas.Top="6" ImageSize="50" ImageSource="/Images/RightHand.png" Name="kinectButton2" Padding="0" Panel.ZIndex="1000" TimeInterval="2000" />
            <StackPanel Height="621" Name="stackPanel1" Width="935" Canvas.Left="71" Canvas.Top="70" />
        </Canvas>
        <Image Height="128" HorizontalAlignment="Left" Margin="489,500,0,0" Name="videoStream" Stretch="Fill" VerticalAlignment="Top" Width="191" Grid.Column="1" />
    </Grid>
</Window>

代码:

namespace KinectButton
{
    public partial class MainWindow : Window
    {
        System.Windows.Controls.Button newBtn = new Button();
        private KinectSensor _Kinect;
        private WriteableBitmap _ColorImageBitmap;
        private Int32Rect _ColorImageBitmapRect;
        private int _ColorImageStride;
        private Skeleton[] FrameSkeletons;

        List<Button> buttons;
        static Button selected;

        float handX;
        float handY;

        float handX2;
        float handY2;

        public MainWindow()
        {
            InitializeComponent();

            InitializeButtons();
            kinectButton.Click += new RoutedEventHandler(kinectButton_Click);

            this.Loaded += (s, e) => { DiscoverKinectSensor(); };
            this.Unloaded += (s, e) => { this.Kinect = null; };
        }

        private void InitializeButtons()
        {
            newBtn.Content = "Hello";
            newBtn.Width = 500;
            newBtn.Height = 500;
            newBtn.Click += new RoutedEventHandler(newBtn_Click);
            buttons = new List<Button> { button1, button2, quitButton,newBtn};
        }

        private void DiscoverKinectSensor()
        {
            KinectSensor.KinectSensors.StatusChanged += KinectSensors_StatusChanged;
            this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
        }

        private void KinectSensors_StatusChanged(object sender, StatusChangedEventArgs e)
        {
            switch (e.Status)
            {
                case KinectStatus.Connected:
                    if (this.Kinect == null)
                    {
                        this.Kinect = e.Sensor;
                    }
                    break;
                case KinectStatus.Disconnected:
                    if (this.Kinect == e.Sensor)
                    {
                        this.Kinect = null;
                        this.Kinect = KinectSensor.KinectSensors.FirstOrDefault(x => x.Status == KinectStatus.Connected);
                        if (this.Kinect == null)
                        {
                            MessageBox.Show("Sensor Disconnected. Please reconnect to continue.");
                        }
                    }
                    break;
            }
        }

        public KinectSensor Kinect
        {
            get { return this._Kinect; }
            set
            {
                if (this._Kinect != value)
                {
                    if (this._Kinect != null)
                    {
                        UninitializeKinectSensor(this._Kinect);
                        this._Kinect = null;
                    }
                    if (value != null && value.Status == KinectStatus.Connected)
                    {
                        this._Kinect = value;
                        InitializeKinectSensor(this._Kinect);
                    }
                }
            }
        }

        private void UninitializeKinectSensor(KinectSensor kinectSensor)
        {
            if (kinectSensor != null)
            {
                kinectSensor.Stop();
                kinectSensor.ColorFrameReady -= Kinect_ColorFrameReady;
                kinectSensor.SkeletonFrameReady -= Kinect_SkeletonFrameReady;
            }
        }

        private void InitializeKinectSensor(KinectSensor kinectSensor)
        {
            if (kinectSensor != null)
            {
                ColorImageStream colorStream = kinectSensor.ColorStream;
                colorStream.Enable();
                this._ColorImageBitmap = new WriteableBitmap(colorStream.FrameWidth, colorStream.FrameHeight,
                    96, 96, PixelFormats.Bgr32, null);
                this._ColorImageBitmapRect = new Int32Rect(0, 0, colorStream.FrameWidth, colorStream.FrameHeight);
                this._ColorImageStride = colorStream.FrameWidth * colorStream.FrameBytesPerPixel;
                videoStream.Source = this._ColorImageBitmap;

                kinectSensor.SkeletonStream.Enable(new TransformSmoothParameters()
                {
                    Correction = 0.5f,
                    JitterRadius = 0.05f,
                    MaxDeviationRadius = 0.04f,
                    Smoothing = 0.5f
                });

                kinectSensor.SkeletonFrameReady += Kinect_SkeletonFrameReady;
                kinectSensor.ColorFrameReady += Kinect_ColorFrameReady;
                kinectSensor.Start();
                this.FrameSkeletons = new Skeleton[this.Kinect.SkeletonStream.FrameSkeletonArrayLength];

            }
        }

        private void Kinect_ColorFrameReady(object sender, ColorImageFrameReadyEventArgs e)
        {
            using (ColorImageFrame frame = e.OpenColorImageFrame())
            {
                if (frame != null)
                {
                    byte[] pixelData = new byte[frame.PixelDataLength];
                    frame.CopyPixelDataTo(pixelData);
                    this._ColorImageBitmap.WritePixels(this._ColorImageBitmapRect, pixelData, this._ColorImageStride, 0);
                }
            }
        }

        private void Kinect_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
        {
            using (SkeletonFrame frame = e.OpenSkeletonFrame())
            {
                if (frame != null)
                {
                    frame.CopySkeletonDataTo(this.FrameSkeletons);
                    Skeleton skeleton = GetPrimarySkeleton(this.FrameSkeletons);

                    if (skeleton == null)
                    {
                        kinectButton.Visibility = Visibility.Collapsed;
                    }
                    else
                    {
                        Joint primaryHand = GetPrimaryHand(skeleton);
                        TrackHand(primaryHand);
                    }
                }
            }
        }

        //track and display hand
        private void TrackHand(Joint hand)
        {
            if (hand.TrackingState == JointTrackingState.NotTracked)
            {
                kinectButton.Visibility = System.Windows.Visibility.Collapsed;
            }
            else
            {
                kinectButton.Visibility = System.Windows.Visibility.Visible;

                DepthImagePoint point = this.Kinect.MapSkeletonPointToDepth(hand.Position, DepthImageFormat.Resolution640x480Fps30);
                handX = (int)((point.X * LayoutRoot.ActualWidth / this.Kinect.DepthStream.FrameWidth) - (kinectButton.ActualWidth / 2.0));
                handY = (int)((point.Y * LayoutRoot.ActualHeight / this.Kinect.DepthStream.FrameHeight) - (kinectButton.ActualHeight / 2.0));

                handX2 = (int)((point.X * LayoutRoot.ActualWidth / this.Kinect.DepthStream.FrameWidth) - (kinectButton2.ActualWidth / 2.0));

                handY2 = (int)((point.Y * LayoutRoot.ActualHeight / this.Kinect.DepthStream.FrameHeight) - (kinectButton2.ActualHeight / 2.0));

                Canvas.SetLeft(kinectButton, handX);
                Canvas.SetTop(kinectButton, handY);

                Canvas.SetLeft(kinectButton2, handX2);
                Canvas.SetTop(kinectButton2, handY2);

                if (isHandOver(kinectButton, buttons)) kinectButton.Hovering();
                else kinectButton.Release();

                    kinectButton.ImageSource = "/Images/RightHand.png";
                    kinectButton.ActiveImageSource = "/Images/RightHand.png";

                    kinectButton.ImageSource = "/Images/LeftHand.png";
                    kinectButton.ActiveImageSource = "/Images/LeftHand.png";
            }
        }

        //detect if hand is overlapping over any button
        private bool isHandOver(FrameworkElement hand, List<Button> buttonslist)
        {
            var handTopLeft = new Point(Canvas.GetLeft(hand), Canvas.GetTop(hand));
            var handX = handTopLeft.X + hand.ActualWidth / 2;
            var handY = handTopLeft.Y + hand.ActualHeight / 2;

            foreach (Button target in buttonslist)
            {
                Point targetTopLeft = new Point(Canvas.GetLeft(target), Canvas.GetTop(target));
                if (handX > targetTopLeft.X &&
                    handX < targetTopLeft.X + target.Width &&
                    handY > targetTopLeft.Y &&
                    handY < targetTopLeft.Y + target.Height)
                {
                    selected = target;
                    return true;
                }
            }
            return false;
        }

        //get the hand closest to the Kinect sensor
        private static Joint GetPrimaryHand(Skeleton skeleton)
        {
            Joint primaryHand = new Joint();
            if (skeleton != null)
            {
                primaryHand = skeleton.Joints[JointType.HandLeft];
                Joint rightHand = skeleton.Joints[JointType.HandRight];
                if (rightHand.TrackingState != JointTrackingState.NotTracked)
                {
                    if (primaryHand.TrackingState == JointTrackingState.NotTracked)
                    {
                        primaryHand = rightHand;
                    }
                    else
                    {
                        if (primaryHand.Position.Z > rightHand.Position.Z)
                        {
                            primaryHand = rightHand;
                        }
                    }
                }
            }
            return primaryHand;
        }

        //get the skeleton closest to the Kinect sensor
        private static Skeleton GetPrimarySkeleton(Skeleton[] skeletons)
        {
            Skeleton skeleton = null;
            if (skeletons != null)
            {
                for (int i = 0; i < skeletons.Length; i++)
                {
                    if (skeletons[i].TrackingState == SkeletonTrackingState.Tracked)
                    {
                        if (skeleton == null)
                        {
                            skeleton = skeletons[i];
                        }
                        else
                        {
                            if (skeleton.Position.Z > skeletons[i].Position.Z)
                            {
                                skeleton = skeletons[i];
                            }
                        }
                    }
                }
            }
            return skeleton;
        }

        void newButton_Click(object sender, RoutedEventArgs e)
        {
            MessageBox.Show("Yay");
        }

        void kinectButton_Click(object sender, RoutedEventArgs e)
        {
            selected.RaiseEvent(new RoutedEventArgs(Button.ClickEvent, selected));
        }

        private void newBtn_Click(object sender, RoutedEventArgs e)
        {
            MessageBox.Show("hey");
        }

        private void button2_Click(object sender, RoutedEventArgs e)
        {
            message.Content = "Button 2 clicked!";
            Window w = new Window();
            Button b = new Button();
            b.Content = "Button A";

            canvas.Children.Add(newBtn);

            // stackPanel1.Children.Add(newBtn);

            stackPanel1.Children.Remove((UIElement)this.FindName("Button0"));
        }
    }
}

1 个答案:

答案 0 :(得分:0)

以下代码会在代码中重新创建您的第一个按钮:

Button btn = new Button
{
    Name = "button1",
    Content = "Button1",
    Height = 152,
    Width = 320,
    Foreground = "#FF64C02F",
    FontSize = 53.333,
    BorderThickness = 4
};
btn.Click += button1_Click;

canvas.Children.Add(btn);
Canvas.SetLeft(btn, 128);
Canvas.SetTop(btn, 162);

那说...在代码中执行此操作更可取。如果你有20个按钮(正如你在问题评论中提到的那样),你应该在XAML中创建它们。

如果你真的想在代码中严格处理它们,你应该设置一个MVVM-style应用程序。这些类型的模型可以非常强大,但最初要学习起来很复杂。

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