这是我主框架上的代码。我需要页面只能从上到下读取代码3次。即使你能想到我怎么做才能让它停止45秒。对不起,我脑子里死了,再也想不到了。有什么建议吗?
import com.greensock.*;
import com.greensock.easing.*;
import flash.utils.*;
function doStuff() {
//startValues
box1.back.rotationY = -90;
box1.back.alpha=0;
var flipSpeed:Number = .25;
var flipSpeedbea:Number = .04;
var tl:TimelineMax = new TimelineMax({delay:2});
tl.append(TweenMax.to(box1.front, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
tl.append(TweenMax.to(box1.back, 0, {alpha:1, immediateRender:false}))
tl.append(TweenMax.to(box1.back, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
tl.append(TweenMax.to(box1.front, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var tb:TimelineMax = new TimelineMax({delay:4});
box2.back2.rotationY = -90;
box2.back2.alpha=0;
tb.append(TweenMax.to(box2.front2, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
tb.append(TweenMax.to(box2.back2, 0, {alpha:1, immediateRender:false}))
tb.append(TweenMax.to(box2.back2, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
tb.append(TweenMax.to(box2.front2, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var ins:TimelineMax = new TimelineMax({delay:6});
box3.back3.rotationY = -90;
box3.back3.alpha=0;
ins.append(TweenMax.to(box3.front3, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
ins.append(TweenMax.to(box3.back3, 0, {alpha:1, immediateRender:false}))
ins.append(TweenMax.to(box3.back3, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
ins.append(TweenMax.to(box3.front3, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var per:TimelineMax = new TimelineMax({delay:7});
person.back_person.rotationY = -90;
person.back_person.alpha=0;
per.append(TweenMax.to(person.front_person, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
per.append(TweenMax.to(person.back_person, 0, {alpha:1, immediateRender:false}))
per.append(TweenMax.to(person.back_person, flipSpeed, {rotationY:0, ease:Linear.easeNone}));
var bea:TimelineMax = new TimelineMax({delay:7});
be_a.bea_back.rotationY = -90;
be_a.bea_back.alpha=0;
bea.append(TweenMax.to(be_a.bea_front, flipSpeedbea, {rotationY:90, visible:false, ease:Linear.easeNone}))
bea.append(TweenMax.to(be_a.bea_back, 0, {alpha:1, immediateRender:false}))
bea.append(TweenMax.to(be_a.bea_back, flipSpeedbea, {rotationY:0, ease:Linear.easeNone}));
bea.append(TweenMax.to(be_a.bea_front, flipSpeedbea, {rotationY:0, visible:true, ease:Linear.easeNone}))
stop();
setTimeout(doStuff, 15000);
}
doStuff();
是否可以通过doStuff设置功能仅继续运行45秒?基本上我需要功能“doStuff”每次15秒播放3次。
答案 0 :(得分:0)
如果您要拨打doStuff
3次,相隔15秒,请从setTimeout
内删除对doStuff
的呼叫,然后执行以下操作:
var stuffTimer:Timer = new Timer(15000, 2);
stuffTimer.addEventListener(TimerEvent.TIMER, doStuff)
doStuff(null);
stuffTimer.start();
您需要更改doStuff
方法以接受TimerEvent:
function doStuff(e:TimerEvent):void
{
[...]
}
不相关,您应该将导入移出doStuff
方法并将它们与第一个导入语句组合在一起。
答案 1 :(得分:0)
第一种解决方案是使用变量作为计数器,这样您就不需要使用Timer:
import com.greensock.*;
import com.greensock.easing.*;
import flash.utils.*;
var box1:Object;
var box2:Object;
var box3:Object;
var person:Object;
var be_a:Object;
function stop() {}
var stuffCount:uint = 0;
function doStuff() {
stuffCount++;
//startValues
box1.back.rotationY = -90;
box1.back.alpha=0;
var flipSpeed:Number = .25;
var flipSpeedbea:Number = .04;
var tl:TimelineMax = new TimelineMax({delay:2});
tl.append(TweenMax.to(box1.front, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
tl.append(TweenMax.to(box1.back, 0, {alpha:1, immediateRender:false}))
tl.append(TweenMax.to(box1.back, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
tl.append(TweenMax.to(box1.front, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var tb:TimelineMax = new TimelineMax({delay:4});
box2.back2.rotationY = -90;
box2.back2.alpha=0;
tb.append(TweenMax.to(box2.front2, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
tb.append(TweenMax.to(box2.back2, 0, {alpha:1, immediateRender:false}))
tb.append(TweenMax.to(box2.back2, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
tb.append(TweenMax.to(box2.front2, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var ins:TimelineMax = new TimelineMax({delay:6});
box3.back3.rotationY = -90;
box3.back3.alpha=0;
ins.append(TweenMax.to(box3.front3, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
ins.append(TweenMax.to(box3.back3, 0, {alpha:1, immediateRender:false}))
ins.append(TweenMax.to(box3.back3, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
ins.append(TweenMax.to(box3.front3, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var per:TimelineMax = new TimelineMax({delay:7});
person.back_person.rotationY = -90;
person.back_person.alpha=0;
per.append(TweenMax.to(person.front_person, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
per.append(TweenMax.to(person.back_person, 0, {alpha:1, immediateRender:false}))
per.append(TweenMax.to(person.back_person, flipSpeed, {rotationY:0, ease:Linear.easeNone}));
var bea:TimelineMax = new TimelineMax({delay:7});
be_a.bea_back.rotationY = -90;
be_a.bea_back.alpha=0;
bea.append(TweenMax.to(be_a.bea_front, flipSpeedbea, {rotationY:90, visible:false, ease:Linear.easeNone}))
bea.append(TweenMax.to(be_a.bea_back, 0, {alpha:1, immediateRender:false}))
bea.append(TweenMax.to(be_a.bea_back, flipSpeedbea, {rotationY:0, ease:Linear.easeNone}));
bea.append(TweenMax.to(be_a.bea_front, flipSpeedbea, {rotationY:0, visible:true, ease:Linear.easeNone}))
stop();
if (stuffCount < 3)
{
setTimeout(doStuff, 15000);
}
}
doStuff();
第二个解决方案Timer
:
import com.greensock.;
import com.greensock.easing.*;
import flash.events.TimerEvent;
import flash.utils.*;
function doStuff() {
//startValues
box1.back.rotationY = -90;
box1.back.alpha=0;
var flipSpeed:Number = .25;
var flipSpeedbea:Number = .04;
var tl:TimelineMax = new TimelineMax({delay:2});
tl.append(TweenMax.to(box1.front, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
tl.append(TweenMax.to(box1.back, 0, {alpha:1, immediateRender:false}))
tl.append(TweenMax.to(box1.back, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
tl.append(TweenMax.to(box1.front, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var tb:TimelineMax = new TimelineMax({delay:4});
box2.back2.rotationY = -90;
box2.back2.alpha=0;
tb.append(TweenMax.to(box2.front2, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
tb.append(TweenMax.to(box2.back2, 0, {alpha:1, immediateRender:false}))
tb.append(TweenMax.to(box2.back2, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
tb.append(TweenMax.to(box2.front2, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var ins:TimelineMax = new TimelineMax({delay:6});
box3.back3.rotationY = -90;
box3.back3.alpha=0;
ins.append(TweenMax.to(box3.front3, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
ins.append(TweenMax.to(box3.back3, 0, {alpha:1, immediateRender:false}))
ins.append(TweenMax.to(box3.back3, flipSpeed, {rotationY:0, ease:Linear.easeNone}))
ins.append(TweenMax.to(box3.front3, flipSpeed, {rotationY:0, visible:true, ease:Linear.easeNone}))
var per:TimelineMax = new TimelineMax({delay:7});
person.back_person.rotationY = -90;
person.back_person.alpha=0;
per.append(TweenMax.to(person.front_person, flipSpeed, {rotationY:90, visible:false, ease:Linear.easeNone}))
per.append(TweenMax.to(person.back_person, 0, {alpha:1, immediateRender:false}))
per.append(TweenMax.to(person.back_person, flipSpeed, {rotationY:0, ease:Linear.easeNone}));
var bea:TimelineMax = new TimelineMax({delay:7});
be_a.bea_back.rotationY = -90;
be_a.bea_back.alpha=0;
bea.append(TweenMax.to(be_a.bea_front, flipSpeedbea, {rotationY:90, visible:false, ease:Linear.easeNone}))
bea.append(TweenMax.to(be_a.bea_back, 0, {alpha:1, immediateRender:false}))
bea.append(TweenMax.to(be_a.bea_back, flipSpeedbea, {rotationY:0, ease:Linear.easeNone}));
bea.append(TweenMax.to(be_a.bea_front, flipSpeedbea, {rotationY:0, visible:true, ease:Linear.easeNone}))
stop();
}
function onTimer(event:TimerEvent):void
{
doStuff();
}
var myTimer:Timer = new Timer(15000, 3);
myTimer.addEventListener(TimerEvent.TIMER, onTimer);
myTimer.start();
doStuff();