TcpServer - 发送和接收数据

时间:2009-10-16 17:13:38

标签: c# .net-3.5 sockets

我不得不为工作中的项目编写TCP服务器,然后用Google搜索。我得到了一个MSDN答案,并设法让它工作,但我不知道如何让数据能够来回接收。插座不会连接超过大约30秒MAX(因为我的老板不希望插座在这里的计算机上保持打开状态)。本课程的目标是为我的主程序提供一种快速方法,以检索有关计算机及其用户的数据。

通过命名空间命名,你可能会猜到它是一个计算机实验室。

namespace LabAssist.Server.Common.Objects {
    using Atlantis.Net.Sockets;

    using LabAssist.Server.Common.Data;

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Windows.Forms;

    public class TcpServer {

        #region Constructor(s)

        public TcpServer(IPEndPoint endPoint) {
            RemoteEndPoint = endPoint;
            Host = new Socket(RemoteEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
        }

        public TcpServer(String hostNameOrIpAddress, Int32 port) {
            RemoteEndPoint = new IPEndPoint(Dns.GetHostEntry(hostNameOrIpAddress).AddressList[0], port);
            Host = new Socket(RemoteEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
        }

        public TcpServer(Int32 port) {
            RemoteEndPoint = new IPEndPoint(Dns.GetHostEntry(Dns.GetHostName()).AddressList[0], port);
            Host = new Socket(RemoteEndPoint.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
        }

        #endregion

        #region Fields

        private Boolean m_IsBound = false;
        private List<Socket> m_Connections = new List<Socket>(50); // allow 50 sockets 
        private static System.Threading.ManualResetEvent AllDone = new System.Threading.ManualResetEvent(false);

        #endregion

        #region Properties

        private Int32 m_Backlog = 32;
        /// <summary>
        ///     Gets or sets the number of connections the host can accept at any given point
        /// </summary>
        public Int32 Backlog {
            set {
                m_Backlog = value;
            }
            get {
                return m_Backlog;
            }
        }

        private Socket m_Host = null;
        /// <summary>
        ///     Gets or sets the host master socket
        /// </summary>
        public Socket Host {
            private set {
                m_Host = value;
            }
            get {
                return m_Host;
            }
        }

        private Int32 m_Port = 1337;
        /// <summary>
        ///     Gets or sets the binding port for the server
        /// </summary>
        public Int32 Port {
            set {
                m_Port = value;
            }
            get {
                return m_Port;
            }
        }

        private IPEndPoint m_EndPoint = null;
        /// <summary>
        ///     Gets or sets the binding address to be used when binding the socket
        /// </summary>
        public IPEndPoint RemoteEndPoint {
            private set {
                m_EndPoint = value;
            }
            get {               // follows a singleton pattern with a private-setter.
                if (m_EndPoint == null) {
                    RemoteEndPoint = new IPEndPoint(Dns.GetHostEntry(Dns.GetHostName()).AddressList[0], Port);
                }

                return m_EndPoint;
            }
        }

        #endregion

        #region Methods

        private void AcceptCallback(IAsyncResult ar) {
            Socket client = ((Socket)ar.AsyncState);
            Socket handler = client.EndAccept(ar);
            m_Connections.Add(handler);

            AllDone.Set();

            Console.WriteLine("Client accepted.\t Remote address and port : {0}", handler.RemoteEndPoint.ToString());

            Byte[] buf = Encoding.ASCII.GetBytes("hello world. This is my first TCP Server >:)");
            Int32 ret = 0;
            Boolean ext = false;
            //try-catch temporary until sending is figured out. ><
            try {
                ret = client.Send(buf, buf.Length, SocketFlags.None);
            } catch (Exception ex) {
                ext = true;
                ConsoleColor c = Console.ForegroundColor;
                Console.ForegroundColor = ConsoleColor.Yellow;
                Console.WriteLine(ex.ToString());
                Console.ForegroundColor = c;
            }
            // error check for debugging
            if (ret > 0) {
                Console.WriteLine("Sent -> {0}", Encoding.ASCII.GetString(buf, 0, buf.Length));
            } else {
                if (ext) {
                    ConsoleColor c = Console.ForegroundColor;
                    Console.ForegroundColor = ConsoleColor.Red;
                    Console.WriteLine("Caught an exception");
                    Console.ForegroundColor = c;
                }
                Console.WriteLine("Failed to send welcome packet to client.");
            }

            State state = new State();
            state.WorkSocket = handler;
            handler.BeginReceive(state.Buffer, 0, State.BufferSize, 0, new AsyncCallback(ReceiveDataCallback), state);
        }

        /// <summary>
        ///     Intialises the socket to listen and begins to accept connections
        /// </summary>
        /// <returns></returns>
        public void Initialise() {
            Host.Bind(RemoteEndPoint);

            Console.WriteLine("Local address and port : {0}", RemoteEndPoint.ToString());

            m_IsBound = true;
            Host.Listen(Backlog);
            try {
                while (true) {
                    AllDone.Reset();

                    Console.WriteLine("Awaiting{0} client connection...", (m_Connections.Count > 0 ? " another" : ""));

                    Host.BeginAccept(new AsyncCallback(AcceptCallback), Host);

                    AllDone.WaitOne();

                    Application.DoEvents();
                }
            } catch (Exception e) {
                Log.HandledException(e);
            }
        }

        private void ReceiveDataCallback(IAsyncResult ar) {
            State state = ((State)ar.AsyncState);
            Socket handler = state.WorkSocket;

            if (!handler.IsConnected()) {
                return;
            }

            Int32 read = handler.EndReceive(ar);

            if (read > 0) {
                state.DataReceived.Append(Encoding.ASCII.GetString(state.Buffer, 0, read));
                handler.BeginReceive(state.Buffer, 0, State.BufferSize, SocketFlags.None, new AsyncCallback(ReceiveDataCallback), state);
            } else {
                if (state.DataReceived.Length > 1) {
                    String content = state.DataReceived.ToString();
                    Console.WriteLine("Read {0} bytes from socket.\n Data: {1}", content.Length, content);
                }
                handler.Close();
            }
        }

        #endregion
    }
}

目前,我正在努力让一个简单的版本工作在连接上,客户端从服务器收到一个数据包,上面写着“来自网络的hello world!”。我不断得到一些奇怪的例外。上面的代码只是来自MSDN的直接“复制”(可以这么说)。我在编写时使用了MSDN's example作为指导,并且仍然需要做一些工作(如删除它使用的阻塞性质)。目前,我只想知道如何将数据从主机发送到连接的客户端! :(

System.Net.Sockets.SocketException: A request to send or receive data was disall    owed because the socket is not connected and (when sending on a datagram socket using a sendto call) no address was supplied
   at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags)
   at System.Net.Sockets.Socket.Send(Byte[] buffer, Int32 size, SocketFlags socketFlags)
   at LabAssist.Server.Common.Objects.TcpServer.AcceptCallback(IAsyncResult ar) in F:\Source\ACCL\Lab Suite\Code\LabAssist.Server\Common\Objects\TcpServer.cs:li
ne 119

1 个答案:

答案 0 :(得分:2)

我建议使用UDP而不是TCP和手动ACK命令,这样你就不会按照你的老板获得恒定连接的套接字。 UDP Information

我想说的另一点是不使用原始Socket作为第一个TCP连接,使用TCPClient类。 TCPClient