我正在研究一个非常简单的程序。我想要做的是在按下firstButton时添加一个新的圆圈(在确保我的事件正常工作之后,程序当前就是这样)。
我知道我需要在某个地方使用paintComponent
方法,并且可能需要使用repaint
但不确定如何将它们放入其中。
感谢帮助,谢谢:
public class aGameForBella extends JPanel {
private int count1 = 0, count2 = 0, count3 = 0;
JButton firstButton, secondButton, thirdButton;
JLabel firstLabel, secondLabel, thirdLabel;
JPanel optionPanel;
//constructor method
public aGameForBella() {
//create components
optionPanel = new JPanel();
firstButton = new JButton("Button option number one");
firstLabel = new JLabel("You pushed the first button: " + count1
+ " times");
secondButton = new JButton("Button option number two");
secondLabel = new JLabel("You pushed the second button: " + count2
+ " times");
thirdButton = new JButton("Button option number three");
thirdLabel = new JLabel("You pushed the third button: " + count3
+ " times");
//add listeners
firstButton.addActionListener(new ButtonListener());
secondButton.addActionListener(new ButtonListener());
thirdButton.addActionListener(new ButtonListener());
//add panels
add(optionPanel);
//add components to panels
optionPanel.add(firstButton);
optionPanel.add(firstLabel);
optionPanel.add(secondButton);
optionPanel.add(secondLabel);
optionPanel.add(thirdButton);
optionPanel.add(thirdLabel);
//set size of things
optionPanel.setPreferredSize(new Dimension(200, 200));
setPreferredSize(new Dimension(250, 500));
setBackground(Color.cyan);
}
//inner class
private class ButtonListener implements ActionListener {
public void actionPerformed(ActionEvent event) {
if (event.getSource() == firstButton) {
count1++;
firstLabel.setText("You pushed the first button: " + count1
+ " times");
} else if (event.getSource() == secondButton) {
count2++;
secondLabel.setText("And you pushed the second button: "
+ count2 + " times");
} else if (event.getSource() == thirdButton) {
count3++;
thirdLabel.setText("And the last button: " + count3 + " times");
}
}
}
}
答案 0 :(得分:2)
取决于您的需求取决于您的整体方法。
例如,如果要维护要绘制的内容,则需要生成一个列表,其中包含重新绘制组件时重现输出所需的所有值。
以下示例基本上包含基于Shape
的对象列表,并在每次绘制组件时重新绘制它们。
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class DrawCircles {
public static void main(String[] args) {
new DrawCircles();
}
public DrawCircles() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
final CirclePane circlePane = new CirclePane();
JButton btn = new JButton("Click");
btn.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
circlePane.addCircle();
}
});
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(circlePane);
frame.add(btn, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class CirclePane extends JPanel {
private List<Shape> circles;
public CirclePane() {
circles = new ArrayList<>(25);
}
public void addCircle() {
int width = getWidth() - 1;
int height = getHeight() - 1;
int radius = (int) Math.round(Math.random() * (Math.min(width, height) / 4f));
int x = (int) Math.round(Math.random() * getWidth());
int y = (int) Math.round(Math.random() * getHeight());
if (x + radius > width) {
x = width - radius;
}
if (y + radius > height) {
y = height - radius;
}
circles.add(new Ellipse2D.Float(x, y, radius, radius));
repaint();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int width = getWidth() - 1;
int height = getHeight() - 1;
for (Shape shape : circles) {
g2d.draw(shape);
}
g2d.dispose();
}
}
}
答案 1 :(得分:1)
Custom Painting Approaches显示了两种标准的自定义绘画方式。第一种是从List中绘制,第二种是在BufferedImage上绘制。