youtube chromeless as3播放器

时间:2009-10-22 15:28:05

标签: actionscript-3 youtube youtube-api

我正在使用新的youtube as3 API,但却陷入困境。这是 我有多远(从查看他们的示例代码)。

http://pastie.org/656088

public class Main extends Sprite 
{
    Security.allowDomain("*");

    private var player:Object;
    private var loader:Loader;

    public function Main():void 
    {
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init);
    }

    private function init(e:Event = null):void 
    {
        removeEventListener(Event.ADDED_TO_STAGE, init);

        loader = new Loader();
        loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
        loader.load(new URLRequest("http://www.youtube.com/apiplayer?version=3"));
    }

    private function onLoaderInit(e:Event):void
    {
        addChild(loader);
        loader.contentLoaderInfo.addEventListener("onReady", onPlayerReady);
        loader.contentLoaderInfo.addEventListener("onError", onPlayerError);
        loader.contentLoaderInfo.addEventListener("onStateChange", onPlayerStateChange);
        loader.contentLoaderInfo.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
    }

    private function onPlayerReady(e:Event):void
    {
        trace("Player ready: " + Object(e).Data);
    }
    private function onPlayerError(e:Event):void
    {
        trace("Player error: " + Object(e).Data);
    }
    private function onPlayerStateChange(e:Event):void
    {
        trace("Player state: " + Object(e).Data);
    }
    private function onVideoPlaybackQualityChange(e:Event):void
    {
        trace("Video quality: " + Object(e).Data);
    }
}

我真的不知道下一步是什么。我没有错误,也没有任何内容被追踪。我很确定我的活动没有正确实施。

更新: 我跟着Amarghosh的回答而做了这件事:

private function onLoaderInit(e:Event):void
{
  player = Sprite(loader.content);
  addChild(player);
  player.addEventListener("onReady", onPlayerReady);
  player.addEventListener("onError", onPlayerError);
  player.addEventListener("onStateChange", onPlayerStateChange);
  player.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
}

现在onPlayerReady和onStateChange事件触发但我收到错误。跟踪对象(e).Data时出现此错误

ReferenceError: Error #1069: the property Data was not found for com.google.youtube.event.ExternalEvent and there is no standard value. (瑞典语翻译) 当更改为Object(e.target).Data时,它会跟踪“undefined”和Object(e.target)跟踪[object SwfProxy]。

如果我尝试player.loadVideoById("uad17d5hR5s");,我会收到此错误:

1061: Call to a possibly undefined method loadVideoById through a reference with static type flash.display:Sprite.

3 个答案:

答案 0 :(得分:0)

如果变量player应该包含加载的youtube播放器,请将其类型从Object更改为更加稳固的Sprite

private var player:Sprite;

现在,我不知道youtube API,但您的onLoaderInit方法存在问题。您应该将这些侦听器添加到已加载的内容而不是其LoaderInfo对象。 LoaderInfo调度与加载过程相关的事件 - 一旦加载成功,它就无关紧要了。这些调用中提到的事件将由加载的内容分派。将方法更改为:

private function onLoaderInit(e:Event):void
{
  player = Sprite(loader.content);
  addChild(player);
  player.addEventListener("onReady", onPlayerReady);
  player.addEventListener("onError", onPlayerError);
  player.addEventListener("onStateChange", onPlayerStateChange);
  player.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
}

答案 1 :(得分:0)

最近youtube为他们的无边框播放器发布了一个包装库。你应该明确地使用这个版本(你可以自己再写一次,但那可以重新发明轮子),看看这个页面上的教程/例子

ActionScript 3.0 Wrapper for Chromeless Player

答案 2 :(得分:0)

抱歉所有图书馆的混乱,我想我已经解决了你的其他错误。当你执行此操作Sprite(loader.content)时,你强制'将播放器强制转换为精灵,因为你想要api的方法我建议使用普通的旧对象,因为它不会抱怨无类型的方法:

// No particluar type
var player:Object;

private function onLoaderInit(e:Event):void
{
    player = loader.content;
    addChild(player as DisplayObject);

    var dispatcher:IEventDispatcher = player as IEventDispatcher;
    dispatcher.addEventListener("onReady", onPlayerReady);
    dispatcher.addEventListener("onError", onPlayerError);
    dispatcher.addEventListener("onStateChange", onPlayerStateChange);
    dispatcher.addEventListener("onPlayerQualityChange", onVideoPlaybackQualityChange);
}