XNA 4 C# - 不是Alpha混合黑色

时间:2013-04-20 21:02:33

标签: c# xna xna-4.0 alphablending

我正试图让我的启动画面淡入黑色。我意识到它会在默认更新方法的默认行GraphicsDevice.Clear(Color.White);中淡化为清除屏幕的任何颜色。当我把它变成白色时,我的图像会变成白色,这很有意义。所以我把它从白色改为黑色,但我的图像根本不再消失或看起来不像它。

public void SplashUpdate(GameTime theTime)
        {
            gameTime = theTime;

            if ( theTime.TotalGameTime.Seconds > 1.4 )
            {
                Draw.blender.A --;
                if (Draw.blender.A == 0)
                {
                    game1.currentState = PixeBlastGame.Game1.GameState.gameSplash;
                    MediaPlayer.Play(Game1.sMenu);
                }
            }
        }

blender是我的纹理应用于启动画面的颜色,定义如下,public static Color blender = new Color(255, 255, 255);

1 个答案:

答案 0 :(得分:1)

Xna 4.0使用预乘alpha,因此你的代码不正确....你应该将颜色乘以alpha ...但我会做类似的事情:

 float fadeDuration = 1;
 float fadeStart = 1.4f;
 float timeElapsed = 0;
 Color StartColor = Color.White;
 Color EndColor = Color.Transparent;

 void Update(GameTime time)
 {
     float secs = (float) time.ElapsedTime.TotalSeconds;

     timeElapsed += secs;
     if (timeElapsed>fadeStart)
     {
          // Value in 0..1 range
          var alpha =(timeElapsed - fadeStart)/fadeDuration;  
          Draw.Blender = Color.White * (1 - alpha);
          // or Draw.Blender = Color.Lerp(StartColor, EndColor, alpha);

          if (timeElapsed>fadeDuration + fadeStart)
          {
                Draw.Blender = EndColor;
                // Change state
          }
     }
 }