Web浏览器中的高质量音频录制

时间:2013-04-26 15:50:07

标签: javascript html5 audio browser html5-audio

一行版本:

什么开源软件(WAMI-Recorder)/网络浏览器(通过getUserMedia)会给我最优质的录音?

高质量定义为(44.1或48个采样率)和16位样本量。

更多信息:

所以目前我的解决方案是WAMI-Recorder,但我想知道HTML5规范是否已经成熟到浏览器中的某个点,这样我就可以在没有Flash的情况下进行录制并获得相同或更高质量的录音。目前,看起来WAMI最高可达22050。

我不需要跨浏览器支持,因为这是供内部业务使用。

非Flash解决方案也是首选。

5 个答案:

答案 0 :(得分:12)

我发现了一些here。希望它能帮助你录制音频

<html>
  <body>
    <audio controls autoplay></audio>
    <script type="text/javascript" src="recorder.js"> </script>

    <input onclick="startRecording()" type="button" value="start recording" />
    <input onclick="stopRecording()" type="button" value="stop recording and play" />

    <script>
      var onFail = function(e) {
        console.log('Rejected!', e);
      };

      var onSuccess = function(s) {
        var context = new webkitAudioContext();
        var mediaStreamSource = context.createMediaStreamSource(s);
        recorder = new Recorder(mediaStreamSource);
        recorder.record();

        // audio loopback
        // mediaStreamSource.connect(context.destination);
      }

      window.URL = window.URL || window.webkitURL;
      navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;

      var recorder;
      var audio = document.querySelector('audio');

      function startRecording() {
        if (navigator.getUserMedia) {
          navigator.getUserMedia({audio: true}, onSuccess, onFail);
        } else {
          console.log('navigator.getUserMedia not present');
        }
      }

      function stopRecording() {
        recorder.stop();
        recorder.exportWAV(function(s) {
          audio.src = window.URL.createObjectURL(s);
        });
      }
    </script>
  </body>
</html>

下载示例https://github.com/rokgregoric/html5record/archive/master.zip

答案 1 :(得分:4)

保存此文件并使用

// HTML文件

    <html>
        <body>
            <audio controls autoplay></audio>
            <script type="text/javascript" src="recorder.js"> </script>
                    <fieldset><legend>RECORD AUDIO</legend>
            <input onclick="startRecording()" type="button" value="start recording" />
            <input onclick="stopRecording()" type="button" value="stop recording and play" />
                    </fieldset>
            <script>
                var onFail = function(e) {
                    console.log('Rejected!', e);
                };

                var onSuccess = function(s) {
                    var context = new webkitAudioContext();
                    var mediaStreamSource = context.createMediaStreamSource(s);
                    recorder = new Recorder(mediaStreamSource);
                    recorder.record();

                    // audio loopback
                    // mediaStreamSource.connect(context.destination);
                }

                window.URL = window.URL || window.webkitURL;
                navigator.getUserMedia  = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia;

                var recorder;
                var audio = document.querySelector('audio');

                function startRecording() {
                    if (navigator.getUserMedia) {
                        navigator.getUserMedia({audio: true}, onSuccess, onFail);
                    } else {
                        console.log('navigator.getUserMedia not present');
                    }
                }

                function stopRecording() {
                    recorder.stop();
                    recorder.exportWAV(function(s) {

                                    audio.src = window.URL.createObjectURL(s);
                    });
                }
            </script>
        </body>
    </html>

//JS FILES RECORDER.JS
(function(window){

  var WORKER_PATH = 'recorderWorker.js';
  var Recorder = function(source, cfg){
    var config = cfg || {};
    var bufferLen = config.bufferLen || 4096;
    this.context = source.context;
    this.node = this.context.createJavaScriptNode(bufferLen, 2, 2);
    var worker = new Worker(config.workerPath || WORKER_PATH);
    worker.postMessage({
      command: 'init',
      config: {
        sampleRate: this.context.sampleRate
      }
    });
    var recording = false,
      currCallback;

    this.node.onaudioprocess = function(e){
      if (!recording) return;
      worker.postMessage({
        command: 'record',
        buffer: [
          e.inputBuffer.getChannelData(0),
          e.inputBuffer.getChannelData(1)
        ]
      });
    }

    this.configure = function(cfg){
      for (var prop in cfg){
        if (cfg.hasOwnProperty(prop)){
          config[prop] = cfg[prop];
        }
      }
    }

    this.record = function(){

      recording = true;
    }

    this.stop = function(){

      recording = false;
    }

    this.clear = function(){
      worker.postMessage({ command: 'clear' });
    }

    this.getBuffer = function(cb) {
      currCallback = cb || config.callback;
      worker.postMessage({ command: 'getBuffer' })
    }

    this.exportWAV = function(cb, type){
      currCallback = cb || config.callback;
      type = type || config.type || 'audio/wav';
      if (!currCallback) throw new Error('Callback not set');
      worker.postMessage({
        command: 'exportWAV',
        type: type
      });
    }

    worker.onmessage = function(e){
      var blob = e.data;
      currCallback(blob);
    }

    source.connect(this.node);
    this.node.connect(this.context.destination);    //this should not be necessary
  };

  Recorder.forceDownload = function(blob, filename){
    var url = (window.URL || window.webkitURL).createObjectURL(blob);
    var link = window.document.createElement('a');
    link.href = url;
    link.download = filename || 'output.wav';
    var click = document.createEvent("Event");
    click.initEvent("click", true, true);
    link.dispatchEvent(click);
  }

  window.Recorder = Recorder;

})(window);

//ADDITIONAL JS recorderWorker.js
var recLength = 0,
  recBuffersL = [],
  recBuffersR = [],
  sampleRate;
this.onmessage = function(e){
  switch(e.data.command){
    case 'init':
      init(e.data.config);
      break;
    case 'record':
      record(e.data.buffer);
      break;
    case 'exportWAV':
      exportWAV(e.data.type);
      break;
    case 'getBuffer':
      getBuffer();
      break;
    case 'clear':
      clear();
      break;
  }
};

function init(config){
  sampleRate = config.sampleRate;
}

function record(inputBuffer){

  recBuffersL.push(inputBuffer[0]);
  recBuffersR.push(inputBuffer[1]);
  recLength += inputBuffer[0].length;
}

function exportWAV(type){
  var bufferL = mergeBuffers(recBuffersL, recLength);
  var bufferR = mergeBuffers(recBuffersR, recLength);
  var interleaved = interleave(bufferL, bufferR);
  var dataview = encodeWAV(interleaved);
  var audioBlob = new Blob([dataview], { type: type });

  this.postMessage(audioBlob);
}

function getBuffer() {
  var buffers = [];
  buffers.push( mergeBuffers(recBuffersL, recLength) );
  buffers.push( mergeBuffers(recBuffersR, recLength) );
  this.postMessage(buffers);
}

function clear(){
  recLength = 0;
  recBuffersL = [];
  recBuffersR = [];
}

function mergeBuffers(recBuffers, recLength){
  var result = new Float32Array(recLength);
  var offset = 0;
  for (var i = 0; i < recBuffers.length; i++){
    result.set(recBuffers[i], offset);
    offset += recBuffers[i].length;
  }
  return result;
}

function interleave(inputL, inputR){
  var length = inputL.length + inputR.length;
  var result = new Float32Array(length);

  var index = 0,
    inputIndex = 0;

  while (index < length){
    result[index++] = inputL[inputIndex];
    result[index++] = inputR[inputIndex];
    inputIndex++;
  }
  return result;
}

function floatTo16BitPCM(output, offset, input){
  for (var i = 0; i < input.length; i++, offset+=2){
    var s = Math.max(-1, Math.min(1, input[i]));
    output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
  }
}

function writeString(view, offset, string){
  for (var i = 0; i < string.length; i++){
    view.setUint8(offset + i, string.charCodeAt(i));
  }
}

function encodeWAV(samples){
  var buffer = new ArrayBuffer(44 + samples.length * 2);
  var view = new DataView(buffer);

  /* RIFF identifier */
  writeString(view, 0, 'RIFF');
  /* file length */
  view.setUint32(4, 32 + samples.length * 2, true);
  /* RIFF type */
  writeString(view, 8, 'WAVE');
  /* format chunk identifier */
  writeString(view, 12, 'fmt ');
  /* format chunk length */
  view.setUint32(16, 16, true);
  /* sample format (raw) */
  view.setUint16(20, 1, true);
  /* channel count */
  view.setUint16(22, 2, true);
  /* sample rate */
  view.setUint32(24, sampleRate, true);
  /* byte rate (sample rate * block align) */
  view.setUint32(28, sampleRate * 4, true);
  /* block align (channel count * bytes per sample) */
  view.setUint16(32, 4, true);
  /* bits per sample */
  view.setUint16(34, 16, true);
  /* data chunk identifier */
  writeString(view, 36, 'data');
  /* data chunk length */
  view.setUint32(40, samples.length * 2, true);

  floatTo16BitPCM(view, 44, samples);

  return view;
}

答案 2 :(得分:2)

WebRTC项目是我所知道的唯一可用于高质量音频的解决方案。目前有一个稳定的chrome版本。我相信firefox仍处于测试阶段。随着WebRTC的成熟,我相信所有浏览器都会为此提供支持。

http://www.webrtc.org/

答案 3 :(得分:2)

查看本教程,了解如何使用HTML5捕获音频和视频。

http://www.html5rocks.com/en/tutorials/getusermedia/intro/

我没有看到有关API中的采样率或样本量的任何参考,但我认为这是可能的。

您的主要问题可能是不同浏览器供应商的实施状态。

答案 4 :(得分:0)

如果您使用Chrome网络浏览器,并且在要求高质量音频录制时,您可能最好构建本机客户端模块,您可以查看here(chrome developper本机客户端开发指南):

  

选择音频流的样本帧数需要在延迟和CPU使用之间进行权衡。如果您希望模块具有较短的音频延迟,以便能够快速更改音频流中播放的内容,则应该请求少量样本帧计数。

[...]

  

模块获得样本帧数后,可以创建音频   配置资源。目前Pepper音频API支持音频   显示above

配置设置的流

在这里,您将找到符合您要求的音频配置

  

Pepper音频API目前允许Native Client模块使用以下配置播放音频流:

     

采样率:44,100 Hz或48,000 Hz

     

位深度:16

     

频道:2(立体声)

这位官方link也可以提供帮助。

此致