opengl索引绘图问题

时间:2013-05-04 09:08:08

标签: c++ opengl

我正在尝试使用opengl(3.0)渲染球体。下面的算法计算顶点和相应的索引。总而言之,它运作得很好,然而,矩阵中似乎有一个小故障,因为我在球体内部得到一个丑陋的锥体。

enter image description here

vertices.resize(rings * segments * 3);
colors.resize(rings * segments * 3);
indices.resize(6 * rings * segments);

auto v = vertices.begin();
auto c = colors.begin();
auto i = indices.begin();

auto dTheta = M_PI / (f32)rings;
auto dPhi   = 2 * M_PI / (f32)segments;

for ( u32 ring = 0; ring < rings; ++ring ) {
    auto r0 = radius * sinf(ring * dTheta);
    auto y0 = radius * cosf(ring * dTheta);
    for ( u32 segment = 0; segment < segments; ++segment ) {
        auto x0 = r0 * sinf(segment * dPhi);
        auto z0 = r0 * cosf(segment * dPhi);

        *v++ = x0;  *c++ = color.r;
        *v++ = y0;  *c++ = color.g;
        *v++ = z0;  *c++ = color.b;

        if (ring < rings) {
            *i++ = ( (ring  ) * segments ) + segment;
            *i++ = ( (ring+1) * segments ) + segment;
            *i++ = ( (ring+1) * segments ) + segment + 1;
            *i++ = ( (ring+1) * segments ) + segment + 1;
            *i++ = ( (ring  ) * segments ) + segment + 1;
            *i++ = ( (ring  ) * segments ) + segment;
        }
    }
}

知道我错过了什么吗?

1 个答案:

答案 0 :(得分:3)

*i++ = ( (ring+1) * segments ) + segment + 1;
*i++ = ( (ring+1) * segments ) + segment + 1;
*i++ = ( (ring  ) * segments ) + segment + 1;

如果segment等于segments - 1,您会计算什么索引?是的,您从 next 段获得索引。

如果 没有下一个片段?然后你会在你的积分列表之外得到一个索引。

您的分段增量需要回绕到0:

*i++ = ( (ring+1) * segments ) + (segment + 1) % segments;
*i++ = ( (ring+1) * segments ) + (segment + 1) % segments;
*i++ = ( (ring  ) * segments ) + (segment + 1) % segments;

另外,请考虑如果ring等于rings - 1会发生什么。同样的问题,但你需要一个不同的解决方案。您的if声明有误。它应该是:

if((ring + 1) < rings)
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