LWJGL 3D渲染无法正常工作

时间:2013-05-07 23:19:02

标签: java 3d render lwjgl

我在这里设置了一个主类,它从ArrayList渲染块但是我只看到最后一个要渲染的。为什么我只看到ArrayList中的最后一个块?

这是我在我的主类中渲染块的地方:

glPushMatrix();
glTranslatef(0, 0, -10);
Brick.bind();
glBegin(GL_QUADS);
    Block b;
    for(int i = 0; i < blocks.size(); i++)
    {
        b = blocks.get(i);
        b.render();
    }
glEnd();

glPopMatrix();    Display.update();

这是我生成块的地方:

public static void generateMap()
    {
        Block b;
        for(float i = 0; i < 99; i += 3)
        {
            for(float r = 0; r < 99; r += 3)
            {
                b = new Block(i, 0f, r, 3f, 3f, 3f);
                blocks.add(b);
            }
        }
    }

然后我在制作每个块时使用了这个Block类:

import static org.lwjgl.opengl.GL11.glTexCoord2f;
import static org.lwjgl.opengl.GL11.glVertex3f;

import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;

import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;


public class Block 
{
    protected static float x;
    protected static float y;
    protected static float z;
    protected static float sx;
    protected static float sy;
    protected static float sz;

    public Block(float x, float y, float z, float sx, float sy, float sz)
    {
        this.x = x;
        this.y = y;
        this.z = z;
        this.sx = sx;
        this.sy = sy;
        this.sz = sz;
    }
    public static void render()
    {
        glTexCoord2f(0,0); glVertex3f(x-sx,y,z-sz);
        glTexCoord2f(0,1); glVertex3f(x,y,z-sz);
        glTexCoord2f(1,1); glVertex3f(x,y,z);
        glTexCoord2f(1,0); glVertex3f(x-sx,y,z);
        //Bottom
        glTexCoord2f(0,0); glVertex3f(x-sx,y-sy,z-sz);
        glTexCoord2f(0,1); glVertex3f(x,y-sx,z-sz);
        glTexCoord2f(1,1); glVertex3f(x,y-sx,z);
        glTexCoord2f(1,0); glVertex3f(x-sx,y-sy,z);
        //Front
        glTexCoord2f(0,0); glVertex3f(x,y,z);               
        glTexCoord2f(0,1); glVertex3f(x,y-sy,z);
        glTexCoord2f(1,1); glVertex3f(x-sx,y-sy,z);
        glTexCoord2f(1,0); glVertex3f(x-sx,y,z);
        //Back
        glTexCoord2f(0,0); glVertex3f(x,y,z-sz);
        glTexCoord2f(0,1); glVertex3f(x,y-sy,z-sz);
        glTexCoord2f(1,1); glVertex3f(x-sx,y-sy,z-sz);
        glTexCoord2f(1,0); glVertex3f(x-sx,y,z-sz);
        //Left
        glTexCoord2f(0,0); glVertex3f(x-sx,y,z);
        glTexCoord2f(0,1); glVertex3f(x-sx,y-sy,z);
        glTexCoord2f(1,1); glVertex3f(x-sx,y-sy,z-sz);
        glTexCoord2f(1,0); glVertex3f(x-sx,y,z-sz);
        //Right
        glTexCoord2f(0,0); glVertex3f(x,y,z);
        glTexCoord2f(0,1); glVertex3f(x,y-sy,z);
        glTexCoord2f(1,1); glVertex3f(x,y-sy,z-sz);
        glTexCoord2f(1,0); glVertex3f(x,y,z-sz);
    }
}

1 个答案:

答案 0 :(得分:1)

你只看到最后一个的原因是因为所有“块”都在彼此之上!

Block课程中,您设置了xyzsxsy,{{1}变量为静态,它们不应该是!

基本上,static关键字表示该值是共享的,因此如果您在一个地方更改sz,它也会影响其他所有内容。

建议了解所有Java关键字或至少所有基本关键字,因为您会跳到像OpenGL一样先进的东西。