令人困惑的Valgrind输出:间接丢失了块但没有错误?

时间:2009-11-04 02:58:03

标签: c++ memory-leaks valgrind

我正在运行valgrind 3.5.0来尝试压缩程序中的内存泄漏。 我这样调用它:

valgrind --tool=memcheck --leak-check=yes --show-reachable=yes

我的程序完成valgrind报告后

==22926==
==22926== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 17 from 1)
==22926== malloc/free: in use at exit: 20,862 bytes in 425 blocks.
==22926== malloc/free: 25,361 allocs, 24,936 frees, 772,998 bytes allocated.
==22926== For counts of detected errors, rerun with: -v
==22926== searching for pointers to 425 not-freed blocks.
==22926== checked 91,884 bytes.

尽管告诉我有0个错误但我担心分配和释放的数量不匹配。更多 令人担忧的还有以下几点:

==22926== LEAK SUMMARY:
==22926==    definitely lost: 68 bytes in 1 blocks.
==22926==    indirectly lost: 20,794 bytes in 424 blocks.
==22926==      possibly lost: 0 bytes in 0 blocks.
==22926==    still reachable: 0 bytes in 0 blocks.
==22926==         suppressed: 0 bytes in 0 blocks.

还有其他输出,与泄漏似乎有关:

==22926== 20,862 (68 direct, 20,794 indirect) bytes in 1 blocks are definitely lost in loss record 9 of 17
==22926==    at 0x40269EE: operator new(unsigned int) (vg_replace_malloc.c:224)
==22926==    by 0x807960B: OneTwoThree::OneTwoThree(Scenario const*) (onetwothree.cc:22)
==22926==    by 0x804DD69: main (scsolver.cpp:654)

在OneTwoThree构造函数中的相关行中,我有以下内容:

OneTwoThree::OneTwoThree (const Scenario* scenario) :
    Choice("123", scenario, new Solution (scenario->name(), scenario)),
    seen_(new bool [sol_->numVisits()])
{
}

稍后,在析构函数中,seen_被删除为:

OneTwoThree::~OneTwoThree ()
{
    delete [] seen_;
}

没有与seen_相关的内存重新分配;我只是在整个过程中将bool翻转为真/假 运行我的程序。

我在这里看不到泄漏,我不明白valgrind试图告诉我什么。我一直在阅读 valgrind手册(具体来说,this)但是 我不是很开明。

任何人都可以帮我解决这个问题吗?

1 个答案:

答案 0 :(得分:2)

OP的评论者被发现;从未删除在构造函数中创建的Solution对象。我已经修复了这个令人震惊的疏忽,并且摆脱了丑陋的代码,在对象的构造函数之外创建了新对象。

感谢Artelius,Nikolai和Jonathan!

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