垂直健康吧

时间:2013-08-27 14:04:10

标签: java slick2d

现在我正在开发一款游戏而且我正在实施一个健康栏。我坚持做出正确的配方。这是我在图片中看到的Hud代码:

public class CharacterHUD {

    private Image image;
    private Player player;

    private float xHealth, yHealth;
    private float healthBarWidth, healthBarHeight;
    private double healthBarY = 0;
    private double multiplier;

    public CharacterHUD(float xHealth, float yHealth, Image image, Player player) {
        this.image = image;
        this.player = player;
        this.xHealth = xHealth; // X Offset from the frame, 20 in this case.
        this.yHealth = yHealth; // Y Offset from the frame, 17 in this case.
        healthBarWidth = 38;
        healthBarHeight = 173;
    }

    public void update(int delta) {
        healthBarY = (yHealth / 100 * player.getHealth());
        multiplier = (yHealth / healthBarY);
        Log.log("Percentage: " + multiplier);
        Log.log("yHealth: " + yHealth + "+ Health: " + healthBarY);
        Log.log("Actual yHealth: " + (healthBarHeight * multiplier));

    }

    public void render(Graphics g) {
        // The coordinates are going from top-left(x,y) to bottomright(width,height). Also, the yHealth is the offset from the frame. 
        Resources.healthBar.draw(xHealth, (float) (healthBarHeight / multiplier) + yHealth, healthBarWidth, (float) (healthBarHeight / multiplier));
        image.draw(0, 0);
    }

}

健康状况看起来像这样:

So

75健康看起来像这样:

So2

我做错了什么?

2 个答案:

答案 0 :(得分:2)

是不是

Resources.healthBar.draw(xHealth, (float) (healthBarHeight / multiplier) - yHealth, healthBarWidth, (float) (healthBarHeight / multiplier));

而不是+ yHealth

注意:我不熟悉你正在使用的方法,但看起来它正在使用窗口坐标(从左上角开始),这意味着从开始起的y坐标应该随着健康的增加而减少。

答案 1 :(得分:1)

您对酒吧高度的计算是向后的。我不知道Resource.HealthBar中的参数是什么顺序或它们允许的是什么,但是这里有一些伪代码可以用于你想要的。

topLeft = (healthBarLeft, healthBarTop + (1 - healthPercent) * healthBarHeight)
bottomRight = (healthBarLeft + healthBarWidth, healthBarTop + healthBarHeight)

(1 - healthPercent)意味着当你剩下10%的生命值时,该栏会在90%的位置开始。

编辑:如果它不支持topLeft / bottomRight而是需要宽度/高度,请使用:

dimensions = (healthBarWidth, healthPercent * healthBarHeight)