使用TextRenderer将文本绘制到位图

时间:2013-09-16 22:01:19

标签: c# bitmap gdi+ gdi text-rendering

我正在尝试使用TextRenderer绘制一些文字(因为这有利于Graphics.DrawString}使用Bitmap,但它会产生一些非常不良影响。

示例代码

using (Bitmap buffer = new Bitmap(this.ClientRectangle.Width, this.ClientRectangle.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
    using (Graphics graphics = Graphics.FromImage(buffer))
    {
        // Produces the result below
        graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;
        // Produces clean text, but I'd really like ClearType!
        graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
        TextRenderer.DrawText(graphics, "Hello World", this.Font, this.ClientRectangle, Color.Black);
    }
    e.Graphics.DrawImageUnscaled(buffer, this.ClientRectangle);
}

结果

enter image description here

我不确定如何解决这个问题......帮助!

我不想使用Graphics.DrawString因为我想要正确的GDI(而不是GDI +)渲染。

注意:我刚刚意识到,我在这个问题上留下了一个漏洞。有些人指出,渲染ClearType文本在他们的机器上工作正常......

我正在尝试将文本渲染为透明(Color.Transparent)位图。如果我用纯色做,一切正常! (但我必须渲染到透明的位图)。

3 个答案:

答案 0 :(得分:4)

您可以尝试为TextRenderingHint设置Image Graphics

using (Graphics graphics = Graphics.FromImage(buffer))
{
    graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.AntiAliasGridFit;
    TextRenderer.DrawText(graphics, "Hello World", this.Font, this.ClientRectangle, Color.Black);
}

答案 1 :(得分:3)

问题是TextRenderer使用GDI渲染使用ClearType来渲染文本,clear-type使用特殊的抗锯齿算法来平滑文本,不幸的是当你尝试在位图设备上绘图时它不起作用

要使其工作,你必须使用技巧,绘制到内存中,然后复制到位图:

  1. 创建与显示设备上下文兼容的内存位图缓冲区(IntPtr.Zero句柄)
  2. 用纯色或图像填充缓冲区背景
  3. 将文本渲染到内存位图
  4. 从内存位图复制到图像设备上下文(BitBlt)
  5. 有关详细信息,请参阅此博客:GDI text rendering to image

    示例代码,抱歉有点长:

    public static class Test
    {
        public static Image Render()
        {
            // create the final image to render into
            var image = new Bitmap(190, 30, PixelFormat.Format32bppArgb);
    
            // create memory buffer from desktop handle that supports alpha channel
            IntPtr dib;
            var memoryHdc = CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
            try
            {
                // create memory buffer graphics to use for HTML rendering
                using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                {
                    // must not be transparent background 
                    memoryGraphics.Clear(Color.White);
    
                    // execute GDI text rendering
                    TextRenderer.DrawText(memoryGraphics, "Test string 1", new Font("Arial", 12), new Point(5, 5), Color.Red, Color.Wheat);
                    TextRenderer.DrawText(memoryGraphics, "Test string 2", new Font("Arial", 12), new Point(100, 5), Color.Red);
                }
    
                // copy from memory buffer to image
                using (var imageGraphics = Graphics.FromImage(image))
                {
                    var imgHdc = imageGraphics.GetHdc();
                    BitBlt(imgHdc, 0, 0, image.Width, image.Height, memoryHdc, 0, 0, 0x00CC0020);
                    imageGraphics.ReleaseHdc(imgHdc);
                }
            }
            finally
            {
                // release memory buffer
                DeleteObject(dib);
                DeleteDC(memoryHdc);
            }
    
            return image;
        }
    
        private static IntPtr CreateMemoryHdc(IntPtr hdc, int width, int height, out IntPtr dib)
        {
            // Create a memory DC so we can work off-screen
            IntPtr memoryHdc = CreateCompatibleDC(hdc);
            SetBkMode(memoryHdc, 1);
    
            // Create a device-independent bitmap and select it into our DC
            var info = new BitMapInfo();
            info.biSize = Marshal.SizeOf(info);
            info.biWidth = width;
            info.biHeight = -height;
            info.biPlanes = 1;
            info.biBitCount = 32;
            info.biCompression = 0; // BI_RGB
            IntPtr ppvBits;
            dib = CreateDIBSection(hdc, ref info, 0, out ppvBits, IntPtr.Zero, 0);
            SelectObject(memoryHdc, dib);
    
            return memoryHdc;
        }
    
        [DllImport("gdi32.dll")]
        public static extern int SetBkMode(IntPtr hdc, int mode);
    
        [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
        private static extern IntPtr CreateCompatibleDC(IntPtr hdc);
    
        [DllImport("gdi32.dll")]
        private static extern IntPtr CreateDIBSection(IntPtr hdc, [In] ref BitMapInfo pbmi, uint iUsage, out IntPtr ppvBits, IntPtr hSection, uint dwOffset);
    
        [DllImport("gdi32.dll")]
        public static extern int SelectObject(IntPtr hdc, IntPtr hgdiObj);
    
        [DllImport("gdi32.dll")]
        [return: MarshalAs(UnmanagedType.Bool)]
        public static extern bool BitBlt(IntPtr hdc, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, int dwRop);
    
        [DllImport("gdi32.dll")]
        public static extern bool DeleteObject(IntPtr hObject);
    
        [DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
        public static extern bool DeleteDC(IntPtr hdc);
    
        [StructLayout(LayoutKind.Sequential)]
        internal struct BitMapInfo
        {
            public int biSize;
            public int biWidth;
            public int biHeight;
            public short biPlanes;
            public short biBitCount;
            public int biCompression;
            public int biSizeImage;
            public int biXPelsPerMeter;
            public int biYPelsPerMeter;
            public int biClrUsed;
            public int biClrImportant;
            public byte bmiColors_rgbBlue;
            public byte bmiColors_rgbGreen;
            public byte bmiColors_rgbRed;
            public byte bmiColors_rgbReserved;
        }
    }
    

答案 2 :(得分:2)

在对DrawText()的调用中指定BackColor:

TextRenderer.DrawText(graphics, "Hello World", this.Font, this.ClientRectangle, Color.Black, this.BackColor);
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