命名管道 - 异步偷看

时间:2009-12-17 04:02:38

标签: c# .net asynchronous named-pipes overlapped-io

我需要找到一种方法,当在异步模式下打开的System.IO.Pipe.NamedPipeServerStream有更多可用于读取的数据时会收到通知 - WaitHandle将是理想的。我不能简单地使用BeginRead()来获取这样的句柄,因为我可能会被另一个想要写入管道的线程发出信号 - 所以我必须释放管道上的锁并等待写入完成,和NamedPipeServerStream没有CancelAsync方法。我也尝试调用BeginRead(),然后如果线程被发信号通过调用管道上的win32函数CancelIO,但我不认为这是一个理想的解决方案,因为如果在数据到达和处理时调用CancelIO,它将会被删除 - 我仍然希望保留这些数据,但是在写完之后再处理它。我怀疑win32函数PeekNamedPipe可能有用,但我想避免不得不用它连续轮询新数据。

在上面的文字有点不清楚的情况下,这里大致是我希望能够做到的......

NamedPipeServerStream pipe;
ManualResetEvent WriteFlag;
//initialise pipe
lock (pipe)
{
    //I wish this method existed
    WaitHandle NewDataHandle = pipe.GetDataAvailableWaithandle();
    Waithandle[] BreakConditions = new Waithandle[2];
    BreakConditions[0] = NewDataHandle;
    BreakConditions[1] = WriteFlag;
    int breakcode = WaitHandle.WaitAny(BreakConditions);
    switch (breakcode)
    {
        case 0:
            //do a read on the pipe
            break;
        case 1:
            //break so that we release the lock on the pipe
            break;
     }
}

2 个答案:

答案 0 :(得分:9)

好的,所以我刚从我的代码中删除了这个,希望我删除了所有应用程序逻辑的东西。这个想法是你尝试使用ReadFile进行零长度读取并等待lpOverlapped.EventHandle(读取完成时触发)和另一个线程想要写入管道时设置的WaitHandle。如果由于写入线程而中断读取,请使用CancelIoEx取消零长度读取。

NativeOverlapped lpOverlapped;
ManualResetEvent DataReadyHandle = new ManualResetEvent(false);
lpOverlapped.InternalHigh = IntPtr.Zero;
lpOverlapped.InternalLow = IntPtr.Zero;
lpOverlapped.OffsetHigh = 0;
lpOverlapped.OffsetLow = 0;
lpOverlapped.EventHandle = DataReadyHandle.SafeWaitHandle.DangerousGetHandle();
IntPtr x = Marshal.AllocHGlobal(1); //for some reason, ReadFile doesnt like passing NULL in as a buffer
bool rval = ReadFile(SerialPipe.SafePipeHandle, x, 0, IntPtr.Zero,
   ref lpOverlapped);
int BreakCause;
if (!rval) //operation is completing asynchronously
{
   if (GetLastError() != 997) //ERROR_IO_PENDING, which is in fact good
      throw new IOException();
   //So, we have a list of conditions we are waiting for
   WaitHandle[] BreakConditions = new WaitHandle[3];
   //We might get some input to read from the serial port...
   BreakConditions[0] = DataReadyHandle;
    //we might get told to yield the lock so that CPU can write...
   BreakConditions[1] = WriteRequiredSignal;
   //or we might get told that this thread has become expendable
   BreakConditions[2] = ThreadKillSignal;
   BreakCause = WaitHandle.WaitAny(BreakConditions, timeout);
}
else //operation completed synchronously; there is data available
{
   BreakCause = 0; //jump into the reading code in the switch below
}
switch (BreakCause)
{
   case 0:
      //serial port input
      byte[] Buffer = new byte[AttemptReadSize];
      int BRead = SerialPipe.Read(Buffer, 0, AttemptReadSize);
      //do something with your bytes.
      break;
   case 1:
      //asked to yield
      //first kill that read operation
      CancelIoEx(SerialPipe.SafePipeHandle, ref lpOverlapped);
      //should hand over the pipe mutex and wait to be told to tkae it back
      System.Threading.Monitor.Exit(SerialPipeLock);
      WriteRequiredSignal.Reset();
      WriteCompleteSignal.WaitOne();
      WriteCompleteSignal.Reset();
      System.Threading.Monitor.Enter(SerialPipeLock);
      break;
   case 2:
      //asked to die
      //we are the ones responsible for cleaning up the pipe
      CancelIoEx(SerialPipe.SafePipeHandle, ref lpOverlapped);
      //finally block will clean up the pipe and the mutex
      return; //quit the thread
}
Marshal.FreeHGlobal(x);

答案 1 :(得分:1)

通过MSDN,我没有看到任何机制来做你想要的。最快的解决方案是使用互操作来访问PeekNamedPipe。如果您不想使用interop,则可以在自定义类中抽象管道,并在抽象中提供查看功能。抽象将处理所有信令,并且必须协调读取和写入管道。显然,这不是一项微不足道的任务。

另一种选择,如果可能的话,在你的情况下,是考虑使用WCF,这几乎就是抽象。

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