OutOfMemoryError:超出GC开销限制

时间:2013-10-08 14:41:36

标签: java playframework

我似乎得到了这个例外:

Execution exception
InvocationTargetException occured : null

play.exceptions.JavaExecutionException
    at play.mvc.ActionInvoker.invoke(ActionInvoker.java:239)
    at Invocation.HTTP Request(Play!)
Caused by: java.lang.reflect.InvocationTargetException
    at play.mvc.ActionInvoker.invokeWithContinuation(ActionInvoker.java:557)
    at play.mvc.ActionInvoker.invoke(ActionInvoker.java:508)
    at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:484)
    at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:479)
    at play.mvc.ActionInvoker.invoke(ActionInvoker.java:161)
    ... 1 more
Caused by: java.lang.OutOfMemoryError: GC overhead limit exceeded
    at java.util.Arrays.copyOf(Arrays.java:2367)
    at java.lang.AbstractStringBuilder.expandCapacity(AbstractStringBuilder.java:130)
    at java.lang.AbstractStringBuilder.ensureCapacityInternal(AbstractStringBuilder.java:114)
    at java.lang.AbstractStringBuilder.append(AbstractStringBuilder.java:415)
    at java.lang.StringBuilder.append(StringBuilder.java:132)
    at play.data.binding.Unbinder.unBind(Unbinder.java:106)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)
    at play.data.binding.Unbinder.unBind(Unbinder.java:63)
    at play.data.binding.Unbinder.unBind(Unbinder.java:110)

我的代码是:

"".equals(question.uniqueID)

其中question是模型,uniqueID是String。我正在使用Play框架1.2.6,这是完全出乎意料的。所以我要求我写一些更多的文字,所以我正在努力。

1 个答案:

答案 0 :(得分:1)

  

我的代码是:"" .equals(question.uniqueID)其中question是模型,uniqueID是String。

这与他的堆栈跟踪不匹配所以我不知道这是OOME的原因。

  

我使用的是Play框架1.2.6,这是完全出乎意料的。

你可以在任何系统中运行内存不足,特别是像Play这样的高级内存,所以不是那么出乎意料。我会尝试将最大堆大小增加到至少1 GB,如果不是16 GB(如果你有那么多)

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