当我点击我的UIButton时iOS应用程序崩溃 - 无法找出原因?

时间:2013-10-28 02:22:22

标签: c# .net objective-c xcode xamarin

摘要
这是我第一个用 Xamarin 制作的应用程序。我正在学习Hello World, iPhone示例。当我点击我的按钮时,应用程序崩溃,我无法找出原因。

详情
我有一个简单UIViewController只有一个UIButton。我创建了一个插座,所以当我点击按钮时,我会做一些事情。

当我按下按钮TouchUpInside event时,当我点击按钮时应用程序崩溃了。当我删除有线连接事件(但插座仍然存在)时,单击按钮时应用程序不会崩溃。 (当然,没有任何事情发生,因为没有连线)。

让我失望的是我不知道出了什么问题并使用调试信息,我无法理解!我一直在做c#代码多年,但刚开始在Xam有点不同,特别是当崩溃报告是......好......缺乏任何信息:(我猜我可能有一些设置勾选(例如。没有调试信息?)

所以这里有一些代码......

AuthenticationViewController
.h文件

#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>


@interface AuthenticationViewController : UIViewController {
UIButton *_Google;
}

@property (nonatomic, retain) IBOutlet UIButton *Google;

@end

.m文件

#import "AuthenticationViewController.h"

@implementation AuthenticationViewController

@synthesize Google = _Google;

@end

设计师档案

using MonoTouch.Foundation;
using System.CodeDom.Compiler;

namespace Foo.Client.iPhone
{

    [Register ("AuthenticationViewController")]
    partial class AuthenticationViewController
    {
        [Outlet]
        MonoTouch.UIKit.UIButton Google { get; set; }

        void ReleaseDesignerOutlets ()
        {
            if (Google != null) {
                Google.Dispose ();
                Google = null;
            }
        }
    }
}

最后,我的

.cs文件

using System;
using System.Drawing;
using MonoTouch.Foundation;
using MonoTouch.UIKit;

namespace Foo.Client.iPhone
{
    public partial class AuthenticationViewController : UIViewController
    {
        public int xxx = 0;
        public event EventHandler OnAuthenticationCompleted;

        public AuthenticationViewController() 
            : base ("AuthenticationViewController", null)
        {
        }

        public override void DidReceiveMemoryWarning()
        {
            // Releases the view if it doesn't have a superview.
            base.DidReceiveMemoryWarning();

            // Release any cached data, images, etc that aren't in use.
        }

        public override void ViewDidLoad()
        {
            base.ViewDidLoad();

            Google.TouchUpInside += (sender, e) => 
            {
                xxx++;
            };
        }
    }
}

哦 - 而且资金出手......(缺乏)崩溃转储/堆栈跟踪

2013-10-25 21:37:13.785 FooClientiPhone[8852:1403] MonoTouch: Socket error while connecting to MonoDevelop on 127.0.0.1:10000: Connection refused
mono-rt: Stacktrace:

mono-rt:   at <unknown> <0xffffffff>

mono-rt:   at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff>

mono-rt:   at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38

mono-rt:   at Foo.Client.iPhone.Application.Main (string[]) [0x00008] in /Users/PureKrome/Documents/Mac Projects/Foo iOS Client/Code/Foo.Client.iPhone/Main.cs:16

mono-rt:   at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>

mono-rt: 
    Native stacktrace:

 mono-rt: 
    =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
        a fatal error in the mono runtime or one of the native libraries 
            used by your application.
            =================================================================

我被困住了,不知道怎么继续?我已经花了好几个小时尝试各种各样的东西来实现这个目标。

此外,here's a video showing the error(请选择720p版本)。

这是solution, zipped up

我将不胜感激任何帮助 - &gt;而不是说:这里是固定的。但是......你没有做到这一点......你需要做那些事情,所以xxxx可以工作。

有什么建议吗?

3 个答案:

答案 0 :(得分:5)

从xCode的角度来看,我认为IBOutlet导致应用程序崩溃。仅仅因为IBOutlets用于状态而不是用于调用方法。在这种情况下,您应该将按钮连接到IBAction:

- (IBAction)Google:(id)sender; 

最终会调用:

Google.TouchUpInside += (sender, e) => 
            {
                xxx++;
            };

另请注意,在现代objective-c中,您不需要@synthesize Google = _Google;自动发生。

happy x(amarin)Coding。

答案 1 :(得分:1)

你为一个简单的hello世界写了很多代码

这是你不需要的东西

@property (nonatomic, retain) IBOutlet UIButton *Google;
@synthesize Google = _Google;

using  MonoTouch . Foundation ; 
using  System . CodeDom . Compiler ; 

namespace  Foo . Client . iPhone
{ 

[ Register  ( "AuthenticationViewController" )] 
partial  class  AuthenticationViewController 
{ 
    [ Outlet ] 
    MonoTouch . UIKit . UIButton  Google  {  get ;  set ;  } 

    void  ReleaseDesignerOutlets  () 
    { 
        if  ( Google  !=  null )  { 
            Google . Dispose  (); 
            Google  =  null ; 
        } 
       } 
    } 
   }
  using System;
  using System.Drawing;
  using MonoTouch.Foundation;
  using MonoTouch.UIKit;

  namespace Foo.Client.iPhone
 {
 public partial class AuthenticationViewController : UIViewController
 {
    public int xxx = 0;
    public event EventHandler OnAuthenticationCompleted;

    public AuthenticationViewController() 
        : base ("AuthenticationViewController", null)
    {
    }

    public override void DidReceiveMemoryWarning()
    {
        // Releases the view if it doesn't have a superview.
        base.DidReceiveMemoryWarning();

        // Release any cached data, images, etc that aren't in use.
    }

    public override void ViewDidLoad()
    {
        base.ViewDidLoad();

        Google.TouchUpInside += (sender, e) => 
        {
            xxx++;
        };
    }
   }
   } 2013-10-25 21:37:13.785 FooClientiPhone[8852:1403] MonoTouch: Socket error while           connecting to MonoDevelop on 127.0.0.1:10000: Connection refused
    mono-rt: Stacktrace:

   mono-rt:   at <unknown> <0xffffffff>

  mono-rt:   at (wrapper managed-to-native) MonoTouch.UIKit.UIApplication.UIApplicationMain         (int,string[],intptr,intptr) <IL 0x0009f, 0xffffffff>

  mono-rt:   at MonoTouch.UIKit.UIApplication.Main (string[],string,string) [0x0004c] in /Developer/MonoTouch/Source/monotouch/src/UIKit/UIApplication.cs:38

  mono-rt:   at Foo.Client.iPhone.Application.Main (string[]) [0x00008] in /Users/PureKrome/Documents/Mac Projects/Foo iOS Client/Code/Foo.Client.iPhone/Main.cs:16

mono-rt:   at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object          (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>

   mono-rt: 
   Native stacktrace:
  mono-rt: 
   =================================================================
    Got a SIGSEGV while executing native code. This usually indicates
    a fatal error in the mono runtime or one of the native libraries 
        used by your application.
        =================================================================

所以,如果你用一个按钮制作一个hello world,不需要任何这个

制作一个hello世界只需要这个

@interface ViewController ()


@property (nonatomic, strong) UILabel *myLabel;



@implementation ViewController

- (IBAction)myButton:(id)sender 
{ 
  _myLabel.Text = @"Hello World ";
}
@end

答案 2 :(得分:1)

这告诉我们也许我们失去了对某事的引用。我知道有人已经说过要启用僵尸了,但这可能不适合你的包装器/编译器。

mono-rt:   at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <IL 0x00050, 0xffffffff>

尝试更换:

@interface AuthenticationViewController : UIViewController {
    UIButton *_Google; 
}

@property (nonatomic, retain) IBOutlet UIButton *Google;

只有:

@interface AuthenticationViewController : UIViewController 
@property (nonatomic, retain) IBOutlet UIButton *Google;

也许编辑器在您点击该按钮时并不知道您正在谈论的内容。

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