使用Graphics.DrawString时动态调整字体大小以适应空间

时间:2013-10-30 05:46:24

标签: c# .net fonts system.drawing

有没有人有提示,而你可以动态调整字体大小以适应特定区域?例如,我有一个800x110的矩形,我想用最大尺寸的字体填充它,以支持我试图显示的整个字符串。

Bitmap bitmap = new Bitmap(800, 110);

using (Graphics graphics = Graphics.FromImage(bitmap))
using (Font font1 = new Font("Arial", 120, FontStyle.Regular, GraphicsUnit.Pixel))
{
    Rectangle rect1 = new Rectangle(0, 0, 800, 110);

    StringFormat stringFormat = new StringFormat();
    stringFormat.Alignment = StringAlignment.Center;
    stringFormat.LineAlignment = StringAlignment.Center;

    graphics.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
    graphics.DrawString("Billy Reallylonglastnameinstein", font1, Brushes.Red, rect1, stringFormat);
} 

bitmap.Save(Server.MapPath("~/Fonts/" + System.Guid.NewGuid() + ".png"));

显然,整个名称不会在大字体大小提供的空间中呈现。必须有一个简单的方法来做到这一点?

5 个答案:

答案 0 :(得分:22)

您应该对Font.Size进行缩放转换,以下函数就是这样做的一个示例,但您可以对其进行改进以应用更好的结果。

这是FindFont函数,它可以获得一个房间和一个首选大小的文本,并为您提供一种字体,您可以在其中设置整个文本适合房间!

// This function checks the room size and your text and appropriate font
//  for your text to fit in room
// PreferedFont is the Font that you wish to apply
// Room is your space in which your text should be in.
// LongString is the string which it's bounds is more than room bounds.
private Font FindFont(
   System.Drawing.Graphics g,
   string longString,
   Size Room,
   Font PreferedFont
) {
   // you should perform some scale functions!!!
   SizeF RealSize = g.MeasureString(longString, PreferedFont);
   float HeightScaleRatio = Room.Height / RealSize.Height;
   float WidthScaleRatio = Room.Width / RealSize.Width;

   float ScaleRatio = (HeightScaleRatio < WidthScaleRatio)
      ? ScaleRatio = HeightScaleRatio
      : ScaleRatio = WidthScaleRatio;

   float ScaleFontSize = PreferedFont.Size * ScaleRatio;

   return new Font(PreferedFont.FontFamily, ScaleFontSize);
}

对于您的问题,您可以像下面的代码一样调用它:

Bitmap bitmap = new Bitmap(800, 110);

using (System.Drawing.Graphics graphics = System.Drawing.Graphics.FromImage(bitmap))
using (Font font1 = new Font("Arial", 120, FontStyle.Regular, GraphicsUnit.Pixel))
{
   Rectangle rect1 = new Rectangle(0, 0, 800, 110);

   StringFormat stringFormat = new StringFormat();
   stringFormat.Alignment = StringAlignment.Center;
   stringFormat.LineAlignment = StringAlignment.Center;
   graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.ClearTypeGridFit;

   Font goodFont = FindFont(graphics, "Billy Reallylonglastnameinstein", rect1.Size, font1);

   graphics.DrawString(
      "Billy Reallylonglastnameinstein",
      goodFont,
      Brushes.Red,
      rect1,
      stringFormat
   );
}

答案 1 :(得分:3)

我已经适应了Saeed的强大功能,以更符合我的要求。评论解释了所有:

    // You hand this the text that you need to fit inside some
    // available room, and the font you'd like to use.
    // If the text fits nothing changes
    // If the text does not fit then it is reduced in size to
    // make it fit.
    // PreferedFont is the Font that you wish to apply
    // FontUnit is there because the default font unit is not
    // always the one you use, and it is info required in the
    // constructor for the new Font.
    public static void FindGoodFont(Graphics Graf, string sStringToFit,
                                    Size TextRoomAvail, 
                                    ref Font FontToUse,
                                    GraphicsUnit FontUnit)
    {
        // Find out what the current size of the string in this font is
        SizeF RealSize = Graf.MeasureString(sStringToFit, FontToUse);
        Debug.WriteLine("big string is {0}, orig size = {1},{2}",
                         sStringToFit, RealSize.Width, RealSize.Height);
        if ((RealSize.Width <= TextRoomAvail.Width) && (RealSize.Height <= TextRoomAvail.Height))
        {
            Debug.WriteLine("The space is big enough already");
            // The current font is fine...
            return;
        }

        // Either width or height is too big...
        // Usually either the height ratio or the width ratio
        // will be less than 1. Work them out...
        float HeightScaleRatio = TextRoomAvail.Height / RealSize.Height;
        float WidthScaleRatio = TextRoomAvail.Width / RealSize.Width;

        // We'll scale the font by the one which is furthest out of range...
        float ScaleRatio = (HeightScaleRatio < WidthScaleRatio) ? ScaleRatio = HeightScaleRatio : ScaleRatio = WidthScaleRatio;
        float ScaleFontSize = FontToUse.Size * ScaleRatio;

        Debug.WriteLine("Resizing with scales {0},{1} chose {2}",
                         HeightScaleRatio, WidthScaleRatio, ScaleRatio);

        Debug.WriteLine("Old font size was {0}, new={1} ",FontToUse.Size,ScaleFontSize);

        // Retain whatever the style was in the old font...
        FontStyle OldFontStyle = FontToUse.Style;

        // Get rid of the old non working font...
        FontToUse.Dispose();

        // Tell the caller to use this newer smaller font.
        FontToUse = new Font(FontToUse.FontFamily,
                                ScaleFontSize,
                                OldFontStyle,
                                FontUnit);
    }

答案 2 :(得分:3)

这只是@ Saeed FindFont功能的更新。

GraphicsUnit.Pixel需要添加到FindFont函数返回行。如果没有GraphicsUnit.Pixel,系统dpi将影响绘制的字符串。当系统和位图的dpi不匹配时会出现问题。您可以在此Windows DPI setting affects Graphics.DrawString中查看更多详细信息。由于PreferedFont的GraphicsUnit已设置为GraphicsUnit.Pixel,因此返回字体未设置为GraphicsUnit.Pixel。在这种情况下,如果位图dpi大于系统dpi,则文本将超出Room维度,如果位图dpi小于系统dpi,则字体大小将小于预期大小。这是更新的功能。

    private Font FindFont(  System.Drawing.Graphics g , string longString , Size Room , Font PreferedFont)
    {
        SizeF RealSize = g.MeasureString(longString, PreferedFont);
        float HeightScaleRatio = Room.Height / RealSize.Height;
        float WidthScaleRatio = Room.Width / RealSize.Width;
        float ScaleRatio = (HeightScaleRatio < WidthScaleRatio) ? ScaleRatio = HeightScaleRatio : ScaleRatio = WidthScaleRatio;
        float ScaleFontSize = PreferedFont.Size * ScaleRatio;
        return new Font(PreferedFont.FontFamily, ScaleFontSize,PreferedFont.Style,GraphicsUnit.Pixel);
    }

答案 3 :(得分:2)

我不想反对saaeds解决方案,这可能也非常棒。但我在msdn上发现了另一个:Dynamic Graphic Text Resizing这对我有用。

public Font GetAdjustedFont(Graphics GraphicRef, string GraphicString, Font OriginalFont, int ContainerWidth, int MaxFontSize, int MinFontSize, bool SmallestOnFail)
{
   // We utilize MeasureString which we get via a control instance           
   for (int AdjustedSize = MaxFontSize; AdjustedSize >= MinFontSize; AdjustedSize--)
   {
      Font TestFont = new Font(OriginalFont.Name, AdjustedSize, OriginalFont.Style);

      // Test the string with the new size
      SizeF AdjustedSizeNew = GraphicRef.MeasureString(GraphicString, TestFont);

      if (ContainerWidth > Convert.ToInt32(AdjustedSizeNew.Width))
      {
       // Good font, return it
         return TestFont;
      }
   }

   // If you get here there was no fontsize that worked
   // return MinimumSize or Original?
   if (SmallestOnFail)
   {
      return new Font(OriginalFont.Name,MinFontSize,OriginalFont.Style);
   }
   else
   {
      return OriginalFont;
   }
}

答案 4 :(得分:0)

这是我支持包装的解决方案。

public static Font GetAdjustedFont(Graphics graphic, string str, Font originalFont, Size containerSize)
    {
        // We utilize MeasureString which we get via a control instance           
        for (int adjustedSize = (int)originalFont.Size; adjustedSize >= 1; adjustedSize--)
        {
            var testFont = new Font(originalFont.Name, adjustedSize, originalFont.Style, GraphicsUnit.Pixel);

            // Test the string with the new size
            var adjustedSizeNew = graphic.MeasureString(str, testFont, containerSize.Width);

            if (containerSize.Height > Convert.ToInt32(adjustedSizeNew.Height))
            {
                // Good font, return it
                return testFont;
            }
        }

        return new Font(originalFont.Name, 1, originalFont.Style, GraphicsUnit.Pixel);
    }

使用方法:

var font = GetAdjustedFont(drawing, text, originalfont, wrapSize);
drawing.DrawString(text, font, textBrush, new Rectangle(0, 0, wrapSize.Width, wrapSize.Height));