Corona SDK屏幕转换不起作用

时间:2013-10-30 21:54:39

标签: ios lua sdk corona corona-storyboard

当按下按钮pbtn时,我需要在storyboard api中将我的游戏从一个场景转换到另一个场景。这是我的代码。

local storyboard = require "storyboard"
local scene = storyboard.newScene()

--Forward References

local title

local centerX = display.contentCenterX
local centerY = display.contentCenterY
display.setStatusBar(display.HiddenStatusBar)

function anim_pbtn(event)
        transition.to(pbtn, {time = 500, alpha = 0, xScale = 2, yScale = .6})
        storyboard.gotoScene("game", "fade", 1000)
end

function scene:createScene(event)
    local screenGroup = self.view

    mbg = display.newImage("mbg.png")
        mbg.x = centerX
        mbg.y = centerY
        mbg.width = display.width
        mbg.height = display.height

    title = display.newImage("title.png")
        title.xScale = .7
        title.yScale = .7
        title.x = centerX

    pbtn = display.newImage("play_btn.png")
        pbtn.xScale = .7
        pbtn.yScale = .7
        pbtn.x = centerX
        pbtn.y = display.contentHeight - 210

    ibtn = display.newImage("ins_btn.png")
        ibtn.xScale = .7
        ibtn.yScale = .7
        ibtn.x = centerX
        ibtn.y = display.contentHeight - 130

    cbtn = display.newImage("cre_btn.png")
        cbtn.xScale = .7
        cbtn.yScale = .7
        cbtn.x = centerX
        cbtn.y = display.contentHeight - 50
end

function scene:enterScene(event)
    pbtn:addEventListener("tap", anim_pbtn)
end

function scene:exitScene(event)

end

function scene:destroyScene(event)

end



scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)

return scene

我只需要将它添加到screenGroup以进行转换。

2 个答案:

答案 0 :(得分:0)

你在这个文件所在的文件夹中有'game.lua'文件吗? 当你调用gotoscene('blabla')时,它将在当前目录中查找'blabla.lua':)

我复制/粘贴你的代码在这里进行测试,它对我有用(使用game.lua文件)。

答案 1 :(得分:0)

我刚将所有图像添加到名为screenGroup的组中,一切正常!

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