圆圈蒙面视图动画太快,而且无法点击

时间:2013-11-02 18:43:23

标签: ios uiimageview masking

我正在尝试使用动画遮罩制作圆圈遮罩的图像视图,并使用不同的解决方案。以下示例完成了这项工作,但我遇到了两个问题:

1)为什么我无法使图像可以播放?添加例如。 UITapGestureRecognizer不起作用。我的猜测是掩码会阻止触摸操作传播到视图层次结构中的较低级别。

2)使用UIView块动画

动画蒙版运行速度非常快,我无法调整持续时间

我该如何解决这些问题?

- (void) addCircle {
    // this is the encapsulating view
    //
    base = [[UIView alloc] init];
    //
    // this is the button background
    //
    base_bgr = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"c1_bgr.png"]];
    base_bgr.center = CGPointMake(60, 140);
    [base addSubview:base_bgr];
    //
    // icon image
    //
    base_icon = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"c1_ico.png"]];
    base_icon.center = CGPointMake(186*0.3/2, 182*0.3/2);
    base_icon.transform = CGAffineTransformMakeScale(0.3, 0.3);
    [base addSubview:base_icon];
    //
    // the drawn circle mask layer
    //
    circleLayer = [CAShapeLayer layer];
    // Give the layer the same bounds as your image view
    [circleLayer setBounds:CGRectMake(0.0f, 0.0f, [base_icon frame].size.width,
                                      [base_icon frame].size.height)];
    // Position the circle
    [circleLayer setPosition:CGPointMake(186*0.3/2-7, 182*0.3/2-10)];
    // Create a circle path.
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:
                          CGRectMake(0.0f, 0.0f, 70.0f, 70.0f)];
    // Set the path on the layer
    [circleLayer setPath:[path CGPath]];

    [[base layer] setMask:circleLayer];

    [self.view addSubview:base];
    base.center = CGPointMake(100, 100);
    base.userInteractionEnabled = YES;
    base_bgr.userInteractionEnabled = YES;
    base_icon.userInteractionEnabled = YES;

    //
    // NOT working: UITapGestureRecognizer
    //
    UITapGestureRecognizer *tapgesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapit:)];
    [base_icon addGestureRecognizer:tapgesture];

    //
    // BAD but WORKS :) properly positioned UIButton over the masked image
    //
    base_btn = [UIButton buttonWithType:UIButtonTypeCustom];
    base_btn.frame = CGRectMake(base.frame.origin.x, base.frame.origin.y, base_icon.frame.size.width, base_icon.frame.size.height);
    [base_btn addTarget:self action:@selector(tapit:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:base_btn];
}

这是点击处理程序,这是掩码动画。无论我在持续时间内尝试过什么数字,它都是快速动画 - 大约0.25秒,我无法调整它。

- (void) tapit:(id) sender {
    //...
        [UIView animateWithDuration:1.0
                              delay:0.0
                            options:UIViewAnimationOptionCurveEaseOut
                         animations:^ {
                             [circleLayer setTransform:CATransform3DMakeScale(10.0, 10.0, 1.0)];
                         }
                         completion:^(BOOL finished) {
                             // it is not necessary if I manage to make the icon image tappable
                             base_btn.frame = [base convertRect:base_icon.frame toView:self.view];  
                         }];
    }    
}

1 个答案:

答案 0 :(得分:1)

1)触摸不会从base向下传播,因为它是在没有帧的情况下启动的,所以它的帧将是CGRectZero。视图不会触发超出其范围的触摸事件。只需在base上设置一个包含整个点击目标的有效框架。

2)图层上的setTransform:调用隐式动画,该动画使用Core Animation的默认持续时间0.25(你猜对了:))。最好的解决方案是使用CABasicAnimation而不是基于UIView的动画。像这样:

CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.toValue = @(10.0f);
scaleAnimation.duration = 2;
[circleLayer addAnimation:scaleAnimation forKey:nil];

注意:默认情况下,CABasicAnimation会在完成后从图层中删除自身,图层将快照回旧值。您可以通过将动画的removedOnCompletion属性设置为NO并稍后使用CALayer的{​​{1}}方法自行删除它来阻止它(只需设置一个键而不是传递{ {1}}添加动画),但这取决于你想用这个完成什么。