正确的UV映射Three.js

时间:2013-11-10 15:28:31

标签: javascript three.js texture-mapping uv-mapping

我正在尝试正确映射UV纹理,但是失败了......

我的应用程序中有下一个结果:

enter image description here

结果不是我在等待。我希望有下一个描述的视图:

enter image description here

源代码在这里:

http://pastebin.com/aDg981Bk

1 个答案:

答案 0 :(得分:5)

您需要查看PlaneGeometry.js并了解如何设置UV。然后你就可以弄清楚如何重置它们。这应该有用 - 每个“面”有两个三角形。

for(var i = 0; i < geometry.faces.length / 2; i++) {

    geometry.faceVertexUvs[ 0 ].push(
    [
        new THREE.Vector2( 0, 0 ),
        new THREE.Vector2( 0, 1 ),
        new THREE.Vector2( 1, 0 ),    
    ] );

    geometry.faces[ 2 * i ].materialIndex = i;

    geometry.faceVertexUvs[ 0 ].push(
    [
        new THREE.Vector2( 0, 1 ),
        new THREE.Vector2( 1, 1 ),
        new THREE.Vector2( 1, 0 ),    
    ] );

    geometry.faces[ 2 * i + 1 ].materialIndex = i;

    materials.push( createTexture( i ) );

}    

//geometry.computeFaceNormals(); // not needed
//geometry.dynamic = true; // not needed
//geometry.uvsNeedUpdate = true; // not needed since plane has not been rendered yet    

three.js r.62

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