为什么两个窗格都没有在pygame中显示

时间:2013-11-13 18:02:44

标签: python pygame pane

我很困惑为什么当我呼叫两个不同的窗格时,它们不会同时显示在同一个屏幕上。它是一个或另一个。有人可以帮我告诉我为什么会这样,也可以告诉我如何解决问题,以便能够在屏幕上显示两个窗格。

这是完整的代码:

import pygame
import sys
from pygame.locals import *

white = (255,255,255)
black = (0,0,0)

objs = []

MAIN_BUTTON = 1

class Pane():

    def __init__(self):
        self.Screen = pygame.display.set_mode((1000,600), 0, 32)
        self.font = pygame.font.SysFont('Arial', 25)
        self.Screen.fill((white))
        pygame.display.update()

    def drawPane(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (75, 135))
        pygame.draw.rect(self.Screen, (black), (0, 100, 200, 100), 2)

    def drawPane1(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (200, 300, 200, 100), 2)

    def drawPane2(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (400, 500, 200, 100), 2)

    def drawPane3(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (600, 75, 200, 100), 2)

    def drawPane4(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (800, 75, 200, 100), 2)

    def drawPane5(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane6(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane7(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane8(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane9(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

class Screen():

    def __init__(self):
        pygame.init()
        pygame.display.set_caption('Box Test')
        numberOfPanes = 0
        self.NoOfPanes = numberOfPanes

    def addPane(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane(textToDisplay)

    def addPane1(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane1(textToDisplay)

    def addPane2(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane2(textToDisplay)

    def addPane3(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane3(textToDisplay)

    def addPane4(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane4(textToDisplay)

    def addPane5(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane5(textToDisplay)

    def addPane6(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane6(textToDisplay)

    def addPane7(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane7(textToDisplay)

    def addPane8(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane8(textToDisplay)

    def addPane9(self, textToDisplay):
        myPane = Pane()
        myPane.drawPane9(textToDisplay)

    def clearScreen(self):
        self.screen = pygame.display.set_mode((600,400), 0, 32)
        self.screen.fill((white))
        pygame.display.update()

    def mousePosition(self):
        global clickPos
        global releasePos
        for event in pygame.event.get():
            if event.type == MAIN_BUTTON:
                self.Pos = pygame.mouse.get_pos()
                return MAIN_BUTTON
            else:
                return False


if __name__ == '__main__':
    Pan3 = Screen()
    Pan3.addPane("hello")
    Pan3.addPane1("b")
    Pan3.mousePosition()
    pygame.display.update()
    while True:
        ev = pygame.event.get()
        for event in ev:
            if event.type == pygame.MOUSEBUTTONUP:
                posx,posy = pygame.mouse.get_pos()
                if (posx >=175 or posx <=375) and (posy >=75 or posy <= 175):
                    print("bob")
                else:
                    print("error")


        for event in pygame.event.get():        
            if event.type == pygame.QUIT:
                pygame.quit(); sys.exit();

非常感谢任何帮助。感谢信。

2 个答案:

答案 0 :(得分:1)

Pygame本质上是SDL的包装器,在2.0版本(2013年8月推出)中添加了对多个显示器和窗口(你称之为“em>”Panes“)的支持。不幸的是,据我所知,Pygame的最后一个版本是1.9.1,它于2009年8月推出,因此不支持最新的功能。

因此,我担心使用Pygame是不可能的。但是,您应该检查PySDL2,这似乎是积极开发的,并且是最新添加的SDL。

答案 1 :(得分:1)

您只需使用pygame.display.set_mode()一次。

查看我对您的问题Confused at why PyGame display's a black screen

的回答

完整的工作代码。

我将事件循环移动到类中,因为它使用较少的CPU。

我还添加clock来制作12 FPS - 如果你要制作动画,你可以将它改为25 FPS或更高。

我将其他内容移到课堂上,并将其名称更改为Application,因为它应该是如何组织代码的

import pygame
import sys
from pygame.locals import *

white = (255,255,255)
black = (0,0,0)

objs = []

MAIN_BUTTON = 1

class Pane():

    def __init__(self, screen):
        self.Screen = pygame.display.set_mode((1000,600), 0, 32)
        self.Screen = screen #pygame.display.set_mode((1000,600), 0, 32)
        self.font = pygame.font.SysFont('Arial', 25)
        self.Screen.fill((white))
        pygame.display.update()

    def drawPane(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (75, 135))
        pygame.draw.rect(self.Screen, (black), (0, 100, 200, 100), 2)

    def drawPane1(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (200, 300, 200, 100), 2)

    def drawPane2(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (400, 500, 200, 100), 2)

    def drawPane3(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (600, 75, 200, 100), 2)

    def drawPane4(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (800, 75, 200, 100), 2)

    def drawPane5(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane6(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane7(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane8(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

    def drawPane9(self, textToDisplay):
        self.Screen.blit(self.font.render(textToDisplay, True, (black)), (250, 115))
        pygame.draw.rect(self.Screen, (black), (175, 75, 200, 100), 2)

class Application():

    def __init__(self):
        pygame.init()
        pygame.display.set_caption('Box Test')
        self.Screen = pygame.display.set_mode((1000,600), 0, 32)

        numberOfPanes = 0
        self.NoOfPanes = numberOfPanes

        self.addPane("hello")
        self.addPane1("b")
        self.mousePosition()
        pygame.display.update()


    def addPane(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane(textToDisplay)

    def addPane1(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane1(textToDisplay)

    def addPane2(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane2(textToDisplay)

    def addPane3(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane3(textToDisplay)

    def addPane4(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane4(textToDisplay)

    def addPane5(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane5(textToDisplay)

    def addPane6(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane6(textToDisplay)

    def addPane7(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane7(textToDisplay)

    def addPane8(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane8(textToDisplay)

    def addPane9(self, textToDisplay):
        myPane = Pane(self.Screen )
        myPane.drawPane9(textToDisplay)

    def clearScreen(self):
        self.screen.fill((white))
        pygame.display.update()

    def mousePosition(self):
        global clickPos
        global releasePos
        for event in pygame.event.get():
            if event.type == MAIN_BUTTON:
                self.Pos = pygame.mouse.get_pos()
                return MAIN_BUTTON
            else:
                return False

    def run(self):
        clock = pygame.time.Clock()

        while True:
            # --- events ---
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    pygame.quit()
                    sys.exit()

                if event.type == pygame.MOUSEBUTTONUP:
                    posx,posy = pygame.mouse.get_pos()
                    if (175 <= posx <= 375) and (75 <= posy <= 175):
                        print("bob")
                    else:
                        print("error")

            # --- FPS ---
            clock.tick(12) # 12 FPS (Frames Per Second)

if __name__ == '__main__':
    Application().run()

修改

您应该以这种方式测试鼠标位置以使其正常工作:

if (175 <= posx <= 375) and (75 <= posy <= 175):
    print("bob")
else:
    print("error")