我想要的是在主机Android应用程序中运行libgdx游戏。游戏正在jar或apk文件中,并由主机与classloader动态加载。 注意未安装游戏。
我已经编写了一个测试主机应用程序,它可以加载游戏的mainActivity。但问题是类加载类正常的java类而不是android活动。我甚至可以将主机上下文传递给游戏类,但我不知道如何用它初始化libgdx应用程序。
这是代码的一部分,游戏正在用apk进行。
HOST:
privare void LoadAPK(Bundle paramBundle, String dexpath, String dexoutputpath, String libpath) {
ClassLoader localClassLoader = ClassLoader.getSystemClassLoader();
DexClassLoader localDexClassLoader = new DexClassLoader(dexpath,
dexoutputpath, libpath, localClassLoader);
try {
PackageInfo plocalObject = getPackageManager().getPackageArchiveInfo(dexpath, 1);
if ((plocalObject.activities != null)
&& (plocalObject.activities.length > 0)) {
//
String activityname = plocalObject.activities[0].name;
Log.d(TAG, "activityname = " + activityname);
Class<?> localClass = localDexClassLoader.loadClass(activityname);
Constructor<?> localConstructor = localClass.getConstructor(new Class[] {Context.class});
// here to past host context to plugin
Object instance = localConstructor.newInstance(new Object[] {this});
Method methodonCreate = localClass.getDeclaredMethod("onCreate", new Class[] { Bundle.class });
methodonCreate.setAccessible(true);
methodonCreate.invoke(instance, new Object[] { paramBundle });
}
return;
} catch (Exception ex) {
ex.printStackTrace();
}
}
GAME PLUGIN:
public class GameActivity extends AndroidApplication {
private Game game;
private Context hostContext;
FetchingCoinActivity(Context context) {
this.hostContext = context;
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.game = new MyGame();
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
// FIXME HERE IS THE PROBLEM, how to initialize libgdx environment using host context?
initialize(game, cfg);
}
}
覆盖所有libgdx-backend-android接口可能会解决我的问题,但它确实太难看了。