在Helix 3D Toolkit中为HelixViewport3D添加模型/内容

时间:2013-12-04 21:36:26

标签: c# wpf helix-3d-toolkit

我正在尝试在HelixViewport3D中加载并显示一个3d模型。

我可以加载模型(OBJ),但我无法理解如何将模型放入视口。

以下是我的WPF表单的屏幕截图... main form

viewprot被命名为'myView' - 我想我可以用它来添加我的模型,但我没有看到任何明显可用的东西。

这是我的XAML形式:

 <Window x:Class="HelixTrial.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:HelixToolkit="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf"
    Title="MainWindow" Height="350" Width="525">
<Grid>
    <Grid HorizontalAlignment="Left" Height="250" Margin="241,37,0,0" VerticalAlignment="Top" Width="250">
        <HelixToolkit:HelixViewport3D x:Name="myView" ZoomExtentsWhenLoaded="True">
            <!-- Remember to add light to the scene -->
            <HelixToolkit:SunLight/>
            <!-- You can also add elements here in the xaml -->
            <HelixToolkit:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
        </HelixToolkit:HelixViewport3D>
    </Grid>
</Grid>

这是我表单的代码。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Media.Media3D;
using HelixToolkit.Wpf;

namespace HelixTrial
{

/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
    public MainWindow()
    {
        InitializeComponent();

        ObjReader CurrentHelixObjReader = new ObjReader();
        Model3DGroup MyModel = CurrentHelixObjReader.Read("C:/Users/Roger/Desktop/cube/cube.obj");

       // Now how to load it into the viewport... ?
    }    
}

}

你可以看到我被困在哪里。有人可以让我帮助我走上正轨。

2 个答案:

答案 0 :(得分:7)

经过一些实验,我找到了解决方案。

我在XAML中添加了以下内容:

 <ModelVisual3D x:Name="foo"/>

诀窍是给它一个名字,例如'foo'。 XAML现在看起来像这样:

 <Window x:Class="HelixTrial.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:HelixToolkit="clr-namespace:HelixToolkit.Wpf;assembly=HelixToolkit.Wpf"
    Title="MainWindow" Height="350" Width="525">
<Grid>
    <Grid HorizontalAlignment="Left" Height="250" Margin="241,37,0,0" VerticalAlignment="Top" Width="250">
        <HelixToolkit:HelixViewport3D x:Name="myView" ZoomExtentsWhenLoaded="True">
            <!-- Remember to add light to the scene -->
            <HelixToolkit:SunLight/>
            <ModelVisual3D x:Name="foo"/>
            <!-- You can also add elements here in the xaml -->
            <HelixToolkit:GridLinesVisual3D Width="8" Length="8" MinorDistance="1" MajorDistance="1" Thickness="0.01"/>
        </HelixToolkit:HelixViewport3D>
    </Grid>
</Grid>

然后在代码中(根据我在上面的原始问题中发布的内容)你可以这样做:

 ObjReader CurrentHelixObjReader = new ObjReader();
        Model3DGroup MyModel = CurrentHelixObjReader.Read("C:/Users/Roger/Desktop/cube/cube.obj");

        // Display the model
        foo.Content = MyModel;

当你发现如何时很容易;)

答案 1 :(得分:-2)

#这是我的代码,工作正常#

<Window x:Class="Helix_Car_Demo.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    xmlns:local="clr-namespace:Helix_Car_Demo"
    xmlns:helix="http://helix-toolkit.org/wpf"
    mc:Ignorable="d"
    Background="Black"
    WindowState="Maximized" WindowStyle="None"
    Title="MainWindow" Height="350" Width="525">
<Grid>
    <helix:HelixViewport3D Name="viewport3D" ZoomExtentsWhenLoaded="True" MouseDoubleClick="viewport3D_MouseDoubleClick">
        <helix:SunLight/>
    </helix:HelixViewport3D>
</Grid>

这是我的.cs文件

public partial class MainWindow : Window
{
    public MainWindow()
    {
        InitializeComponent();
        ModelVisual3D device = new ModelVisual3D();
        device.Content = getModel("hearse.3ds");
        viewport3D.Children.Add(device);
    }

    public Model3D getModel(string path)
    {
        Model3D device = null;
        try
        {
            viewport3D.RotateGesture = new MouseGesture(MouseAction.LeftClick);
            ModelImporter import = new ModelImporter();
            device = import.Load(path);
        }
        catch (Exception e)
        {                   }
        return device;
    }

} }

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