JsonConvert.DeserializeObject <object>(string)不返回任何内容</object>

时间:2013-12-12 14:52:05

标签: c# .net json api

我正在开发一个以JSON格式从Battlelog API收集数据的应用程序。 这就是“玩家”类在JSONL中的样子:

{
   "player":{
      "id":173521680,
      "game":"bf4",
      "plat":"pc",
      "name":"1ApRiL",
      "tag":"",
      "dateCheck":1386842250248,
      "dateUpdate":1386827475171,
      "dateCreate":1383962204725,
      "lastDay":"20131206",
      "country":"DE",
      "countryName":"Germany",
      "rank":{
         "nr":9,
         "imgLarge":"bf4/ranks/r9.png",
         "img":"r9",
         "name":"Lance Corporal IV",
         "needed":140000,
         "next":{
            "nr":10,
            "img":"r10",
            "name":"Lance Corporal V",
            "needed":168000,
            "curr":165309,
            "relNeeded":28000,
            "relCurr":25309,
            "relProg":90.38928571428572
         }
      },
      "score":165309,
      "timePlayed":25740,
      "uId":"2832660339132815718",
      "uName":"1ApRiL",
      "uGava":"7222ff803a0a67404aa082b22ff3fa5b",
      "udCreate":1319474914000,
      "blPlayer":"http://battlelog.battlefield.com/bf4/soldier/1ApRiL/stats/173521680/pc/",
      "blUser":"http://battlelog.battlefield.com/bf4/user/1ApRiL/",
      "editable":false,
      "viewable":true,
      "adminable":false,
      "linked":false
   }
}

这就是我的C#class Player的样子:

public class Player
{
    public int id { get; set; }
    public string game { get; set; }
    public string plat { get; set; }
    public string name { get; set; }
    public string tag { get; set; }
    public long dateCheck { get; set; }
    public long dateUpdate { get; set; }
    public long dateCreate { get; set; }
    public string lastDay { get; set; }
    public string country { get; set; }
    public object countryName { get; set; }
    public Rank rank { get; set; }
    public int score { get; set; }
    public int timePlayed { get; set; }
    public string uId { get; set; }
    public string uName { get; set; }
    public string uGava { get; set; }
    public long udCreate { get; set; }
    public string blPlayer { get; set; }
    public string blUser { get; set; }
    public bool editable { get; set; }
    public bool viewable { get; set; }
    public bool adminable { get; set; }
    public bool linked { get; set; }
}

最后:这就是我尝试反序列化它的方式(数据是JSON数据):

Player p = JsonConvert.DeserializeObject<Player>(data);

然而,当我尝试运行该方法时,它不会返回任何内容,它会将所有字段留空,即使我没有任何例外或错误。

我希望这是一个小而简单的东西,我错过了,但我无法弄清楚是什么。

提前致谢:)

1 个答案:

答案 0 :(得分:2)

您可以使用this site来获取正确的类定义

var root  = JsonConvert.DeserializeObject<RootObject>(data);

public class Next
{
    public int nr { get; set; }
    public string img { get; set; }
    public string name { get; set; }
    public int needed { get; set; }
    public int curr { get; set; }
    public int relNeeded { get; set; }
    public int relCurr { get; set; }
    public double relProg { get; set; }
}

public class Rank
{
    public int nr { get; set; }
    public string imgLarge { get; set; }
    public string img { get; set; }
    public string name { get; set; }
    public int needed { get; set; }
    public Next next { get; set; }
}

public class Player
{
    public int id { get; set; }
    public string game { get; set; }
    public string plat { get; set; }
    public string name { get; set; }
    public string tag { get; set; }
    public long dateCheck { get; set; }
    public long dateUpdate { get; set; }
    public long dateCreate { get; set; }
    public string lastDay { get; set; }
    public string country { get; set; }
    public string countryName { get; set; }
    public Rank rank { get; set; }
    public int score { get; set; }
    public int timePlayed { get; set; }
    public string uId { get; set; }
    public string uName { get; set; }
    public string uGava { get; set; }
    public long udCreate { get; set; }
    public string blPlayer { get; set; }
    public string blUser { get; set; }
    public bool editable { get; set; }
    public bool viewable { get; set; }
    public bool adminable { get; set; }
    public bool linked { get; set; }
}

public class RootObject
{
    public Player player { get; set; }
}
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