重绘NSBezierPath

时间:2013-12-20 00:29:13

标签: objective-c drawing nsbezierpath

这就是我用bezier路径绘制一个类似弹出窗口的方式。 BOOLEAN bAbajo使绘图窗口向上。如果不是bAbajo,它指向上方:

- (void)drawRect:(NSRect)dirtyRect
{
    NSRect contentRect = NSInsetRect([self bounds], LINE_THICKNESS, LINE_THICKNESS);
    NSBezierPath *path = [NSBezierPath bezierPath];
    if (_bAbajo)
    {
      [path removeAllPoints];
      [path moveToPoint:NSMakePoint(_arrowX, NSMinY(contentRect))];
      [path lineToPoint:NSMakePoint(_arrowX + ARROW_WIDTH / 2, NSMinY(contentRect) + ARROW_HEIGHT)];
      [path lineToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMinY(contentRect) + ARROW_HEIGHT)];
      NSPoint bottomRightCorner = NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect) + ARROW_HEIGHT);
      [path curveToPoint:NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect) + ARROW_HEIGHT + CORNER_RADIUS)
         controlPoint1:bottomRightCorner controlPoint2:bottomRightCorner];
      [path lineToPoint:NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect) - CORNER_RADIUS)];
      NSPoint topRightCorner = NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect));
      [path curveToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMaxY(contentRect) + CORNER_RADIUS) controlPoint1:topRightCorner controlPoint2:topRightCorner];
      [path lineToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMaxY(contentRect) + CORNER_RADIUS)];
      NSPoint topLeftCorner = NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect));
      [path curveToPoint:NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect) - CORNER_RADIUS) controlPoint1:topLeftCorner controlPoint2:topLeftCorner];
      [path lineToPoint:NSMakePoint(NSMinX(contentRect), NSMinY(contentRect) + CORNER_RADIUS + ARROW_HEIGHT)];
      NSPoint bottomLeftCorner = NSMakePoint(NSMinX(contentRect), NSMinY(contentRect) + ARROW_HEIGHT);
      [path curveToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMinY(contentRect) + ARROW_HEIGHT) controlPoint1:bottomLeftCorner controlPoint2:bottomLeftCorner];
      [path lineToPoint:NSMakePoint(_arrowX - ARROW_WIDTH/2, NSMinY(contentRect) + ARROW_HEIGHT)];
    }
    else
    {
      [path removeAllPoints];
      [path moveToPoint:NSMakePoint(_arrowX, NSMaxY(contentRect))];
      [path lineToPoint:NSMakePoint(_arrowX + ARROW_WIDTH / 2, NSMaxY(contentRect) - ARROW_HEIGHT)];
      [path lineToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMaxY(contentRect) - ARROW_HEIGHT)];
      NSPoint topRightCorner = NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT);
      [path curveToPoint:NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT - CORNER_RADIUS)
           controlPoint1:topRightCorner controlPoint2:topRightCorner];
      [path lineToPoint:NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect) + CORNER_RADIUS)];
      NSPoint bottomRightCorner = NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect));
      [path curveToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMinY(contentRect))
           controlPoint1:bottomRightCorner controlPoint2:bottomRightCorner];
      [path lineToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMinY(contentRect))];
      [path curveToPoint:NSMakePoint(NSMinX(contentRect), NSMinY(contentRect) + CORNER_RADIUS)
           controlPoint1:contentRect.origin controlPoint2:contentRect.origin];
      [path lineToPoint:NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT - CORNER_RADIUS)];
      NSPoint topLeftCorner = NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT);
      [path curveToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMaxY(contentRect) - ARROW_HEIGHT)
           controlPoint1:topLeftCorner controlPoint2:topLeftCorner];
      [path lineToPoint:NSMakePoint(_arrowX - ARROW_WIDTH / 2, NSMaxY(contentRect) - ARROW_HEIGHT)];
    }
    [path closePath];
    [[NSColor colorWithDeviceWhite:1 alpha:FILL_OPACITY] setFill];
    [path fill];
    //[NSGraphicsContext saveGraphicsState];

    NSBezierPath *clip = [NSBezierPath bezierPathWithRect:[self bounds]];
    [clip appendBezierPath:path];
    [clip addClip];

    [path setLineWidth:LINE_THICKNESS * 2];
    [[NSColor whiteColor] setStroke];
    [path stroke];

    [NSGraphicsContext restoreGraphicsState];
}

第一次调用drawRect时,一切正常,绘图按照bAbajo布尔值的方式进行。之后,如果我再次使用bAbajo的相反值调用drawRect,则执行正确的代码(bAbajo具有期望值,通过使用断点调试,我可以看到它正在drawRect中执行正确的代码),但窗口是没有使用新的NSBezierPath *路径更新。有什么帮助吗?

1 个答案:

答案 0 :(得分:0)

事实上,Rob间接地给了我答案,我在设置bAbajo之后没有调用setNeedsDisplay。