使用X.new Y()实例化对象是什么意思?

时间:2013-12-28 02:34:13

标签: java class

所以我正在看一些网络代码的例子,我无法弄清楚这是做什么的。我假设它在给定的类中创建了一个新变量,但我自己似乎无法做到这一点。有人可以向我解释它的作用吗?

实际行是:

Game.Player playerX = game.new Player(listener.accept(), 'X');

Game是程序中的另一个类,Player是一个线程类。我想知道Game.Player playerXgame.new Player是做什么的。我将在下面粘贴其余的相关代码。

主要课程:

public class TicTacToeServer {

    public static void main(String[] args) throws Exception {
        ServerSocket listener = new ServerSocket(8901);
        System.out.println("Tic Tac Toe Server is Running");
        try {
            while (true) {
                Game game = new Game();
                Game.Player playerX = game.new Player(listener.accept(), 'X');
                Game.Player playerO = game.new Player(listener.accept(), 'O');
                playerX.setOpponent(playerO);
                playerO.setOpponent(playerX);
                game.currentPlayer = playerX;
                playerX.start();
                playerO.start();
            }
        } finally {
            listener.close();
        }
    }
}

游戏课程:

class Game {

    private Player[] board = {
        null, null, null,
        null, null, null,
        null, null, null};

    Player currentPlayer;

    public boolean hasWinner() {
        return
            (board[0] != null && board[0] == board[1] && board[0] == board[2])
          ||(board[3] != null && board[3] == board[4] && board[3] == board[5])
          ||(board[6] != null && board[6] == board[7] && board[6] == board[8])
          ||(board[0] != null && board[0] == board[3] && board[0] == board[6])
          ||(board[1] != null && board[1] == board[4] && board[1] == board[7])
          ||(board[2] != null && board[2] == board[5] && board[2] == board[8])
          ||(board[0] != null && board[0] == board[4] && board[0] == board[8])
          ||(board[2] != null && board[2] == board[4] && board[2] == board[6]);
    }

    public boolean boardFilledUp() {
        for (int i = 0; i < board.length; i++) {
            if (board[i] == null) {
                return false;
            }
        }
        return true;
    }

    public synchronized boolean legalMove(int location, Player player) {
        if (player == currentPlayer && board[location] == null) {
            board[location] = currentPlayer;
            currentPlayer = currentPlayer.opponent;
            currentPlayer.otherPlayerMoved(location);
            return true;
        }
        return false;
    }


    class Player extends Thread {
            char mark;
            Player opponent;
            Socket socket;
            BufferedReader input;
            PrintWriter output;

            public Player(Socket socket, char mark) {
                this.socket = socket;
                this.mark = mark;
                try {
                    input = new BufferedReader(
                        new InputStreamReader(socket.getInputStream()));
                    output = new PrintWriter(socket.getOutputStream(), true);
                    output.println("WELCOME " + mark);
                    output.println("MESSAGE Waiting for opponent to connect");
                } catch (IOException e) {
                    System.out.println("Player died: " + e);
                }
            }

            public void setOpponent(Player opponent) {
                this.opponent = opponent;
            }

            public void otherPlayerMoved(int location) {
                output.println("OPPONENT_MOVED " + location);
                output.println(
                    hasWinner() ? "DEFEAT" : boardFilledUp() ? "TIE" : "");
            }

            public void run() {
                try {
                    output.println("MESSAGE All players connected");

                    if (mark == 'X') {
                        output.println("MESSAGE Your move");
                    }

                    while (true) {
                        String command = input.readLine();
                        if (command.startsWith("MOVE")) {
                            int location = Integer.parseInt(command.substring(5));
                            if (legalMove(location, this)) {
                                output.println("VALID_MOVE");
                                output.println(hasWinner() ? "VICTORY"
                                             : boardFilledUp() ? "TIE"
                                             : "");
                            } else {
                                output.println("MESSAGE ?");
                            }
                        } else if (command.startsWith("QUIT")) {
                            return;
                        }
                    }
                } catch (IOException e) {
                    System.out.println("Player died: " + e);
                } finally {
                    try {socket.close();} catch (IOException e) {}
                }
            }
        }
}

另外:为什么Game不是publicprivate?它只是class

2 个答案:

答案 0 :(得分:2)

您正在实例化inner class。基本上这是一个包含在另一个类中的类。为了实例化这样的类,首先需要外部类的实例(在您的情况下为Game)。

应该注意的是,通常你不希望这样:内部类意味着在外部类中提供额外的封装感。它是一个内部类,原因是:内容应该包含在该外部类中。通过将其暴露给(部分)外部世界,这种意图有点失败。因此,内部类通常是private

外部类的构造函数:

Game game = new Game(); 

内部类的构造函数,使用外部类'instance:

Game.Player playerX = game.new Player(listener.accept(), 'X');
  

另外:为什么游戏不公开或私密?这只是上课。

为什么呢?我不知道为什么他们在这种特殊情况下确实如此,但这绝对是可能的。创建一个类private没有多大意义,除非它是一个内部类。如果不是,则无论如何都无法从任何地方访问。

查看the access modifiers table

enter image description here

答案 1 :(得分:1)

请注意,它不是Game.new而是game.new

当一个对象在另一个对象中定义时,它需要一个父对象的实例才能被实例化(它可以从父类实例访问成员信息)。

通常,子类在父类的实例中是“Newed”,因此没有问题,这种模糊,烦人且奇怪的语法正在帮助您在父类之外执行此操作。

此外,你自己也会遇到问题 - 当像“玩家”这样的类没有公共/私人名称使其成为“包私有”时,这意味着它是公共的,它自己的包中的任何东西,私有对所有其他人。

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