C#Windows形成缓慢的双缓冲

时间:2014-01-08 17:27:14

标签: c# winforms flicker double-buffering

所以我有一个自定义的WF控件,里面有一些形状和文字。这些物体往往经常移动。因为没有像this.DoubleBuffered = true或“WS_EX_COMPOSITED”工作(至少对我来说)摆脱闪烁,我设法创建一个非常简单的双缓冲自己。问题是渲染非常慢。只有小分辨率才足够快。

它的工作原理如下:

    Graphics g;
    Bitmap buffer;

    public SomeControl()
    {
        InitializeComponent();
        buffer = new Bitmap(this.Width, this.Height);
        g = Graphics.FromImage(buffer);
    }

    protected override void OnPaint(PaintEventArgs e)
    {
        base.OnPaint(e);
        g.Clear(BackColor);
        //some painting with "g"
        e.Graphics.DrawImageUnscaled(buffer, Point.Empty);
    }

    protected override void OnResize(EventArgs e)
    {
        base.OnResize(e);
        buffer = new Bitmap(this.Width, this.Height);
        g = Graphics.FromImage(buffer);
    }

    void Repaint()
    {
        this.InvokePaint(this, new PaintEventArgs(this.CreateGraphics(), this.ClientRectangle));
    }

    protected override void OnMouseMove(MouseEventArgs e)
    {
        //Move something around
        Repaint();
    }

如果我不用“g”绘制它,而是用“e.Graphics”绘制它,它足够快(但它闪烁)。那么,使用WF控件进行双缓冲有更快的方法吗?谢谢!

(如果我的英语不好,也很抱歉)

0 个答案:

没有答案
相关问题