我需要掌握数组和XML数据,但我无法理解如何将xml数据转换为有用的数据。我希望这些论坛可以提供一些见解。
我使用以下代码加载我的XML:
//set values for XML data file
private var XML_URL:String = "http://www.mysite.com/media/locXML.xml";
private var locXML:XML = new XML();
private function getXMLdata():void
{
var locXMLURL:URLRequest = new URLRequest(XML_URL);
var locXMLLoader:URLLoader = new URLLoader(locXMLURL);
locXMLLoader.addEventListener("complete", xmlLoaded);
function xmlLoaded(event:Event):void
{
locXML = XML(locXMLLoader.data);
trace("Data loaded. " + locXML);
}
}
我正在尝试将以下代码放入由该XML数据填充的数组中。你到处都看到'[]'我需要的数字与locXML文件的数字记录相匹配......
for each (var point[]:XML in locXML.location)
{
pointMarker] = new PointMarker();
pointMarker[].buttonMode = pointMarker[].useHandCursor = true;
var image[]:Loader = new Loader();
image[].load(image[]Req, context);
image[].x = -iconHeight/2;
image[].y = -iconWidth/2;
if (pointMarker[]_motion == true)
{
var iconShimmer[]:MovieClip = new IconShimmer() as MovieClip;
iconShimmer[].x = image[].x;
iconShimmer[].y = image[].y;
pointMarker[].addChild(image[]);
pointMarker[].addChild(iconShimmer[]);
pointMarker[].pointName[] = point[].name;
pointMarker[].name = imageBubbleFile[];
}else{
pointMarker[].addChild(image[]);
pointMarker[].pointName[] = point[].name;
pointMarker[].name = imageBubbleFile[];
}
pointMarker[].pointDesc[] = point[].description;
_map.putMarker(new Location(point[].lat, point[].long), pointMarker[]);
pointMarker[].addEventListener(MouseEvent.CLICK, pointMarker[]_Click);
pointMarker[].addEventListener(MouseEvent.ROLL_OVER, pointMarker[]_RO);
pointMarker[].mouseChildren=false;
}
}
}
这是XML文件的一小段:
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
<location ID="maplogo">
<name>mapLogo</name>
<lat>31.3731712263342</lat>
<long>-94.08871702323849</long>
<iconFile>town.jpg</iconFile>
<imageFile>type1.swf</imageFile>
<motion>false</motion>
</location>
<!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
<location ID="bigstarsupermarket">
<name>Big Star Supermarket</name>
<lat>31.5664202</lat>
<long>-93.4904959</long>
<iconFile>bigStar.jpg</iconFile>
<imageFile>type1.swf</imageFile>
<motion>false</motion>
</location>
<!--~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-->
</root>
如果不占用2000行代码,我怎么能这样做呢?我很难在每个'[]'括号中编码一个数字,但这变得非常费力......?
EDIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~编辑 我将它更改为在解析xml期间循环的位置。但是每种格式化[“icon”+ XMLpCounter]
都会产生错误 public function parseLocXML(nodeName:String, lat:Number,
long:Number, iconFile:String,
imageFile:String, motion:String):void
{
if (XMLpCounter==0)
{
//addMarkers();
//trace(arguments);
//trace("--- drawMap ---");
//trace(arguments.join("\r"));
XMLpCounter++;
} else {
XMLpCounter++;
//----------------------------------------------------------------------------------------
var this.["icon"+XMLpCounter]:Loader = new Loader();
var this.["iconFileLink"+XMLpCounter]:String = mediaLoc + locXML.location.iconFile[XMLpCounter];
var this.["iconFile"+XMLpCounter+"Req"]:URLRequest = new URLRequest(iconFileLink[XMLpCounter]);
["imageFileLink"+XMLpCounter] = mediaLoc + locXML.location.imageFile[XMLpCounter];
["imageFile"+XMLpCounter+"Req"] = new URLRequest(imageFileLink[XMLpCounter]);
["locPointMarker"+XMLpCounter] = new PointMarker();
["locPointMarker"+XMLpCounter].buttonMode = ["locPointMarker"+XMLpCounter].useHandCursor = true;
["icon"+XMLpCounter].load(["iconFile"+XMLpCounter+"Req"], context);
["icon"+XMLpCounter].x = -iconHeight/2;
["icon"+XMLpCounter].y = -iconWidth/2;
and so on
}
错误~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~ ERRORS
var ["icon" + XMLpCounter]:Loader = new Loader();//1084: Syntax error: expecting identifier before left bracket. & 1084: Syntax error: expecting identifier before right bracket.
//var iconFileLink1:String;
//var iconFile1Req:URLRequest;
//var imageFileLink1:String;
//var imageFile1Req:URLRequest;
//obtain from XML the icon for map
var ["iconFileLink"+XMLpCounter]:String = mediaLoc + locXML.location.iconFile[XMLpCounter];//1084: Syntax error: expecting identifier before left bracket. & 1084: Syntax error: expecting identifier before right bracket.
var ["iconFile"+XMLpCounter+"Req"]:URLRequest = new URLRequest(iconFileLink[XMLpCounter]);//1084: Syntax error: expecting identifier before plus. & 1084: Syntax error: expecting identifier before left bracket.
//obtain from XML the ad for bubble
["imageFileLink"+XMLpCounter] = mediaLoc + locXML.location.imageFile[XMLpCounter]; //1084: Syntax error: expecting identifier before assign.
["imageFile"+XMLpCounter+"Req"] = new URLRequest(imageFileLink[XMLpCounter]);//1084: Syntax error: expecting identifier before assign.
["locPointMarker"+XMLpCounter] = new PointMarker();//1084: Syntax error: expecting identifier before assign.
["locPointMarker"+XMLpCounter].buttonMode = ["locPointMarker"+XMLpCounter].useHandCursor = true;//1084: Syntax error: expecting identifier before dot.
["icon"+XMLpCounter].load(["iconFile"+XMLpCounter+"Req"], context);//1084: Syntax error: expecting identifier before dot.
["icon"+XMLpCounter].x = -iconHeight/2;//1084: Syntax error: expecting identifier before dot.
["icon"+XMLpCounter].y = -iconWidth/2;//1084: Syntax error: expecting identifier before dot.
EDIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~编辑~~~~ 除了两个问题,现在一切似乎都在起作用。 在代码的最后一位,它为每个标记添加了事件监听器;当循环到达以下代码行时,它会抛出一个错误(如下面的代码所示):
dict["locPointMarker"+i.toString()].addEventListener(MouseEvent.CLICK, ["locPointMarker"+ i.toString()+"_Click"]);
dict["locPointMarker"+i.toString()].addEventListener(MouseEvent.ROLL_OVER, ["locPointMarker"+i.toString()+"_RO"]);
我也尝试过以下代码:
dict["locPointMarker"+i.toString()].addEventListener(MouseEvent.CLICK, ["locPointMarker_Click"+ i.toString()]);
dict["locPointMarker"+i.toString()].addEventListener(MouseEvent.ROLL_OVER, ["locPointMarker_RO"+i.toString()]);
错误#1034:类型强制失败:无法将[] @ 1488bac1转换为函数。
我想要做的是省略最后两行,然后在最后的循环中添加事件侦听器。也许通过发送他们的论据或某事......这可能吗?
答案 0 :(得分:1)
我建议创建一个表示从0开始的计数器的变量,并在for循环中每次运行时递增它。然后,您可以使用计数器来处理数组中的条目。
查看您的代码,我甚至不确定您是否真的需要解决数组条目。我认为最好在for循环中创建一个PointMarker实例,然后在循环中每次运行结束时将其推送到数组上。
var pointMarkers:Array = [];
for each (var locationXML:XML in locXML.location) {
var pointMarker:PointMarker = new PointMarker();
pointMarker.buttonMode = pointMarker.useHandCursor = true;
...
pointMarkers.push(pointMarker);
}
答案 1 :(得分:1)
我认为这会奏效。 在for循环之前创建迭代器var。
var i:number = 0;
你的for循环中的调用你的变量
["pointMarker" + i]. // on first pass this should evaluate to pointMarker0, on second pointMarker1, etc.
在循环结束时添加
i++;
编辑2/22: 好的,所以我才意识到字典是继续这个领导的方式:
private function init():void{
var dict:Object = new Object();
var i:Number = 0;
var e:Number = 100;
for(i;i<e;i++){
dict["blah" + i.toString()] = i;
}
trace(dict["blah3"]); //returns 3
trace(dict.blah23);//returns 23
}
答案 2 :(得分:0)
我无法理解如何 将xml数据转换为有用的数据。
使用动作脚本中的e4x XML数据非常有用。我有完整的应用程序运行XML变量,取自与您的XML页面非常相似的XML页面。查询XML的速度和能力使其易于使用。
我认为您应该坚持使用XML格式的数据,如果您需要数据中的特定内容,只需查询它们即可。此示例将图标图像的源更改为town.jpg
iconImage.source = locXML.location.(@ID=="maplogo").iconFile;